glsl: Print "precise" on ir_variable nodes.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
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@@ -173,6 +173,7 @@ void ir_print_visitor::visit(ir_variable *ir)
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const char *const samp = (ir->data.sample) ? "sample " : "";
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const char *const patc = (ir->data.patch) ? "patch " : "";
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const char *const inv = (ir->data.invariant) ? "invariant " : "";
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const char *const prec = (ir->data.precise) ? "precise " : "";
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const char *const mode[] = { "", "uniform ", "shader_storage ",
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"shader_shared ", "shader_in ", "shader_out ",
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"in ", "out ", "inout ",
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@@ -182,8 +183,8 @@ void ir_print_visitor::visit(ir_variable *ir)
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const char *const interp[] = { "", "smooth", "flat", "noperspective" };
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STATIC_ASSERT(ARRAY_SIZE(interp) == INTERP_QUALIFIER_COUNT);
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fprintf(f, "(%s%s%s%s%s%s%s%s) ",
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loc, cent, samp, patc, inv, mode[ir->data.mode],
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fprintf(f, "(%s%s%s%s%s%s%s%s%s) ",
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loc, cent, samp, patc, inv, prec, mode[ir->data.mode],
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stream[ir->data.stream],
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interp[ir->data.interpolation]);
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