zink/spirv: more complete sampler-dim handling
Acked-by: Jordan Justen <jordan.l.justen@intel.com>
This commit is contained in:
@@ -362,12 +362,16 @@ type_to_dim(enum glsl_sampler_dim gdim, bool *is_ms)
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return SpvDim1D;
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case GLSL_SAMPLER_DIM_2D:
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return SpvDim2D;
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case GLSL_SAMPLER_DIM_RECT:
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return SpvDimRect;
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case GLSL_SAMPLER_DIM_CUBE:
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return SpvDimCube;
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case GLSL_SAMPLER_DIM_3D:
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return SpvDim3D;
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case GLSL_SAMPLER_DIM_CUBE:
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return SpvDimCube;
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case GLSL_SAMPLER_DIM_RECT:
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return SpvDimRect;
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case GLSL_SAMPLER_DIM_BUF:
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return SpvDimBuffer;
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case GLSL_SAMPLER_DIM_EXTERNAL:
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return SpvDim2D; /* seems dodgy... */
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case GLSL_SAMPLER_DIM_MS:
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*is_ms = true;
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return SpvDim2D;
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