iris: Move iris_sampler_view declaration to iris_resource.h
We'll need this for resolve tracking. There's also no genxml stuff here
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@@ -53,6 +53,24 @@ struct iris_state_ref {
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};
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/**
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* Gallium CSO for sampler views (texture views).
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*
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* In addition to the normal pipe_resource, this adds an ISL view
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* which may reinterpret the format or restrict levels/layers.
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*
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* These can also be linear texture buffers.
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*/
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struct iris_sampler_view {
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struct pipe_sampler_view base;
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struct isl_view view;
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/** The resource (BO) holding our SURFACE_STATE. */
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struct iris_state_ref surface_state;
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};
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/**
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* Gallium CSO for surfaces (framebuffer attachments).
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*
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* A view of a surface that can be bound to a color render target or
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* depth/stencil attachment.
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*/
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@@ -1169,23 +1169,6 @@ iris_bind_sampler_states(struct pipe_context *ctx,
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ice->state.dirty |= IRIS_DIRTY_SAMPLER_STATES_VS << stage;
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}
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/**
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* Gallium CSO for sampler views (texture views).
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*
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* In addition to the normal pipe_resource, this adds an ISL view
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* which may reinterpret the format or restrict levels/layers.
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*
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* These can also be linear texture buffers.
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*/
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struct iris_sampler_view {
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// XXX: just store the resource, not the rest of this
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struct pipe_sampler_view base;
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struct isl_view view;
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/** The resource (BO) holding our SURFACE_STATE. */
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struct iris_state_ref surface_state;
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};
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/**
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* Convert an swizzle enumeration (i.e. PIPE_SWIZZLE_X) to one of the HW's
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* "Shader Channel Select" enumerations (i.e. SCS_RED). The mappings are
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