freedreno/a6xx: Mark gl45 supported
Signed-off-by: Rob Clark <robdclark@chromium.org> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19400>
This commit is contained in:
@@ -192,7 +192,7 @@ GL 4.3, GLSL 4.30 -- all DONE: freedreno/a6xx, i965/gen8+, nvc0, r600, radeonsi,
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GL_ARB_vertex_attrib_binding DONE (all drivers)
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GL 4.4, GLSL 4.40 -- all DONE: i965/gen8+, nvc0, r600, radeonsi, llvmpipe, zink
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GL 4.4, GLSL 4.40 -- all DONE: freedreno/a6xx, i965/gen8+, nvc0, r600, radeonsi, llvmpipe, zink
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GL_MAX_VERTEX_ATTRIB_STRIDE DONE (all drivers)
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GL_ARB_buffer_storage DONE (freedreno, i965, nv50, v3d, vc4, lima, panfrost, asahi, d3d12, softpipe, etnaviv)
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@@ -210,7 +210,7 @@ GL 4.4, GLSL 4.40 -- all DONE: i965/gen8+, nvc0, r600, radeonsi, llvmpipe, zink
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GL_ARB_texture_stencil8 DONE (freedreno, i965/hsw+, nv50, softpipe, virgl, v3d, panfrost, d3d12)
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GL_ARB_vertex_type_10f_11f_11f_rev DONE (freedreno, i965, nv50, softpipe, virgl, panfrost, d3d12)
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GL 4.5, GLSL 4.50 -- all DONE: nvc0, r600, radeonsi, llvmpipe, zink
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GL 4.5, GLSL 4.50 -- all DONE: freedreno/a6xx, nvc0, r600, radeonsi, llvmpipe, zink
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GL_ARB_ES3_1_compatibility DONE (freedreno/a6xx, i965/hsw+, softpipe, virgl)
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GL_ARB_clip_control DONE (freedreno, i965, nv50, softpipe, virgl, lima, d3d12)
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@@ -40,7 +40,7 @@ caselists = [
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"/deqp/mustpass/gles2-khr-master.txt",
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"/deqp/mustpass/gles3-khr-master.txt",
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"/deqp/mustpass/gles31-khr-master.txt",
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"/deqp/mustpass/gl43-master.txt",
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"/deqp/mustpass/gl45-master.txt",
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]
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skips = ["install/freedreno-a630-premerge-skips.txt"]
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deqp_args = [
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@@ -3,7 +3,7 @@
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# delete lines from the test list. Be careful.
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# Timeouts, passes otherwise
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KHR-GL43.texture_swizzle.smoke
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KHR-GL45.texture_swizzle.smoke
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# These generally take near 15 seconds. The time is spent inside dEQP.
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dEQP-VK.tessellation.invariance.inner_triangle_set.quads_equal_spacing
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@@ -1,23 +1,25 @@
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# Shader compilation error log: 0:6(1): error: invalid stream specified 1 is larger than MAX_VERTEX_STREAMS - 1
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KHR-GL43.transform_feedback.draw_xfb_stream_instanced_test,Fail
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KHR-GL45.transform_feedback.draw_xfb_stream_instanced_test,Fail
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KHR-GL43.gpu_shader_fp64.fp64.max_uniform_components,Fail
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KHR-GL43.gpu_shader_fp64.builtin.mod_dvec2,Fail
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KHR-GL43.gpu_shader_fp64.builtin.mod_dvec3,Fail
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KHR-GL43.gpu_shader_fp64.builtin.mod_dvec4,Fail
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KHR-GL43.shader_subroutine.control_flow_and_returned_subroutine_values_used_as_subroutine_input,Fail
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KHR-GL43.shader_image_load_store.basic-allFormats-store,Fail
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KHR-GL43.shader_image_load_store.basic-allTargets-store,Fail
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KHR-GL43.shader_image_load_store.non-layered_binding,Fail
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KHR-GL43.shading_language_420pack.binding_images,Fail
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KHR-GL43.copy_image.functional,Fail
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KHR-GL43.compute_shader.conditional-dispatching,Fail
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KHR-GL43.vertex_attrib_binding.advanced-largeStrideAndOffsetsNewAndLegacyAPI,Fail
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KHR-GL45.gpu_shader_fp64.fp64.max_uniform_components,Fail
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KHR-GL45.gpu_shader_fp64.builtin.mod_dvec2,Fail
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KHR-GL45.gpu_shader_fp64.builtin.mod_dvec3,Fail
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KHR-GL45.gpu_shader_fp64.builtin.mod_dvec4,Fail
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KHR-GL45.shader_subroutine.control_flow_and_returned_subroutine_values_used_as_subroutine_input,Fail
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KHR-GL45.shader_image_load_store.basic-allFormats-store,Fail
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KHR-GL45.shader_image_load_store.basic-allTargets-store,Fail
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KHR-GL45.shader_image_load_store.non-layered_binding,Fail
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KHR-GL45.shading_language_420pack.binding_images,Fail
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KHR-GL45.compute_shader.conditional-dispatching,Fail
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KHR-GL45.vertex_attrib_binding.advanced-largeStrideAndOffsetsNewAndLegacyAPI,Fail
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KHR-GL45.buffer_storage.map_persistent_draw,Fail
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# Lots of errors like "[279] Check failed. Received: [3,0,0,2] instead of: [5,0,0,2]"
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KHR-GLES31.core.geometry_shader.layered_framebuffer.depth_support,Fail
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KHR-GL45.geometry_shader.layered_framebuffer.depth_support,Fail
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KHR-GLES31.core.geometry_shader.layered_framebuffer.stencil_support,Fail
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KHR-GL45.geometry_shader.layered_framebuffer.stencil_support,Fail
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# "Invalid value returned: expected:[1, 1, 1, 1] retrieved: [0, 0, 0, 0
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# Invalid rendering result at esextcTessellationShaderBarrier.cpp:504"
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@@ -25,6 +27,31 @@ KHR-GLES31.core.tessellation_shader.tessellation_shader_tc_barriers.barrier_guar
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# https://gitlab.freedesktop.org/mesa/mesa/-/issues/5582
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KHR-GLES31.core.texture_cube_map_array.color_depth_attachments,Fail
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KHR-GL45.texture_cube_map_array.color_depth_attachments,Fail
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#
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# new fails with gl45:
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#
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# Various limits we cannot or do not support:
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KHR-GL45.limits.max_array_texture_layers,Fail
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KHR-GL45.limits.max_framebuffer_layers,Fail
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KHR-GL45.limits.max_vertex_streams,Fail
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# Shader compile fails:
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KHR-GL45.shader_atomic_counter_ops_tests.ShaderAtomicCounterOpsExchangeTestCase,Fail
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KHR-GL45.shader_atomic_counter_ops_tests.ShaderAtomicCounterOpsMinMaxTestCase,Fail
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KHR-GL45.shader_atomic_counter_ops_tests.ShaderAtomicCounterOpsAdditionSubstractionTestCase,Fail
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KHR-GL45.shader_atomic_counter_ops_tests.ShaderAtomicCounterOpsBitwiseTestCase,Fail
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# MESA: warning: sample averaging on fallback z24s8 blit when we shouldn't.
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KHR-GL45.direct_state_access.renderbuffers_storage_multisample,Fail
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KHR-GL45.multi_bind.dispatch_bind_image_textures,Fail
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# Unhandled intrinsic type: image_samples
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KHR-GL45.shader_texture_image_samples_tests.image_functional_test,Crash
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# rendering errors in ~4x4 blocks around the bottom side of the diagonal for the quad
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bypass-dEQP-GLES31.functional.blend_equation_advanced.msaa.colorburn,Fail
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@@ -82,6 +109,8 @@ spec@!opengl 1.0@gl-1.0-edgeflag-quads,Crash
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spec@arb_arrays_of_arrays@execution@sampler@fs-nested-struct-arrays-nonconst-nested-array,Fail
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# Skips prior to exposing gl45, now fails for same reason as above test
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spec@arb_gl_spirv@execution@uniform@sampler2d-nonconst-nested-array,Fail
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spec@arb_compute_shader@execution@border-color,Fail
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spec@arb_depth_buffer_float@fbo-clear-formats stencil,Fail
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@@ -89,10 +89,11 @@ dEQP-GLES3.functional.fbo.blit.conversion.rg8i_to_r16i
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dEQP-GLES3.functional.fbo.blit.conversion.rg8_to_r16f
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# First noticed Jun 1 2020 on an innocent branch.
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KHR-GL43.packed_depth_stencil.verify_copy_tex_image.depth32f_stencil8
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KHR-GL45.packed_depth_stencil.verify_copy_tex_image.depth32f_stencil8
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KHR-GL43.shader_image_size.basic-nonMS-fs-float
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KHR-GL43.shader_image_size.advanced-nonMS-fs-float
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KHR-GL45.shader_image_size.basic-nonMS-fs-float
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KHR-GL45.shader_image_size.advanced-nonMS-fs-float
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KHR-GL45.shader_image_size.advanced-nonMS-fs-uint
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# Flaky with introduction of testing
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KHR-GLES31.core.arrays_of_arrays.InteractionFunctionCalls2
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@@ -194,6 +195,7 @@ spec@glsl-1.30@execution@texelfetch fs sampler2d 1x71-501x71
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# Started around 2022-06-26, first time was on an unlikely MR.
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KHR-GLES31.core.shader_image_size.advanced-nonMS-fs-int
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KHR-GL45.shader_image_size.advanced-nonMS-fs-int
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KHR-GLES31.core.shader_image_size.basic-nonMS-fs-float
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KHR-GLES31.core.shader_image_size.basic-nonMS-fs-int
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KHR-GLES31.core.shader_image_size.basic-nonMS-fs-uint
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@@ -3,6 +3,6 @@
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# delete lines from the test list. Be careful.
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# Timeouts, passes otherwise
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KHR-GL43.texture_swizzle.smoke
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KHR-GL43.gpu_shader_fp64.builtin.inverse_dmat4
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KHR-GL43.gpu_shader_fp64.fp64.varyings
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KHR-GL45.texture_swizzle.smoke
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KHR-GL45.gpu_shader_fp64.builtin.inverse_dmat4
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KHR-GL45.gpu_shader_fp64.fp64.varyings
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@@ -36,7 +36,7 @@ KHR-GLES31.core.shader_image_load_store.basic-allFormats-store-fs
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# 60s timeout
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KHR-GLES31.core.tessellation_shader.tessellation_control_to_tessellation_evaluation.gl_MaxPatchVertices_Position_PointSize
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KHR-GL43.copy_image.functional
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KHR-GL45.copy_image.functional
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# These take most of a minute to run
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spec@!opengl 3.0@clearbuffer-depth-cs-probe
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@@ -330,7 +330,7 @@ fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
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case PIPE_CAP_GLSL_FEATURE_LEVEL:
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case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
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if (is_a6xx(screen))
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return 430;
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return 450;
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else if (is_ir3(screen))
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return 140;
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else
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