glcpp: Define GL_FRAGMENT_PRECISION_HIGH if GLSL version >= 1.30.
Per section 4.5.4 of the GLSL 1.30 specification.
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@@ -320,6 +320,9 @@ control_line:
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if ($2 == 100)
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add_builtin_define (parser, "GL_ES", 1);
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if ($2 >= 130)
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add_builtin_define (parser, "GL_FRAGMENT_PRECISION_HIGH", 1);
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glcpp_printf(parser->output, "#version %" PRIiMAX, $2);
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}
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