disable ctx->Driver.NewProgram() call in _mesa_new_program()
This was causing infinite recursive calls w/ software drivers. All vertex/fragment shaders should be allocated by calling ctx->Driver.NewProgram(), not by calling _mesa_new_program().
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@@ -285,8 +285,13 @@ _mesa_init_vertex_program( GLcontext *ctx, struct gl_vertex_program *prog,
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struct gl_program *
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_mesa_new_program(GLcontext *ctx, GLenum target, GLuint id)
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{
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#if 0
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/* This was added by Nan hai Zou but disabled by BrianP since it
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* causes infinite recursive calls.
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*/
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if (ctx->Driver.NewProgram)
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return ctx->Driver.NewProgram(ctx, target, id);
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#endif
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switch (target) {
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case GL_VERTEX_PROGRAM_ARB: /* == GL_VERTEX_PROGRAM_NV */
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return _mesa_init_vertex_program(ctx, CALLOC_STRUCT(gl_vertex_program),
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