Fixed conform feedback and drawelements tests.
Use correct pv when rasterizing unfilled polys.
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@@ -144,11 +144,11 @@ static void swsetup_points( GLcontext *ctx, GLuint first, GLuint last )
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int i;
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if (VB->Elts) {
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for(i=first;i<=last;i++)
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for(i=first;i<last;i++)
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if(VB->ClipMask[VB->Elts[i]]==0)
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_swrast_Point( ctx, &verts[VB->Elts[i]] );
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} else {
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for(i=first;i<=last;i++)
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for(i=first;i<last;i++)
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if(VB->ClipMask[i]==0)
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_swrast_Point( ctx, &verts[i] );
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}
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