more work on GL_ARB_texture_cube_map

This commit is contained in:
Brian Paul
2000-05-26 14:44:59 +00:00
parent 2c3a620133
commit 413d6a21f8
5 changed files with 32 additions and 16 deletions

View File

@@ -1,4 +1,4 @@
/* $Id: osmesa.c,v 1.16 2000/04/22 01:05:40 brianp Exp $ */ /* $Id: osmesa.c,v 1.17 2000/05/26 14:44:59 brianp Exp $ */
/* /*
* Mesa 3-D graphics library * Mesa 3-D graphics library
@@ -226,6 +226,7 @@ OSMesaCreateContext( GLenum format, OSMesaContext sharelist )
return NULL; return NULL;
} }
gl_extensions_enable(&(osmesa->gl_ctx),"GL_HP_occlusion_test"); gl_extensions_enable(&(osmesa->gl_ctx),"GL_HP_occlusion_test");
gl_extensions_enable(&(osmesa->gl_ctx), "GL_ARB_texture_cube_map");
osmesa->gl_buffer = gl_create_framebuffer( osmesa->gl_visual, osmesa->gl_buffer = gl_create_framebuffer( osmesa->gl_visual,
osmesa->gl_visual->DepthBits > 0, osmesa->gl_visual->DepthBits > 0,

View File

@@ -1,4 +1,4 @@
/* $Id: context.c,v 1.69 2000/05/24 15:04:45 brianp Exp $ */ /* $Id: context.c,v 1.70 2000/05/26 14:44:59 brianp Exp $ */
/* /*
* Mesa 3-D graphics library * Mesa 3-D graphics library
@@ -467,6 +467,14 @@ alloc_shared_state( void )
ss->DefaultD[d]->RefCount++; /* don't free if not in use */ ss->DefaultD[d]->RefCount++; /* don't free if not in use */
} }
ss->DefaultCubeMap = gl_alloc_texture_object(ss, 0, 6);
if (!ss->DefaultCubeMap) {
outOfMemory = GL_TRUE;
}
else {
ss->DefaultCubeMap->RefCount++;
}
if (!ss->DisplayList || !ss->TexObjects || outOfMemory) { if (!ss->DisplayList || !ss->TexObjects || outOfMemory) {
/* Ran out of memory at some point. Free everything and return NULL */ /* Ran out of memory at some point. Free everything and return NULL */
if (ss->DisplayList) if (ss->DisplayList)
@@ -479,6 +487,8 @@ alloc_shared_state( void )
gl_free_texture_object(ss, ss->DefaultD[2]); gl_free_texture_object(ss, ss->DefaultD[2]);
if (ss->DefaultD[3]) if (ss->DefaultD[3])
gl_free_texture_object(ss, ss->DefaultD[3]); gl_free_texture_object(ss, ss->DefaultD[3]);
if (ss->DefaultCubeMap)
gl_free_texture_object(ss, ss->DefaultCubeMap);
FREE(ss); FREE(ss);
return NULL; return NULL;
} }
@@ -603,6 +613,7 @@ init_texture_unit( GLcontext *ctx, GLuint unit )
texUnit->CurrentD[1] = ctx->Shared->DefaultD[1]; texUnit->CurrentD[1] = ctx->Shared->DefaultD[1];
texUnit->CurrentD[2] = ctx->Shared->DefaultD[2]; texUnit->CurrentD[2] = ctx->Shared->DefaultD[2];
texUnit->CurrentD[3] = ctx->Shared->DefaultD[3]; texUnit->CurrentD[3] = ctx->Shared->DefaultD[3];
texUnit->CurrentCubeMap = ctx->Shared->DefaultCubeMap;
} }
@@ -1835,7 +1846,7 @@ _mesa_get_dispatch(GLcontext *ctx)
void gl_problem( const GLcontext *ctx, const char *s ) void gl_problem( const GLcontext *ctx, const char *s )
{ {
fprintf( stderr, "Mesa implementation error: %s\n", s ); fprintf( stderr, "Mesa implementation error: %s\n", s );
fprintf( stderr, "Report to mesa-bugs@mesa3d.org\n" ); fprintf( stderr, "Report to Mesa bug database at www.mesa3d.org\n" );
(void) ctx; (void) ctx;
} }

View File

@@ -1,4 +1,4 @@
/* $Id: state.c,v 1.14 2000/05/24 15:04:45 brianp Exp $ */ /* $Id: state.c,v 1.15 2000/05/26 14:44:59 brianp Exp $ */
/* /*
* Mesa 3-D graphics library * Mesa 3-D graphics library
@@ -931,8 +931,7 @@ void gl_update_state( GLcontext *ctx )
ctx->Enabled &= ~(ENABLE_TEXMAT0|ENABLE_TEXMAT1); ctx->Enabled &= ~(ENABLE_TEXMAT0|ENABLE_TEXMAT1);
for (i=0; i < MAX_TEXTURE_UNITS; i++) { for (i=0; i < MAX_TEXTURE_UNITS; i++) {
if (ctx->TextureMatrix[i].flags & MAT_DIRTY_ALL_OVER) if (ctx->TextureMatrix[i].flags & MAT_DIRTY_ALL_OVER) {
{
gl_matrix_analyze( &ctx->TextureMatrix[i] ); gl_matrix_analyze( &ctx->TextureMatrix[i] );
ctx->TextureMatrix[i].flags &= ~MAT_DIRTY_DEPENDENTS; ctx->TextureMatrix[i].flags &= ~MAT_DIRTY_DEPENDENTS;
@@ -946,7 +945,7 @@ void gl_update_state( GLcontext *ctx )
if (ctx->NewState & (NEW_TEXTURING | NEW_TEXTURE_ENABLE)) { if (ctx->NewState & (NEW_TEXTURING | NEW_TEXTURE_ENABLE)) {
ctx->Texture.NeedNormals = GL_FALSE; ctx->Texture.NeedNormals = GL_FALSE;
gl_update_dirty_texobjs(ctx); gl_update_dirty_texobjs(ctx);
ctx->Enabled &= ~(ENABLE_TEXGEN0|ENABLE_TEXGEN1); ctx->Enabled &= ~(ENABLE_TEXGEN0 | ENABLE_TEXGEN1);
ctx->Texture.ReallyEnabled = 0; ctx->Texture.ReallyEnabled = 0;
for (i=0; i < MAX_TEXTURE_UNITS; i++) { for (i=0; i < MAX_TEXTURE_UNITS; i++) {
@@ -954,19 +953,17 @@ void gl_update_state( GLcontext *ctx )
gl_update_texture_unit( ctx, &ctx->Texture.Unit[i] ); gl_update_texture_unit( ctx, &ctx->Texture.Unit[i] );
ctx->Texture.ReallyEnabled |= ctx->Texture.ReallyEnabled |=
ctx->Texture.Unit[i].ReallyEnabled<<(i*4); ctx->Texture.Unit[i].ReallyEnabled << (i * 4);
if (ctx->Texture.Unit[i].GenFlags != 0) { if (ctx->Texture.Unit[i].GenFlags != 0) {
ctx->Enabled |= ENABLE_TEXGEN0 << i; ctx->Enabled |= ENABLE_TEXGEN0 << i;
if (ctx->Texture.Unit[i].GenFlags & TEXGEN_NEED_NORMALS) if (ctx->Texture.Unit[i].GenFlags & TEXGEN_NEED_NORMALS) {
{
ctx->Texture.NeedNormals = GL_TRUE; ctx->Texture.NeedNormals = GL_TRUE;
ctx->Texture.NeedEyeCoords = GL_TRUE; ctx->Texture.NeedEyeCoords = GL_TRUE;
} }
if (ctx->Texture.Unit[i].GenFlags & TEXGEN_NEED_EYE_COORD) if (ctx->Texture.Unit[i].GenFlags & TEXGEN_NEED_EYE_COORD) {
{
ctx->Texture.NeedEyeCoords = GL_TRUE; ctx->Texture.NeedEyeCoords = GL_TRUE;
} }
} }

View File

@@ -472,7 +472,7 @@ set_tex_image(struct gl_texture_object *tObj,
tObj->Image[level] = texImage; tObj->Image[level] = texImage;
return; return;
case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB: case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
tObj->PosX[level] = texImage; tObj->Image[level] = texImage;
return; return;
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB: case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
tObj->NegX[level] = texImage; tObj->NegX[level] = texImage;
@@ -630,7 +630,7 @@ _mesa_select_tex_image(GLcontext *ctx, const struct gl_texture_unit *texUnit,
return ctx->Texture.Proxy3D->Image[level]; return ctx->Texture.Proxy3D->Image[level];
case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB: case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
if (ctx->Extensions.HaveTextureCubeMap) if (ctx->Extensions.HaveTextureCubeMap)
return texUnit->CurrentCubeMap->PosX[level]; return texUnit->CurrentCubeMap->Image[level];
else else
return NULL; return NULL;
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB: case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
@@ -660,7 +660,7 @@ _mesa_select_tex_image(GLcontext *ctx, const struct gl_texture_unit *texUnit,
return NULL; return NULL;
case GL_PROXY_TEXTURE_CUBE_MAP_ARB: case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
if (ctx->Extensions.HaveTextureCubeMap) if (ctx->Extensions.HaveTextureCubeMap)
return ctx->Texture.ProxyCubeMap->PosX[level]; return ctx->Texture.ProxyCubeMap->Image[level];
else else
return NULL; return NULL;
default: default:
@@ -903,7 +903,10 @@ texture_error_check( GLcontext *ctx, GLenum target,
} }
else if (dimensions == 2) { else if (dimensions == 2) {
isProxy = (GLboolean) (target == GL_PROXY_TEXTURE_2D); isProxy = (GLboolean) (target == GL_PROXY_TEXTURE_2D);
if (target != GL_TEXTURE_2D && !isProxy) { if (target != GL_TEXTURE_2D && !isProxy &&
!(ctx->Extensions.HaveTextureCubeMap &&
target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB)) {
gl_error( ctx, GL_INVALID_ENUM, "glTexImage2D(target)" ); gl_error( ctx, GL_INVALID_ENUM, "glTexImage2D(target)" );
return GL_TRUE; return GL_TRUE;
} }

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@@ -306,6 +306,10 @@ _mesa_test_texobj_completeness( const GLcontext *ctx,
return; /* found smallest needed mipmap, all done! */ return; /* found smallest needed mipmap, all done! */
} }
} }
}
else if (t->Dimensions == 6) { /* cube map */
} }
else { else {
/* Dimensions = ??? */ /* Dimensions = ??? */