mesa: rework viewport/scissor initialization code
The first time a context is bound to a drawable, the viewport and scissor bounds are initialized to the buffer's size. This is actually a bit tricky. A new _mesa_check_init_viewport() function is called in several places to check if the viewport has been initialized. We also use a new ctx->ViewportInitialized flag instead of the overloaded ctx->FirstTimeCurrent flag.
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@@ -1255,6 +1255,24 @@ initialize_framebuffer_size(GLcontext *ctx, GLframebuffer *fb)
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}
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/**
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* Check if the viewport/scissor size has not yet been initialized.
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* Initialize the size if the given width and height are non-zero.
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*/
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void
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_mesa_check_init_viewport(GLcontext *ctx, GLuint width, GLuint height)
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{
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if (!ctx->ViewportInitialized && width > 0 && height > 0) {
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/* Note: set flag here, before calling _mesa_set_viewport(), to prevent
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* potential infinite recursion.
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*/
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ctx->ViewportInitialized = GL_TRUE;
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_mesa_set_viewport(ctx, 0, 0, width, height);
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_mesa_set_scissor(ctx, 0, 0, width, height);
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}
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}
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/**
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* Bind the given context to the given drawBuffer and readBuffer and
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* make it the current context for the calling thread.
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@@ -1372,25 +1390,24 @@ _mesa_make_current( GLcontext *newCtx, GLframebuffer *drawBuffer,
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ASSERT(drawBuffer->Height > 0);
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#endif
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if (newCtx->FirstTimeCurrent) {
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/* set initial viewport and scissor size now */
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_mesa_set_viewport(newCtx, 0, 0,
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drawBuffer->Width, drawBuffer->Height);
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_mesa_set_scissor(newCtx, 0, 0,
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drawBuffer->Width, drawBuffer->Height );
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check_context_limits(newCtx);
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if (drawBuffer) {
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_mesa_check_init_viewport(newCtx,
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drawBuffer->Width, drawBuffer->Height);
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}
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}
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/* We can use this to help debug user's problems. Tell them to set
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* the MESA_INFO env variable before running their app. Then the
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* first time each context is made current we'll print some useful
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* information.
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*/
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if (newCtx->FirstTimeCurrent) {
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check_context_limits(newCtx);
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/* We can use this to help debug user's problems. Tell them to set
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* the MESA_INFO env variable before running their app. Then the
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* first time each context is made current we'll print some useful
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* information.
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*/
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if (_mesa_getenv("MESA_INFO")) {
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_mesa_print_info();
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}
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newCtx->FirstTimeCurrent = GL_FALSE;
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}
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}
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