radv: cleanup occurences of use_aco everywhere
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4163>
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3fea948177
@@ -296,12 +296,13 @@ radv_shader_compile_to_nir(struct radv_device *device,
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gl_shader_stage stage,
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const VkSpecializationInfo *spec_info,
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const VkPipelineCreateFlags flags,
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const struct radv_pipeline_layout *layout,
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bool use_aco)
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const struct radv_pipeline_layout *layout)
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{
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nir_shader *nir;
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const nir_shader_compiler_options *nir_options = use_aco ? &nir_options_aco :
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&nir_options_llvm;
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const nir_shader_compiler_options *nir_options =
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device->physical_device->use_aco ? &nir_options_aco :
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&nir_options_llvm;
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if (module->nir) {
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/* Some things such as our meta clear/blit code will give us a NIR
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* shader directly. In that case, we just ignore the SPIR-V entirely
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@@ -432,7 +433,8 @@ radv_shader_compile_to_nir(struct radv_device *device,
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NIR_PASS_V(nir, nir_split_var_copies);
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NIR_PASS_V(nir, nir_split_per_member_structs);
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if (nir->info.stage == MESA_SHADER_FRAGMENT && use_aco)
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if (nir->info.stage == MESA_SHADER_FRAGMENT &&
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device->physical_device->use_aco)
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NIR_PASS_V(nir, nir_lower_io_to_vector, nir_var_shader_out);
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if (nir->info.stage == MESA_SHADER_FRAGMENT)
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NIR_PASS_V(nir, nir_lower_input_attachments, true);
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@@ -454,7 +456,8 @@ radv_shader_compile_to_nir(struct radv_device *device,
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nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
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if (nir->info.stage == MESA_SHADER_GEOMETRY && use_aco)
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if (nir->info.stage == MESA_SHADER_GEOMETRY &&
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device->physical_device->use_aco)
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nir_lower_gs_intrinsics(nir, true);
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static const nir_lower_tex_options tex_options = {
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@@ -1086,7 +1089,6 @@ shader_variant_compile(struct radv_device *device,
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struct radv_nir_compiler_options *options,
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bool gs_copy_shader,
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bool keep_shader_info,
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bool use_aco,
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struct radv_shader_binary **binary_out)
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{
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enum radeon_family chip_family = device->physical_device->rad_info.family;
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@@ -1115,10 +1117,11 @@ shader_variant_compile(struct radv_device *device,
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shader_count >= 2 ? shaders[shader_count - 2]->info.stage
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: MESA_SHADER_VERTEX);
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if (!use_aco || options->dump_shader || options->record_ir)
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if (!device->physical_device->use_aco ||
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options->dump_shader || options->record_ir)
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ac_init_llvm_once();
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if (use_aco) {
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if (device->physical_device->use_aco) {
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aco_compile_shader(shader_count, shaders, &binary, &args);
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binary->info = *info;
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} else {
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@@ -1157,7 +1160,7 @@ shader_variant_compile(struct radv_device *device,
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free(binary);
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return NULL;
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}
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variant->aco_used = use_aco;
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variant->aco_used = device->physical_device->use_aco;
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if (options->dump_shader) {
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fprintf(stderr, "disasm:\n%s\n", variant->disasm_string);
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@@ -1196,7 +1199,6 @@ radv_shader_variant_compile(struct radv_device *device,
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const struct radv_shader_variant_key *key,
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struct radv_shader_info *info,
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bool keep_shader_info,
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bool use_aco,
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struct radv_shader_binary **binary_out)
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{
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struct radv_nir_compiler_options options = {0};
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@@ -1205,11 +1207,11 @@ radv_shader_variant_compile(struct radv_device *device,
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if (key)
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options.key = *key;
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options.explicit_scratch_args = use_aco;
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options.explicit_scratch_args = device->physical_device->use_aco;
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options.robust_buffer_access = device->robust_buffer_access;
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return shader_variant_compile(device, module, shaders, shader_count, shaders[shader_count - 1]->info.stage, info,
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&options, false, keep_shader_info, use_aco, binary_out);
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&options, false, keep_shader_info, binary_out);
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}
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struct radv_shader_variant *
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@@ -1218,15 +1220,15 @@ radv_create_gs_copy_shader(struct radv_device *device,
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struct radv_shader_info *info,
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struct radv_shader_binary **binary_out,
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bool keep_shader_info,
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bool multiview, bool use_aco)
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bool multiview)
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{
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struct radv_nir_compiler_options options = {0};
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options.explicit_scratch_args = use_aco;
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options.explicit_scratch_args = device->physical_device->use_aco;
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options.key.has_multiview_view_index = multiview;
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return shader_variant_compile(device, NULL, &shader, 1, MESA_SHADER_VERTEX,
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info, &options, true, keep_shader_info, use_aco, binary_out);
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info, &options, true, keep_shader_info, binary_out);
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}
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void
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