nir: allow nir_lower_point_size_mov to run in geometry shader

geometry shaders may need to emit PSIZ as well

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5851>
This commit is contained in:
Mike Blumenkrantz
2020-07-08 11:59:16 -04:00
committed by Marge Bot
parent 36abb0c691
commit 3fe87a5836

View File

@@ -68,7 +68,8 @@ void
nir_lower_point_size_mov(nir_shader *shader,
const gl_state_index16 *pointsize_state_tokens)
{
assert(shader->info.stage == MESA_SHADER_VERTEX);
assert(shader->info.stage == MESA_SHADER_VERTEX ||
shader->info.stage == MESA_SHADER_GEOMETRY);
nir_variable *out = NULL;
nir_foreach_variable(var, &shader->outputs) {