intel: Move brw_prog_key_set_id from i965 to the compiler.
I want to use it in iris. Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
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@@ -262,3 +262,20 @@ brw_prog_key_size(gl_shader_stage stage)
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assert((int)stage >= 0 && stage < ARRAY_SIZE(stage_sizes));
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return stage_sizes[stage];
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}
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void
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brw_prog_key_set_id(union brw_any_prog_key *key,
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gl_shader_stage stage,
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unsigned id)
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{
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static const unsigned stage_offsets[] = {
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offsetof(struct brw_vs_prog_key, program_string_id),
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offsetof(struct brw_tcs_prog_key, program_string_id),
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offsetof(struct brw_tes_prog_key, program_string_id),
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offsetof(struct brw_gs_prog_key, program_string_id),
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offsetof(struct brw_wm_prog_key, program_string_id),
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offsetof(struct brw_cs_prog_key, program_string_id),
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};
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assert((int)stage >= 0 && stage < ARRAY_SIZE(stage_offsets));
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*(unsigned*)((uint8_t*)key + stage_offsets[stage]) = id;
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}
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@@ -1230,6 +1230,9 @@ brw_prog_data_size(gl_shader_stage stage);
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unsigned
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brw_prog_key_size(gl_shader_stage stage);
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void
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brw_prog_key_set_id(union brw_any_prog_key *key, gl_shader_stage, unsigned id);
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/**
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* Compile a vertex shader.
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*
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@@ -868,22 +868,6 @@ brw_assign_common_binding_table_offsets(const struct gen_device_info *devinfo,
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return next_binding_table_offset;
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}
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void
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brw_prog_key_set_id(union brw_any_prog_key *key, gl_shader_stage stage,
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unsigned id)
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{
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static const unsigned stage_offsets[] = {
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offsetof(struct brw_vs_prog_key, program_string_id),
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offsetof(struct brw_tcs_prog_key, program_string_id),
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offsetof(struct brw_tes_prog_key, program_string_id),
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offsetof(struct brw_gs_prog_key, program_string_id),
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offsetof(struct brw_wm_prog_key, program_string_id),
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offsetof(struct brw_cs_prog_key, program_string_id),
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};
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assert((int)stage >= 0 && stage < ARRAY_SIZE(stage_offsets));
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*(unsigned*)((uint8_t*)key + stage_offsets[stage]) = id;
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}
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void
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brw_populate_default_key(const struct brw_compiler *compiler,
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union brw_any_prog_key *prog_key,
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@@ -81,10 +81,6 @@ brw_assign_common_binding_table_offsets(const struct gen_device_info *devinfo,
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struct brw_stage_prog_data *stage_prog_data,
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uint32_t next_binding_table_offset);
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void
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brw_prog_key_set_id(union brw_any_prog_key *key, gl_shader_stage stage,
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unsigned id);
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void
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brw_populate_default_key(const struct brw_compiler *compiler,
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union brw_any_prog_key *prog_key,
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