linker: Stub-out intrastage linker
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@@ -1998,20 +1998,17 @@ _mesa_glsl_link_shader(GLcontext *ctx, struct gl_shader_program *prog)
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prog->Uniforms = _mesa_new_uniform_list();
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}
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prog->LinkStatus = prog->LinkStatus;
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/* FINISHME: This should use the linker-generated code */
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if (prog->LinkStatus) {
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for (i = 0; i < prog->NumShaders; i++) {
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for (i = 0; i < prog->_NumLinkedShaders; i++) {
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struct gl_program *linked_prog;
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linked_prog = get_mesa_program(ctx, prog,
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prog->Shaders[i]);
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prog->_LinkedShaders[i]);
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count_resources(linked_prog);
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link_uniforms_to_shared_uniform_list(prog->Uniforms, linked_prog);
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switch (prog->Shaders[i]->Type) {
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switch (prog->_LinkedShaders[i]->Type) {
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case GL_VERTEX_SHADER:
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_mesa_reference_vertprog(ctx, &prog->VertexProgram,
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(struct gl_vertex_program *)linked_prog);
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