i965: Enable 64-bit GLSL extensions

Now that we have software implementations of ARB_gpu_shader_int64 and
ARB_gpu_shader_fp64 we can unconditionally enable these extensions.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Matt Turner
2018-10-18 09:51:51 -07:00
parent 613ac3aaa2
commit 406f603b34
2 changed files with 5 additions and 4 deletions

View File

@@ -47,6 +47,7 @@ TBD.
<li>GL_EXT_texture_view on drivers supporting texture views (ES extension).</li>
<li>GL_OES_texture_view on drivers supporting texture views (ES extension).</li>
<li>GL_NV_shader_atomic_float on nvc0 (Fermi/Kepler only).</li>
<li>Shader-based software implementations of GL_ARB_gpu_shader_fp64, GL_ARB_gpu_shader_int64, GL_ARB_vertex_attrib_64bit, and GL_ARB_shader_ballot on i965.</li>
</ul>
<h2>Bug fixes</h2>

View File

@@ -229,7 +229,7 @@ intelInitExtensions(struct gl_context *ctx)
ctx->Extensions.ARB_framebuffer_no_attachments = true;
if (ctx->API != API_OPENGL_COMPAT) {
ctx->Extensions.ARB_gpu_shader5 = true;
ctx->Extensions.ARB_gpu_shader_fp64 = devinfo->has_64bit_types;
ctx->Extensions.ARB_gpu_shader_fp64 = true;
}
ctx->Extensions.ARB_shader_atomic_counters = true;
ctx->Extensions.ARB_shader_atomic_counter_ops = true;
@@ -243,7 +243,7 @@ intelInitExtensions(struct gl_context *ctx)
ctx->Extensions.ARB_texture_compression_bptc = true;
ctx->Extensions.ARB_texture_view = true;
ctx->Extensions.ARB_shader_storage_buffer_object = true;
ctx->Extensions.ARB_vertex_attrib_64bit = devinfo->has_64bit_types;
ctx->Extensions.ARB_vertex_attrib_64bit = true;
ctx->Extensions.EXT_shader_samples_identical = true;
ctx->Extensions.OES_primitive_bounding_box = true;
ctx->Extensions.OES_texture_buffer = true;
@@ -295,9 +295,9 @@ intelInitExtensions(struct gl_context *ctx)
}
if (devinfo->gen >= 8) {
ctx->Extensions.ARB_gpu_shader_int64 = devinfo->has_64bit_types;
ctx->Extensions.ARB_gpu_shader_int64 = true;
/* requires ARB_gpu_shader_int64 */
ctx->Extensions.ARB_shader_ballot = devinfo->has_64bit_types;
ctx->Extensions.ARB_shader_ballot = true;
ctx->Extensions.ARB_ES3_2_compatibility = true;
}