glsl: don't optimize program if MESA_GLSL=nopt

This commit is contained in:
Brian Paul
2009-04-07 11:01:15 -06:00
parent 3e79d65083
commit 4069447f73

View File

@@ -2801,7 +2801,8 @@ _slang_compile(GLcontext *ctx, struct gl_shader *shader)
shader->CompileStatus = success;
if (success) {
if (shader->Pragmas.Optimize) {
if (shader->Pragmas.Optimize &&
(ctx->Shader.Flags & GLSL_NO_OPT) == 0) {
_mesa_optimize_program(ctx, shader->Program);
}
}