nir: add has_txs flag
Some nir lowerings might need to know if txs is supported by the backend. Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com> Reviewed-by: Eric Anholt <eric@anholt.net> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8898>
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@@ -3387,6 +3387,10 @@ typedef struct nir_shader_compiler_options {
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* iadd(x, ineg(y)). If true, driver should call nir_opt_algebraic_late(). */
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bool has_isub;
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/** Backend supports txs, if not nir_lower_tex(..) uses txs-free variants
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* for rect texture lowering. */
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bool has_txs;
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/* Whether to generate only scoped_barrier intrinsics instead of the set of
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* memory and control barrier intrinsics based on GLSL.
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*/
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@@ -49,7 +49,8 @@
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.lower_base_vertex = true, \
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.use_scoped_barrier = true, \
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.support_16bit_alu = true, \
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.lower_uniforms_to_ubo = true
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.lower_uniforms_to_ubo = true, \
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.has_txs = true
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#define COMMON_SCALAR_OPTIONS \
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.lower_to_scalar = true, \
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@@ -104,6 +104,7 @@ nir_options = {
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.vertex_id_zero_based = true,
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.lower_base_vertex = true,
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.has_cs_global_id = true,
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.has_txs = true,
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};
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const nir_shader_compiler_options*
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