glsl: remove remainings tabs in link_varyings.cpp
Reviewed-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
@@ -359,7 +359,7 @@ cross_validate_outputs_to_inputs(struct gl_shader_program *prog,
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ir_variable *const var = node->as_variable();
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if ((var == NULL) || (var->data.mode != ir_var_shader_out))
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continue;
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continue;
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if (!var->data.explicit_location
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|| var->data.location < VARYING_SLOT_VAR0)
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@@ -443,7 +443,7 @@ cross_validate_outputs_to_inputs(struct gl_shader_program *prog,
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ir_variable *const input = node->as_variable();
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if ((input == NULL) || (input->data.mode != ir_var_shader_in))
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continue;
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continue;
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if (strcmp(input->name, "gl_Color") == 0 && input->data.used) {
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const ir_variable *const front_color =
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