radv: use the non-emitted graphics pipeline for the needed dynamic states

This is similar but it will allow us to re-use the helper for the
late scissor bug on GFX9.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27236>
This commit is contained in:
Samuel Pitoiset
2024-01-19 10:26:48 +01:00
committed by Marge Bot
parent bbcdd1dc09
commit 411e23e193

View File

@@ -9063,8 +9063,8 @@ radv_get_needed_dynamic_states(struct radv_cmd_buffer *cmd_buffer)
{
uint64_t dynamic_states = RADV_DYNAMIC_ALL;
if (cmd_buffer->state.emitted_graphics_pipeline)
return cmd_buffer->state.emitted_graphics_pipeline->needed_dynamic_state;
if (cmd_buffer->state.graphics_pipeline)
return cmd_buffer->state.graphics_pipeline->needed_dynamic_state;
/* Clear unnecessary dynamic states for shader objects. */
if (!cmd_buffer->state.shaders[MESA_SHADER_TESS_CTRL])