Add offset and pitch fields to intelRegion. Remove frontOffset, frontPitch,

backOffset, backPitch, depthOffset, depthPitch, textureOffset fields.
This commit is contained in:
Brian Paul
2005-09-10 00:10:15 +00:00
parent 036a99452d
commit 402b2bea64
11 changed files with 58 additions and 66 deletions

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@@ -389,7 +389,7 @@ i830ClearWithTris(intelContextPtr intel, GLbitfield mask,
if(mask & BUFFER_BIT_FRONT_LEFT) { if(mask & BUFFER_BIT_FRONT_LEFT) {
set_no_depth_stencil_write( i830 ); set_no_depth_stencil_write( i830 );
set_color_mask( i830, GL_TRUE ); set_color_mask( i830, GL_TRUE );
set_draw_offset( i830, screen->frontOffset ); set_draw_offset( i830, screen->front.offset );
draw_quad(i830, x0, x1, y0, y1, draw_quad(i830, x0, x1, y0, y1,
intel->clear_red, intel->clear_green, intel->clear_red, intel->clear_green,
intel->clear_blue, intel->clear_alpha, intel->clear_blue, intel->clear_alpha,
@@ -399,7 +399,7 @@ i830ClearWithTris(intelContextPtr intel, GLbitfield mask,
if(mask & BUFFER_BIT_BACK_LEFT) { if(mask & BUFFER_BIT_BACK_LEFT) {
set_no_depth_stencil_write( i830 ); set_no_depth_stencil_write( i830 );
set_color_mask( i830, GL_TRUE ); set_color_mask( i830, GL_TRUE );
set_draw_offset( i830, screen->backOffset ); set_draw_offset( i830, screen->back.offset );
draw_quad(i830, x0, x1, y0, y1, draw_quad(i830, x0, x1, y0, y1,
intel->clear_red, intel->clear_green, intel->clear_red, intel->clear_green,
@@ -413,7 +413,7 @@ i830ClearWithTris(intelContextPtr intel, GLbitfield mask,
intel->ctx.Stencil.Clear); intel->ctx.Stencil.Clear);
set_color_mask( i830, GL_FALSE ); set_color_mask( i830, GL_FALSE );
set_draw_offset( i830, screen->frontOffset ); set_draw_offset( i830, screen->front.offset );
draw_quad( i830, x0, x1, y0, y1, 0, 0, 0, 0, 0, 0, 0, 0 ); draw_quad( i830, x0, x1, y0, y1, 0, 0, 0, 0, 0, 0, 0, 0 );
} }
@@ -542,7 +542,7 @@ i830TryTextureReadPixels( GLcontext *ctx,
src_offset, src_offset,
screen->width, screen->width,
screen->height, screen->height,
screen->frontPitch, screen->front.pitch,
textureFormat ); textureFormat );

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@@ -1000,16 +1000,16 @@ static void i830_init_packets( i830ContextPtr i830 )
i830->state.Buffer[I830_DESTREG_CBUFADDR0] = _3DSTATE_BUF_INFO_CMD; i830->state.Buffer[I830_DESTREG_CBUFADDR0] = _3DSTATE_BUF_INFO_CMD;
i830->state.Buffer[I830_DESTREG_CBUFADDR1] = i830->state.Buffer[I830_DESTREG_CBUFADDR1] =
(BUF_3D_ID_COLOR_BACK | (BUF_3D_ID_COLOR_BACK |
BUF_3D_PITCH(screen->frontPitch * screen->cpp) | BUF_3D_PITCH(screen->front.pitch * screen->cpp) |
BUF_3D_USE_FENCE); BUF_3D_USE_FENCE);
i830->state.Buffer[I830_DESTREG_DBUFADDR0] = _3DSTATE_BUF_INFO_CMD; i830->state.Buffer[I830_DESTREG_DBUFADDR0] = _3DSTATE_BUF_INFO_CMD;
i830->state.Buffer[I830_DESTREG_DBUFADDR1] = i830->state.Buffer[I830_DESTREG_DBUFADDR1] =
(BUF_3D_ID_DEPTH | (BUF_3D_ID_DEPTH |
BUF_3D_PITCH(screen->depthPitch * screen->cpp) | BUF_3D_PITCH(screen->depth.pitch * screen->cpp) |
BUF_3D_USE_FENCE); BUF_3D_USE_FENCE);
i830->state.Buffer[I830_DESTREG_DBUFADDR2] = screen->depthOffset; i830->state.Buffer[I830_DESTREG_DBUFADDR2] = screen->depth.offset;
i830->state.Buffer[I830_DESTREG_DV0] = _3DSTATE_DST_BUF_VARS_CMD; i830->state.Buffer[I830_DESTREG_DV0] = _3DSTATE_DST_BUF_VARS_CMD;

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@@ -478,7 +478,7 @@ i915ClearWithTris(intelContextPtr intel, GLbitfield mask,
if (mask & BUFFER_BIT_FRONT_LEFT) { if (mask & BUFFER_BIT_FRONT_LEFT) {
set_no_depth_stencil_write( i915 ); set_no_depth_stencil_write( i915 );
set_color_mask( i915, GL_TRUE ); set_color_mask( i915, GL_TRUE );
set_draw_offset( i915, screen->frontOffset ); set_draw_offset( i915, screen->front.offset );
draw_quad(i915, x0, x1, y0, y1, draw_quad(i915, x0, x1, y0, y1,
intel->clear_red, intel->clear_green, intel->clear_red, intel->clear_green,
@@ -489,7 +489,7 @@ i915ClearWithTris(intelContextPtr intel, GLbitfield mask,
if (mask & BUFFER_BIT_BACK_LEFT) { if (mask & BUFFER_BIT_BACK_LEFT) {
set_no_depth_stencil_write( i915 ); set_no_depth_stencil_write( i915 );
set_color_mask( i915, GL_TRUE ); set_color_mask( i915, GL_TRUE );
set_draw_offset( i915, screen->backOffset ); set_draw_offset( i915, screen->back.offset );
draw_quad(i915, x0, x1, y0, y1, draw_quad(i915, x0, x1, y0, y1,
intel->clear_red, intel->clear_green, intel->clear_red, intel->clear_green,
@@ -503,7 +503,7 @@ i915ClearWithTris(intelContextPtr intel, GLbitfield mask,
intel->ctx.Stencil.Clear); intel->ctx.Stencil.Clear);
set_color_mask( i915, GL_FALSE ); set_color_mask( i915, GL_FALSE );
set_draw_offset( i915, screen->frontOffset ); /* could be either? */ set_draw_offset( i915, screen->front.offset ); /* could be either? */
draw_quad( i915, x0, x1, y0, y1, 0, 0, 0, 0, 0, 0, 0, 0 ); draw_quad( i915, x0, x1, y0, y1, 0, 0, 0, 0, 0, 0, 0, 0 );
} }

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@@ -856,16 +856,16 @@ static void i915_init_packets( i915ContextPtr i915 )
i915->state.Buffer[I915_DESTREG_CBUFADDR0] = _3DSTATE_BUF_INFO_CMD; i915->state.Buffer[I915_DESTREG_CBUFADDR0] = _3DSTATE_BUF_INFO_CMD;
i915->state.Buffer[I915_DESTREG_CBUFADDR1] = i915->state.Buffer[I915_DESTREG_CBUFADDR1] =
(BUF_3D_ID_COLOR_BACK | (BUF_3D_ID_COLOR_BACK |
BUF_3D_PITCH(screen->frontPitch * screen->cpp) | BUF_3D_PITCH(screen->front.pitch * screen->cpp) |
BUF_3D_USE_FENCE); BUF_3D_USE_FENCE);
i915->state.Buffer[I915_DESTREG_DBUFADDR0] = _3DSTATE_BUF_INFO_CMD; i915->state.Buffer[I915_DESTREG_DBUFADDR0] = _3DSTATE_BUF_INFO_CMD;
i915->state.Buffer[I915_DESTREG_DBUFADDR1] = i915->state.Buffer[I915_DESTREG_DBUFADDR1] =
(BUF_3D_ID_DEPTH | (BUF_3D_ID_DEPTH |
BUF_3D_PITCH(screen->depthPitch * screen->cpp) | BUF_3D_PITCH(screen->depth.pitch * screen->cpp) |
BUF_3D_USE_FENCE); BUF_3D_USE_FENCE);
i915->state.Buffer[I915_DESTREG_DBUFADDR2] = screen->depthOffset; i915->state.Buffer[I915_DESTREG_DBUFADDR2] = screen->depth.offset;
i915->state.Buffer[I915_DESTREG_DV0] = _3DSTATE_DST_BUF_VARS_CMD; i915->state.Buffer[I915_DESTREG_DV0] = _3DSTATE_DST_BUF_VARS_CMD;

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@@ -51,8 +51,8 @@ static void intel_fill_box( intelContextPtr intel,
{ {
intelEmitFillBlitLocked( intel, intelEmitFillBlitLocked( intel,
intel->intelScreen->cpp, intel->intelScreen->cpp,
intel->intelScreen->backPitch, intel->intelScreen->back.pitch,
intel->intelScreen->frontOffset, intel->intelScreen->front.offset,
x, y, w, h, x, y, w, h,
INTEL_PACKCOLOR(intel->intelScreen->fbFormat, INTEL_PACKCOLOR(intel->intelScreen->fbFormat,
r,g,b,0xff)); r,g,b,0xff));
@@ -338,7 +338,7 @@ void intelCopyBuffer( const __DRIdrawablePrivate *dPriv )
__DRIdrawablePrivate *dPriv = intel->driDrawable; __DRIdrawablePrivate *dPriv = intel->driDrawable;
int nbox = dPriv->numClipRects; int nbox = dPriv->numClipRects;
drm_clip_rect_t *pbox = dPriv->pClipRects; drm_clip_rect_t *pbox = dPriv->pClipRects;
int pitch = intelScreen->frontPitch; int pitch = intelScreen->front.pitch;
int cpp = intelScreen->cpp; int cpp = intelScreen->cpp;
int i; int i;
GLuint CMD, BR13; GLuint CMD, BR13;
@@ -378,17 +378,17 @@ void intelCopyBuffer( const __DRIdrawablePrivate *dPriv )
OUT_BATCH( (pbox->y2 << 16) | pbox->x2 ); OUT_BATCH( (pbox->y2 << 16) | pbox->x2 );
if (intel->sarea->pf_current_page == 0) if (intel->sarea->pf_current_page == 0)
OUT_BATCH( intelScreen->frontOffset ); OUT_BATCH( intelScreen->front.offset );
else else
OUT_BATCH( intelScreen->backOffset ); OUT_BATCH( intelScreen->back.offset );
OUT_BATCH( (pbox->y1 << 16) | pbox->x1 ); OUT_BATCH( (pbox->y1 << 16) | pbox->x1 );
OUT_BATCH( BR13 & 0xffff ); OUT_BATCH( BR13 & 0xffff );
if (intel->sarea->pf_current_page == 0) if (intel->sarea->pf_current_page == 0)
OUT_BATCH( intelScreen->backOffset ); OUT_BATCH( intelScreen->back.offset );
else else
OUT_BATCH( intelScreen->frontOffset ); OUT_BATCH( intelScreen->front.offset );
ADVANCE_BATCH(); ADVANCE_BATCH();
} }
@@ -502,7 +502,7 @@ void intelClearWithBlit(GLcontext *ctx, GLbitfield flags, GLboolean all,
intelScreenPrivate *intelScreen = intel->intelScreen; intelScreenPrivate *intelScreen = intel->intelScreen;
GLuint clear_depth, clear_color; GLuint clear_depth, clear_color;
GLint cx, cy; GLint cx, cy;
GLint pitch = intelScreen->frontPitch; GLint pitch = intelScreen->front.pitch;
GLint cpp = intelScreen->cpp; GLint cpp = intelScreen->cpp;
GLint i; GLint i;
GLuint BR13, CMD, D_CMD; GLuint BR13, CMD, D_CMD;
@@ -596,7 +596,7 @@ void intelClearWithBlit(GLcontext *ctx, GLbitfield flags, GLboolean all,
OUT_BATCH( BR13 ); OUT_BATCH( BR13 );
OUT_BATCH( (b.y1 << 16) | b.x1 ); OUT_BATCH( (b.y1 << 16) | b.x1 );
OUT_BATCH( (b.y2 << 16) | b.x2 ); OUT_BATCH( (b.y2 << 16) | b.x2 );
OUT_BATCH( intelScreen->frontOffset ); OUT_BATCH( intelScreen->front.offset );
OUT_BATCH( clear_color ); OUT_BATCH( clear_color );
ADVANCE_BATCH(); ADVANCE_BATCH();
} }
@@ -607,7 +607,7 @@ void intelClearWithBlit(GLcontext *ctx, GLbitfield flags, GLboolean all,
OUT_BATCH( BR13 ); OUT_BATCH( BR13 );
OUT_BATCH( (b.y1 << 16) | b.x1 ); OUT_BATCH( (b.y1 << 16) | b.x1 );
OUT_BATCH( (b.y2 << 16) | b.x2 ); OUT_BATCH( (b.y2 << 16) | b.x2 );
OUT_BATCH( intelScreen->backOffset ); OUT_BATCH( intelScreen->back.offset );
OUT_BATCH( clear_color ); OUT_BATCH( clear_color );
ADVANCE_BATCH(); ADVANCE_BATCH();
} }
@@ -618,7 +618,7 @@ void intelClearWithBlit(GLcontext *ctx, GLbitfield flags, GLboolean all,
OUT_BATCH( BR13 ); OUT_BATCH( BR13 );
OUT_BATCH( (b.y1 << 16) | b.x1 ); OUT_BATCH( (b.y1 << 16) | b.x1 );
OUT_BATCH( (b.y2 << 16) | b.x2 ); OUT_BATCH( (b.y2 << 16) | b.x2 );
OUT_BATCH( intelScreen->depthOffset ); OUT_BATCH( intelScreen->depth.offset );
OUT_BATCH( clear_depth ); OUT_BATCH( clear_depth );
ADVANCE_BATCH(); ADVANCE_BATCH();
} }

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@@ -558,7 +558,7 @@ GLuint intelAgpOffsetFromVirtual( intelContextPtr intel, const GLvoid *pointer )
if (offset < 0 || offset > intel->intelScreen->tex.size) if (offset < 0 || offset > intel->intelScreen->tex.size)
return ~0; return ~0;
else else
return intel->intelScreen->textureOffset + offset; return intel->intelScreen->tex.offset + offset;
} }

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@@ -130,7 +130,7 @@ clip_pixelrect( const GLcontext *ctx,
if (*height <= 0) if (*height <= 0)
return GL_FALSE; return GL_FALSE;
*size = ((*y + *height - 1) * intel->intelScreen->frontPitch + *size = ((*y + *height - 1) * intel->intelScreen->front.pitch +
(*x + *width - 1) * intel->intelScreen->cpp); (*x + *width - 1) * intel->intelScreen->cpp);
return GL_TRUE; return GL_TRUE;
@@ -193,7 +193,7 @@ intelTryReadPixels( GLcontext *ctx,
__DRIdrawablePrivate *dPriv = intel->driDrawable; __DRIdrawablePrivate *dPriv = intel->driDrawable;
int nbox = dPriv->numClipRects; int nbox = dPriv->numClipRects;
int src_offset = intel->drawOffset; int src_offset = intel->drawOffset;
int src_pitch = intel->intelScreen->frontPitch; int src_pitch = intel->intelScreen->front.pitch;
int dst_offset = intelAgpOffsetFromVirtual( intel, pixels); int dst_offset = intelAgpOffsetFromVirtual( intel, pixels);
drm_clip_rect_t *box = dPriv->pClipRects; drm_clip_rect_t *box = dPriv->pClipRects;
int i; int i;
@@ -318,7 +318,7 @@ static void do_draw_pix( GLcontext *ctx,
intelEmitCopyBlitLocked( intel, intelEmitCopyBlitLocked( intel,
intel->intelScreen->cpp, intel->intelScreen->cpp,
src_pitch, src_offset, src_pitch, src_offset,
intel->intelScreen->frontPitch, intel->intelScreen->front.pitch,
intel->drawOffset, intel->drawOffset,
bx - x, by - y, bx - x, by - y,
bx, by, bx, by,

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@@ -61,13 +61,13 @@ static void intelPrintDRIInfo(intelScreenPrivate *intelScreen,
I830DRIPtr gDRIPriv) I830DRIPtr gDRIPriv)
{ {
fprintf(stderr, "Front size : 0x%x\n", sPriv->fbSize); fprintf(stderr, "Front size : 0x%x\n", sPriv->fbSize);
fprintf(stderr, "Front offset : 0x%x\n", intelScreen->frontOffset); fprintf(stderr, "Front offset : 0x%x\n", intelScreen->front.offset);
fprintf(stderr, "Back size : 0x%x\n", intelScreen->back.size); fprintf(stderr, "Back size : 0x%x\n", intelScreen->back.size);
fprintf(stderr, "Back offset : 0x%x\n", intelScreen->backOffset); fprintf(stderr, "Back offset : 0x%x\n", intelScreen->back.offset);
fprintf(stderr, "Depth size : 0x%x\n", intelScreen->depth.size); fprintf(stderr, "Depth size : 0x%x\n", intelScreen->depth.size);
fprintf(stderr, "Depth offset : 0x%x\n", intelScreen->depthOffset); fprintf(stderr, "Depth offset : 0x%x\n", intelScreen->depth.offset);
fprintf(stderr, "Texture size : 0x%x\n", intelScreen->tex.size); fprintf(stderr, "Texture size : 0x%x\n", intelScreen->tex.size);
fprintf(stderr, "Texture offset : 0x%x\n", intelScreen->textureOffset); fprintf(stderr, "Texture offset : 0x%x\n", intelScreen->tex.offset);
fprintf(stderr, "Memory : 0x%x\n", gDRIPriv->mem); fprintf(stderr, "Memory : 0x%x\n", gDRIPriv->mem);
} }
@@ -102,8 +102,6 @@ static GLboolean intelInitDriver(__DRIscreenPrivate *sPriv)
intelScreen->height = gDRIPriv->height; intelScreen->height = gDRIPriv->height;
intelScreen->mem = gDRIPriv->mem; intelScreen->mem = gDRIPriv->mem;
intelScreen->cpp = gDRIPriv->cpp; intelScreen->cpp = gDRIPriv->cpp;
intelScreen->frontPitch = gDRIPriv->fbStride;
intelScreen->frontOffset = gDRIPriv->fbOffset;
switch (gDRIPriv->bitsPerPixel) { switch (gDRIPriv->bitsPerPixel) {
case 15: intelScreen->fbFormat = DV_PF_555; break; case 15: intelScreen->fbFormat = DV_PF_555; break;
@@ -111,12 +109,12 @@ static GLboolean intelInitDriver(__DRIscreenPrivate *sPriv)
case 32: intelScreen->fbFormat = DV_PF_8888; break; case 32: intelScreen->fbFormat = DV_PF_8888; break;
} }
intelScreen->backOffset = gDRIPriv->backOffset; intelScreen->front.pitch = gDRIPriv->fbStride;
intelScreen->backPitch = gDRIPriv->backPitch; intelScreen->front.offset = gDRIPriv->fbOffset;
intelScreen->depthOffset = gDRIPriv->depthOffset; intelScreen->front.map = sPriv->pFB;
intelScreen->depthPitch = gDRIPriv->depthPitch;
intelScreen->textureOffset = gDRIPriv->textureOffset; intelScreen->back.offset = gDRIPriv->backOffset;
intelScreen->logTextureGranularity = gDRIPriv->logTextureGranularity; intelScreen->back.pitch = gDRIPriv->backPitch;
intelScreen->back.handle = gDRIPriv->backbuffer; intelScreen->back.handle = gDRIPriv->backbuffer;
intelScreen->back.size = gDRIPriv->backbufferSize; intelScreen->back.size = gDRIPriv->backbufferSize;
@@ -131,6 +129,8 @@ static GLboolean intelInitDriver(__DRIscreenPrivate *sPriv)
return GL_FALSE; return GL_FALSE;
} }
intelScreen->depth.offset = gDRIPriv->depthOffset;
intelScreen->depth.pitch = gDRIPriv->depthPitch;
intelScreen->depth.handle = gDRIPriv->depthbuffer; intelScreen->depth.handle = gDRIPriv->depthbuffer;
intelScreen->depth.size = gDRIPriv->depthbufferSize; intelScreen->depth.size = gDRIPriv->depthbufferSize;
@@ -146,6 +146,8 @@ static GLboolean intelInitDriver(__DRIscreenPrivate *sPriv)
return GL_FALSE; return GL_FALSE;
} }
intelScreen->tex.offset = gDRIPriv->textureOffset;
intelScreen->logTextureGranularity = gDRIPriv->logTextureGranularity;
intelScreen->tex.handle = gDRIPriv->textures; intelScreen->tex.handle = gDRIPriv->textures;
intelScreen->tex.size = gDRIPriv->textureSize; intelScreen->tex.size = gDRIPriv->textureSize;
@@ -245,7 +247,7 @@ static GLboolean intelCreateBuffer( __DRIscreenPrivate *driScrnPriv,
= driNewRenderbuffer(GL_RGBA, = driNewRenderbuffer(GL_RGBA,
driScrnPriv->pFB, driScrnPriv->pFB,
screen->cpp, screen->cpp,
screen->frontOffset, screen->frontPitch, screen->front.offset, screen->front.pitch,
driDrawPriv); driDrawPriv);
intelSetSpanFunctions(frontRb, mesaVis); intelSetSpanFunctions(frontRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &frontRb->Base); _mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &frontRb->Base);
@@ -256,7 +258,7 @@ static GLboolean intelCreateBuffer( __DRIscreenPrivate *driScrnPriv,
= driNewRenderbuffer(GL_RGBA, = driNewRenderbuffer(GL_RGBA,
screen->back.map, screen->back.map,
screen->cpp, screen->cpp,
screen->backOffset, screen->backPitch, screen->back.offset, screen->back.pitch,
driDrawPriv); driDrawPriv);
intelSetSpanFunctions(backRb, mesaVis); intelSetSpanFunctions(backRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &backRb->Base); _mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &backRb->Base);
@@ -267,7 +269,7 @@ static GLboolean intelCreateBuffer( __DRIscreenPrivate *driScrnPriv,
= driNewRenderbuffer(GL_DEPTH_COMPONENT16, = driNewRenderbuffer(GL_DEPTH_COMPONENT16,
screen->depth.map, screen->depth.map,
screen->cpp, screen->cpp,
screen->depthOffset, screen->depthPitch, screen->depth.offset, screen->depth.pitch,
driDrawPriv); driDrawPriv);
intelSetSpanFunctions(depthRb, mesaVis); intelSetSpanFunctions(depthRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base); _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
@@ -277,7 +279,7 @@ static GLboolean intelCreateBuffer( __DRIscreenPrivate *driScrnPriv,
= driNewRenderbuffer(GL_DEPTH_COMPONENT24, = driNewRenderbuffer(GL_DEPTH_COMPONENT24,
screen->depth.map, screen->depth.map,
screen->cpp, screen->cpp,
screen->depthOffset, screen->depthPitch, screen->depth.offset, screen->depth.pitch,
driDrawPriv); driDrawPriv);
intelSetSpanFunctions(depthRb, mesaVis); intelSetSpanFunctions(depthRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base); _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
@@ -288,7 +290,7 @@ static GLboolean intelCreateBuffer( __DRIscreenPrivate *driScrnPriv,
= driNewRenderbuffer(GL_STENCIL_INDEX8_EXT, = driNewRenderbuffer(GL_STENCIL_INDEX8_EXT,
screen->depth.map, screen->depth.map,
screen->cpp, screen->cpp,
screen->depthOffset, screen->depthPitch, screen->depth.offset, screen->depth.pitch,
driDrawPriv); driDrawPriv);
intelSetSpanFunctions(stencilRb, mesaVis); intelSetSpanFunctions(stencilRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_STENCIL, &stencilRb->Base); _mesa_add_renderbuffer(fb, BUFFER_STENCIL, &stencilRb->Base);

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@@ -34,8 +34,10 @@
typedef struct { typedef struct {
drm_handle_t handle; drm_handle_t handle;
drmSize size; drmSize size; /* region size in bytes */
char *map; char *map; /* memory map */
int offset; /* from start of video mem, in bytes */
int pitch; /* row stride, in pixels */
} intelRegion; } intelRegion;
typedef struct typedef struct
@@ -48,24 +50,12 @@ typedef struct
int deviceID; int deviceID;
int width; int width;
int height; int height;
int mem; int mem; /* unused */
int cpp; /* for front and back buffers */ int cpp; /* for front and back buffers */
int bitsPerPixel; int bitsPerPixel; /* unused */
int fbFormat; int fbFormat;
int frontOffset;
int frontPitch;
int backOffset;
int backPitch;
int depthOffset;
int depthPitch;
int textureOffset;
int logTextureGranularity; int logTextureGranularity;
__DRIscreenPrivate *driScrnPriv; __DRIscreenPrivate *driScrnPriv;

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@@ -193,9 +193,9 @@ static void intelDrawBuffer(GLcontext *ctx, GLenum mode )
intelSetFrontClipRects( intel ); intelSetFrontClipRects( intel );
if (front) { if (front) {
intel->drawOffset = screen->frontOffset; intel->drawOffset = screen->front.offset;
} else { } else {
intel->drawOffset = screen->backOffset; intel->drawOffset = screen->back.offset;
} }
intel->vtbl.set_draw_offset( intel, intel->drawOffset ); intel->vtbl.set_draw_offset( intel, intel->drawOffset );

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@@ -749,7 +749,7 @@ int intelUploadTexImages( intelContextPtr intel,
/* Set the base offset of the texture image */ /* Set the base offset of the texture image */
t->BufAddr = intel->intelScreen->tex.map + t->base.memBlock->ofs; t->BufAddr = intel->intelScreen->tex.map + t->base.memBlock->ofs;
t->TextureOffset = intel->intelScreen->textureOffset + t->base.memBlock->ofs; t->TextureOffset = intel->intelScreen->tex.offset + t->base.memBlock->ofs;
t->dirty = ~0; t->dirty = ~0;
} }