glsl: Rename linker's is_varying_var
Both the ast->IR and linker have functions with this name, but different behavior. Rename the linker's version to var_counts_against_varying_limit to be closer to what it is actually used for. Suggested by Ian a while back. Signed-off-by: Chris Forbes <chrisf@ijw.co.nz> Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
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@@ -992,7 +992,7 @@ varying_matches::match_comparator(const void *x_generic, const void *y_generic)
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* varyings, but excludes variables such as gl_FrontFacing and gl_FragCoord.
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*/
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static bool
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is_varying_var(gl_shader_stage stage, const ir_variable *var)
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var_counts_against_varying_limit(gl_shader_stage stage, const ir_variable *var)
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{
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/* Only fragment shaders will take a varying variable as an input */
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if (stage == MESA_SHADER_FRAGMENT &&
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@@ -1462,7 +1462,7 @@ check_against_output_limit(struct gl_context *ctx,
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ir_variable *const var = ((ir_instruction *) node)->as_variable();
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if (var && var->data.mode == ir_var_shader_out &&
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is_varying_var(producer->Stage, var)) {
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var_counts_against_varying_limit(producer->Stage, var)) {
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output_vectors += var->type->count_attribute_slots();
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}
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}
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@@ -1501,7 +1501,7 @@ check_against_input_limit(struct gl_context *ctx,
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ir_variable *const var = ((ir_instruction *) node)->as_variable();
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if (var && var->data.mode == ir_var_shader_in &&
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is_varying_var(consumer->Stage, var)) {
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var_counts_against_varying_limit(consumer->Stage, var)) {
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input_vectors += var->type->count_attribute_slots();
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}
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}
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