nir: allow nir_lower_point_size_mov to run in geometry shader
geometry shaders may need to emit PSIZ as well Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5851>
This commit is contained in:

committed by
Marge Bot

parent
36abb0c691
commit
3fe87a5836
@@ -68,7 +68,8 @@ void
|
||||
nir_lower_point_size_mov(nir_shader *shader,
|
||||
const gl_state_index16 *pointsize_state_tokens)
|
||||
{
|
||||
assert(shader->info.stage == MESA_SHADER_VERTEX);
|
||||
assert(shader->info.stage == MESA_SHADER_VERTEX ||
|
||||
shader->info.stage == MESA_SHADER_GEOMETRY);
|
||||
|
||||
nir_variable *out = NULL;
|
||||
nir_foreach_variable(var, &shader->outputs) {
|
||||
|
Reference in New Issue
Block a user