nir: Add some notes about const/uniform array access rules in GL.
I was doing some RE on freedreno and we had some questions about when the hardware might need non-uniform or non-constant array access for various descriptor types, so let's leave some notes for the next person. Reviewed-by: Connor Abbott <cwabbott0@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13621>
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@@ -944,7 +944,32 @@ enum gl_access_qualifier
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/* The memory used by the access/variable is not written. */
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ACCESS_NON_WRITEABLE = (1 << 4),
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/** The access may use a non-uniform buffer or image index */
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/**
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* The access may use a non-uniform buffer or image index.
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*
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* This is not allowed in either OpenGL or OpenGL ES, or Vulkan unless
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* VK_EXT_descriptor_indexing is supported and the appropriate capability is
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* enabled.
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*
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* Some GL spec archaeology justifying this:
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*
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* Up through at least GLSL ES 3.20 and GLSL 4.50, "Opaque Types" says "When
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* aggregated into arrays within a shader, opaque types can only be indexed
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* with a dynamically uniform integral expression (see section 3.9.3) unless
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* otherwise noted; otherwise, results are undefined."
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*
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* The original GL_AB_shader_image_load_store specification for desktop GL
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* didn't have this restriction ("Images may be aggregated into arrays within
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* a shader (using square brackets [ ]) and can be indexed with general
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* integer expressions.") At the same time,
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* GL_ARB_shader_storage_buffer_objects *did* have the uniform restriction
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* ("A uniform or shader storage block array can only be indexed with a
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* dynamically uniform integral expression, otherwise results are
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* undefined"), just like ARB_gpu_shader5 did when it first introduced a
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* non-constant indexing of an opaque type with samplers. So, we assume that
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* this was an oversight in the original image_load_store spec, and was
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* considered a correction in the merge to core.
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*/
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ACCESS_NON_UNIFORM = (1 << 5),
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/* This has the same semantics as NIR_INTRINSIC_CAN_REORDER, only to be
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