intel: tell libdrm whether we want a cpu-ready or gpu-ready BO for regions.
This lets us avoid allocing new buffers for renderbuffers, finalized miptrees, and PBO-uploaded textures when there's an unreferenced but still active one cached, while also avoiding CPU waits for batchbuffers and CPU-uploaded textures. The size of BOs allocated for a desktop running current GL cairogears on i915 is cut in half with this. Note that this means we require libdrm 2.4.5.
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@@ -210,7 +210,8 @@ intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
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DBG("Allocating %d x %d Intel RBO (pitch %d)\n", width,
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height, pitch);
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irb->region = intel_region_alloc(intel, cpp, width, height, pitch);
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irb->region = intel_region_alloc(intel, cpp, width, height, pitch,
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GL_TRUE);
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if (!irb->region)
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return GL_FALSE; /* out of memory? */
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@@ -103,7 +103,8 @@ intel_miptree_create(struct intel_context *intel,
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GLuint last_level,
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GLuint width0,
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GLuint height0,
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GLuint depth0, GLuint cpp, GLuint compress_byte)
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GLuint depth0, GLuint cpp, GLuint compress_byte,
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GLboolean expect_accelerated_upload)
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{
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struct intel_mipmap_tree *mt;
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@@ -120,7 +121,8 @@ intel_miptree_create(struct intel_context *intel,
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mt->cpp,
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mt->pitch,
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mt->total_height,
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mt->pitch);
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mt->pitch,
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expect_accelerated_upload);
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if (!mt->region) {
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free(mt);
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@@ -133,7 +133,8 @@ struct intel_mipmap_tree *intel_miptree_create(struct intel_context *intel,
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GLuint height0,
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GLuint depth0,
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GLuint cpp,
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GLuint compress_byte);
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GLuint compress_byte,
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GLboolean expect_accelerated_upload);
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struct intel_mipmap_tree *
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intel_miptree_create_for_region(struct intel_context *intel,
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@@ -109,12 +109,18 @@ intel_region_alloc_internal(struct intel_context *intel,
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struct intel_region *
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intel_region_alloc(struct intel_context *intel,
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GLuint cpp, GLuint width, GLuint height, GLuint pitch)
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GLuint cpp, GLuint width, GLuint height, GLuint pitch,
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GLboolean expect_accelerated_upload)
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{
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dri_bo *buffer;
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buffer = dri_bo_alloc(intel->bufmgr, "region",
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pitch * cpp * height, 64);
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if (expect_accelerated_upload) {
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buffer = drm_intel_bo_alloc_for_render(intel->bufmgr, "region",
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pitch * cpp * height, 64);
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} else {
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buffer = drm_intel_bo_alloc(intel->bufmgr, "region",
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pitch * cpp * height, 64);
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}
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return intel_region_alloc_internal(intel, cpp, width, height, pitch, buffer);
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}
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@@ -74,7 +74,8 @@ struct intel_region
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*/
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struct intel_region *intel_region_alloc(struct intel_context *intel,
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GLuint cpp, GLuint width,
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GLuint height, GLuint pitch);
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GLuint height, GLuint pitch,
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GLboolean expect_accelerated_upload);
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struct intel_region *
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intel_region_alloc_for_handle(struct intel_context *intel,
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@@ -62,7 +62,8 @@ logbase2(int n)
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static void
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guess_and_alloc_mipmap_tree(struct intel_context *intel,
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struct intel_texture_object *intelObj,
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struct intel_texture_image *intelImage)
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struct intel_texture_image *intelImage,
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GLboolean expect_accelerated_upload)
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{
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GLuint firstLevel;
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GLuint lastLevel;
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@@ -136,7 +137,8 @@ guess_and_alloc_mipmap_tree(struct intel_context *intel,
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height,
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depth,
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intelImage->base.TexFormat->TexelBytes,
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comp_byte);
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comp_byte,
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expect_accelerated_upload);
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DBG("%s - success\n", __FUNCTION__);
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}
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@@ -385,7 +387,7 @@ intelTexImage(GLcontext * ctx,
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}
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if (!intelObj->mt) {
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guess_and_alloc_mipmap_tree(intel, intelObj, intelImage);
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guess_and_alloc_mipmap_tree(intel, intelObj, intelImage, pixels == NULL);
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if (!intelObj->mt) {
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DBG("guess_and_alloc_mipmap_tree: failed\n");
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}
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@@ -415,7 +417,7 @@ intelTexImage(GLcontext * ctx,
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level, level,
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width, height, depth,
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intelImage->base.TexFormat->TexelBytes,
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comp_byte);
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comp_byte, pixels == NULL);
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}
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@@ -206,7 +206,8 @@ intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit)
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firstImage->base.Height,
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firstImage->base.Depth,
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cpp,
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comp_byte);
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comp_byte,
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GL_TRUE);
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}
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/* Pull in any images not in the object's tree:
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