freedreno/ir3: Add ir3 intrinsics for tessellation
These provide the iovas for system memory buffers used for tessellation as well as a new HW specific system value. Signed-off-by: Kristian H. Kristensen <hoegsberg@google.com> Acked-by: Eric Anholt <eric@anholt.net> Reviewed-by: Rob Clark <robdclark@gmail.com>
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@@ -642,11 +642,12 @@ typedef enum
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SYSTEM_VALUE_BARYCENTRIC_SIZE,
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/**
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* IR3 specific geometry shader system value that packs invocation id,
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* thread id and vertex id. Having this as a nir level system value lets
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* us do the unpacking in nir.
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* IR3 specific geometry shader and tesselation control shader system
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* values that packs invocation id, thread id and vertex id. Having this
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* as a nir level system value lets us do the unpacking in nir.
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*/
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SYSTEM_VALUE_GS_HEADER_IR3,
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SYSTEM_VALUE_TCS_HEADER_IR3,
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SYSTEM_VALUE_MAX /**< Number of values */
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} gl_system_value;
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