Reduce stderr noise.
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@@ -1140,7 +1140,7 @@ void _mesa_UpdateTexEnvProgram( GLcontext *ctx )
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search_cache(ctx->Texture.env_fp_cache, hash, key, sizeof(*key));
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if (!ctx->_TexEnvProgram) {
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if (1) _mesa_printf("Building new texenv proggy for key %x\n", hash);
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if (0) _mesa_printf("Building new texenv proggy for key %x\n", hash);
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ctx->FragmentProgram._Current = ctx->_TexEnvProgram =
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(struct fragment_program *)
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@@ -1151,7 +1151,7 @@ void _mesa_UpdateTexEnvProgram( GLcontext *ctx )
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cache_item(&ctx->Texture.env_fp_cache, hash, key, ctx->_TexEnvProgram);
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} else {
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FREE(key);
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if (1) _mesa_printf("Found existing texenv program for key %x\n", hash);
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if (0) _mesa_printf("Found existing texenv program for key %x\n", hash);
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}
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}
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else {
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