zink/spirv: more complete sampler-dim handling

Acked-by: Jordan Justen <jordan.l.justen@intel.com>
This commit is contained in:
Erik Faye-Lund
2019-10-08 11:54:10 +02:00
parent f26eab3175
commit 412e2aa23b

View File

@@ -362,12 +362,16 @@ type_to_dim(enum glsl_sampler_dim gdim, bool *is_ms)
return SpvDim1D;
case GLSL_SAMPLER_DIM_2D:
return SpvDim2D;
case GLSL_SAMPLER_DIM_RECT:
return SpvDimRect;
case GLSL_SAMPLER_DIM_CUBE:
return SpvDimCube;
case GLSL_SAMPLER_DIM_3D:
return SpvDim3D;
case GLSL_SAMPLER_DIM_CUBE:
return SpvDimCube;
case GLSL_SAMPLER_DIM_RECT:
return SpvDimRect;
case GLSL_SAMPLER_DIM_BUF:
return SpvDimBuffer;
case GLSL_SAMPLER_DIM_EXTERNAL:
return SpvDim2D; /* seems dodgy... */
case GLSL_SAMPLER_DIM_MS:
*is_ms = true;
return SpvDim2D;