radv: cleanup occurences of use_aco everywhere

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4163>
This commit is contained in:
Samuel Pitoiset
2020-03-12 14:20:05 +01:00
committed by Marge Bot
parent 1305b93274
commit 3fea948177
3 changed files with 27 additions and 31 deletions

View File

@@ -2789,8 +2789,6 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
modules[MESA_SHADER_FRAGMENT] = &fs_m; modules[MESA_SHADER_FRAGMENT] = &fs_m;
} }
bool use_aco = device->physical_device->use_aco;
for (unsigned i = 0; i < MESA_SHADER_STAGES; ++i) { for (unsigned i = 0; i < MESA_SHADER_STAGES; ++i) {
const VkPipelineShaderStageCreateInfo *stage = pStages[i]; const VkPipelineShaderStageCreateInfo *stage = pStages[i];
@@ -2802,7 +2800,7 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
nir[i] = radv_shader_compile_to_nir(device, modules[i], nir[i] = radv_shader_compile_to_nir(device, modules[i],
stage ? stage->pName : "main", i, stage ? stage->pName : "main", i,
stage ? stage->pSpecializationInfo : NULL, stage ? stage->pSpecializationInfo : NULL,
flags, pipeline->layout, use_aco); flags, pipeline->layout);
/* We don't want to alter meta shaders IR directly so clone it /* We don't want to alter meta shaders IR directly so clone it
* first. * first.
@@ -2824,7 +2822,7 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
for (int i = 0; i < MESA_SHADER_STAGES; ++i) { for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
if (nir[i]) { if (nir[i]) {
if (use_aco) { if (device->physical_device->use_aco) {
NIR_PASS_V(nir[i], nir_lower_non_uniform_access, NIR_PASS_V(nir[i], nir_lower_non_uniform_access,
nir_lower_non_uniform_ubo_access | nir_lower_non_uniform_ubo_access |
nir_lower_non_uniform_ssbo_access | nir_lower_non_uniform_ssbo_access |
@@ -2886,8 +2884,7 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
pipeline->gs_copy_shader = radv_create_gs_copy_shader( pipeline->gs_copy_shader = radv_create_gs_copy_shader(
device, nir[MESA_SHADER_GEOMETRY], &info, device, nir[MESA_SHADER_GEOMETRY], &info,
&gs_copy_binary, keep_executable_info, &gs_copy_binary, keep_executable_info,
keys[MESA_SHADER_GEOMETRY].has_multiview_view_index, keys[MESA_SHADER_GEOMETRY].has_multiview_view_index);
use_aco);
} }
if (!keep_executable_info && pipeline->gs_copy_shader) { if (!keep_executable_info && pipeline->gs_copy_shader) {
@@ -2913,7 +2910,7 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
radv_shader_variant_compile(device, modules[MESA_SHADER_FRAGMENT], &nir[MESA_SHADER_FRAGMENT], 1, radv_shader_variant_compile(device, modules[MESA_SHADER_FRAGMENT], &nir[MESA_SHADER_FRAGMENT], 1,
pipeline->layout, keys + MESA_SHADER_FRAGMENT, pipeline->layout, keys + MESA_SHADER_FRAGMENT,
infos + MESA_SHADER_FRAGMENT, infos + MESA_SHADER_FRAGMENT,
keep_executable_info, use_aco, keep_executable_info,
&binaries[MESA_SHADER_FRAGMENT]); &binaries[MESA_SHADER_FRAGMENT]);
radv_stop_feedback(stage_feedbacks[MESA_SHADER_FRAGMENT], false); radv_stop_feedback(stage_feedbacks[MESA_SHADER_FRAGMENT], false);
@@ -2931,7 +2928,7 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
pipeline->shaders[MESA_SHADER_TESS_CTRL] = radv_shader_variant_compile(device, modules[MESA_SHADER_TESS_CTRL], combined_nir, 2, pipeline->shaders[MESA_SHADER_TESS_CTRL] = radv_shader_variant_compile(device, modules[MESA_SHADER_TESS_CTRL], combined_nir, 2,
pipeline->layout, pipeline->layout,
&key, &infos[MESA_SHADER_TESS_CTRL], keep_executable_info, &key, &infos[MESA_SHADER_TESS_CTRL], keep_executable_info,
use_aco, &binaries[MESA_SHADER_TESS_CTRL]); &binaries[MESA_SHADER_TESS_CTRL]);
radv_stop_feedback(stage_feedbacks[MESA_SHADER_TESS_CTRL], false); radv_stop_feedback(stage_feedbacks[MESA_SHADER_TESS_CTRL], false);
} }
@@ -2950,7 +2947,7 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
pipeline->shaders[MESA_SHADER_GEOMETRY] = radv_shader_variant_compile(device, modules[MESA_SHADER_GEOMETRY], combined_nir, 2, pipeline->shaders[MESA_SHADER_GEOMETRY] = radv_shader_variant_compile(device, modules[MESA_SHADER_GEOMETRY], combined_nir, 2,
pipeline->layout, pipeline->layout,
&keys[pre_stage], &infos[MESA_SHADER_GEOMETRY], keep_executable_info, &keys[pre_stage], &infos[MESA_SHADER_GEOMETRY], keep_executable_info,
use_aco, &binaries[MESA_SHADER_GEOMETRY]); &binaries[MESA_SHADER_GEOMETRY]);
radv_stop_feedback(stage_feedbacks[MESA_SHADER_GEOMETRY], false); radv_stop_feedback(stage_feedbacks[MESA_SHADER_GEOMETRY], false);
} }
@@ -2972,7 +2969,7 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
pipeline->shaders[i] = radv_shader_variant_compile(device, modules[i], &nir[i], 1, pipeline->shaders[i] = radv_shader_variant_compile(device, modules[i], &nir[i], 1,
pipeline->layout, pipeline->layout,
keys + i, infos + i,keep_executable_info, keys + i, infos + i,keep_executable_info,
use_aco, &binaries[i]); &binaries[i]);
radv_stop_feedback(stage_feedbacks[i], false); radv_stop_feedback(stage_feedbacks[i], false);
} }

View File

@@ -296,12 +296,13 @@ radv_shader_compile_to_nir(struct radv_device *device,
gl_shader_stage stage, gl_shader_stage stage,
const VkSpecializationInfo *spec_info, const VkSpecializationInfo *spec_info,
const VkPipelineCreateFlags flags, const VkPipelineCreateFlags flags,
const struct radv_pipeline_layout *layout, const struct radv_pipeline_layout *layout)
bool use_aco)
{ {
nir_shader *nir; nir_shader *nir;
const nir_shader_compiler_options *nir_options = use_aco ? &nir_options_aco : const nir_shader_compiler_options *nir_options =
&nir_options_llvm; device->physical_device->use_aco ? &nir_options_aco :
&nir_options_llvm;
if (module->nir) { if (module->nir) {
/* Some things such as our meta clear/blit code will give us a NIR /* Some things such as our meta clear/blit code will give us a NIR
* shader directly. In that case, we just ignore the SPIR-V entirely * shader directly. In that case, we just ignore the SPIR-V entirely
@@ -432,7 +433,8 @@ radv_shader_compile_to_nir(struct radv_device *device,
NIR_PASS_V(nir, nir_split_var_copies); NIR_PASS_V(nir, nir_split_var_copies);
NIR_PASS_V(nir, nir_split_per_member_structs); NIR_PASS_V(nir, nir_split_per_member_structs);
if (nir->info.stage == MESA_SHADER_FRAGMENT && use_aco) if (nir->info.stage == MESA_SHADER_FRAGMENT &&
device->physical_device->use_aco)
NIR_PASS_V(nir, nir_lower_io_to_vector, nir_var_shader_out); NIR_PASS_V(nir, nir_lower_io_to_vector, nir_var_shader_out);
if (nir->info.stage == MESA_SHADER_FRAGMENT) if (nir->info.stage == MESA_SHADER_FRAGMENT)
NIR_PASS_V(nir, nir_lower_input_attachments, true); NIR_PASS_V(nir, nir_lower_input_attachments, true);
@@ -454,7 +456,8 @@ radv_shader_compile_to_nir(struct radv_device *device,
nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir)); nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
if (nir->info.stage == MESA_SHADER_GEOMETRY && use_aco) if (nir->info.stage == MESA_SHADER_GEOMETRY &&
device->physical_device->use_aco)
nir_lower_gs_intrinsics(nir, true); nir_lower_gs_intrinsics(nir, true);
static const nir_lower_tex_options tex_options = { static const nir_lower_tex_options tex_options = {
@@ -1086,7 +1089,6 @@ shader_variant_compile(struct radv_device *device,
struct radv_nir_compiler_options *options, struct radv_nir_compiler_options *options,
bool gs_copy_shader, bool gs_copy_shader,
bool keep_shader_info, bool keep_shader_info,
bool use_aco,
struct radv_shader_binary **binary_out) struct radv_shader_binary **binary_out)
{ {
enum radeon_family chip_family = device->physical_device->rad_info.family; enum radeon_family chip_family = device->physical_device->rad_info.family;
@@ -1115,10 +1117,11 @@ shader_variant_compile(struct radv_device *device,
shader_count >= 2 ? shaders[shader_count - 2]->info.stage shader_count >= 2 ? shaders[shader_count - 2]->info.stage
: MESA_SHADER_VERTEX); : MESA_SHADER_VERTEX);
if (!use_aco || options->dump_shader || options->record_ir) if (!device->physical_device->use_aco ||
options->dump_shader || options->record_ir)
ac_init_llvm_once(); ac_init_llvm_once();
if (use_aco) { if (device->physical_device->use_aco) {
aco_compile_shader(shader_count, shaders, &binary, &args); aco_compile_shader(shader_count, shaders, &binary, &args);
binary->info = *info; binary->info = *info;
} else { } else {
@@ -1157,7 +1160,7 @@ shader_variant_compile(struct radv_device *device,
free(binary); free(binary);
return NULL; return NULL;
} }
variant->aco_used = use_aco; variant->aco_used = device->physical_device->use_aco;
if (options->dump_shader) { if (options->dump_shader) {
fprintf(stderr, "disasm:\n%s\n", variant->disasm_string); fprintf(stderr, "disasm:\n%s\n", variant->disasm_string);
@@ -1196,7 +1199,6 @@ radv_shader_variant_compile(struct radv_device *device,
const struct radv_shader_variant_key *key, const struct radv_shader_variant_key *key,
struct radv_shader_info *info, struct radv_shader_info *info,
bool keep_shader_info, bool keep_shader_info,
bool use_aco,
struct radv_shader_binary **binary_out) struct radv_shader_binary **binary_out)
{ {
struct radv_nir_compiler_options options = {0}; struct radv_nir_compiler_options options = {0};
@@ -1205,11 +1207,11 @@ radv_shader_variant_compile(struct radv_device *device,
if (key) if (key)
options.key = *key; options.key = *key;
options.explicit_scratch_args = use_aco; options.explicit_scratch_args = device->physical_device->use_aco;
options.robust_buffer_access = device->robust_buffer_access; options.robust_buffer_access = device->robust_buffer_access;
return shader_variant_compile(device, module, shaders, shader_count, shaders[shader_count - 1]->info.stage, info, return shader_variant_compile(device, module, shaders, shader_count, shaders[shader_count - 1]->info.stage, info,
&options, false, keep_shader_info, use_aco, binary_out); &options, false, keep_shader_info, binary_out);
} }
struct radv_shader_variant * struct radv_shader_variant *
@@ -1218,15 +1220,15 @@ radv_create_gs_copy_shader(struct radv_device *device,
struct radv_shader_info *info, struct radv_shader_info *info,
struct radv_shader_binary **binary_out, struct radv_shader_binary **binary_out,
bool keep_shader_info, bool keep_shader_info,
bool multiview, bool use_aco) bool multiview)
{ {
struct radv_nir_compiler_options options = {0}; struct radv_nir_compiler_options options = {0};
options.explicit_scratch_args = use_aco; options.explicit_scratch_args = device->physical_device->use_aco;
options.key.has_multiview_view_index = multiview; options.key.has_multiview_view_index = multiview;
return shader_variant_compile(device, NULL, &shader, 1, MESA_SHADER_VERTEX, return shader_variant_compile(device, NULL, &shader, 1, MESA_SHADER_VERTEX,
info, &options, true, keep_shader_info, use_aco, binary_out); info, &options, true, keep_shader_info, binary_out);
} }
void void

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@@ -404,8 +404,7 @@ radv_shader_compile_to_nir(struct radv_device *device,
gl_shader_stage stage, gl_shader_stage stage,
const VkSpecializationInfo *spec_info, const VkSpecializationInfo *spec_info,
const VkPipelineCreateFlags flags, const VkPipelineCreateFlags flags,
const struct radv_pipeline_layout *layout, const struct radv_pipeline_layout *layout);
bool use_aco);
void * void *
radv_alloc_shader_memory(struct radv_device *device, radv_alloc_shader_memory(struct radv_device *device,
@@ -437,15 +436,13 @@ radv_shader_variant_compile(struct radv_device *device,
const struct radv_shader_variant_key *key, const struct radv_shader_variant_key *key,
struct radv_shader_info *info, struct radv_shader_info *info,
bool keep_shader_info, bool keep_shader_info,
bool use_aco,
struct radv_shader_binary **binary_out); struct radv_shader_binary **binary_out);
struct radv_shader_variant * struct radv_shader_variant *
radv_create_gs_copy_shader(struct radv_device *device, struct nir_shader *nir, radv_create_gs_copy_shader(struct radv_device *device, struct nir_shader *nir,
struct radv_shader_info *info, struct radv_shader_info *info,
struct radv_shader_binary **binary_out, struct radv_shader_binary **binary_out,
bool multiview, bool keep_shader_info, bool multiview, bool keep_shader_info);
bool use_aco);
void void
radv_shader_variant_destroy(struct radv_device *device, radv_shader_variant_destroy(struct radv_device *device,