anv: reduce push constant size for descriptor sets
Now that descriptor sets are located a in a 1Gb area, we can avoid storing the whole address to the descriptor and add the base address of the area to a 32bit offset. Replay a bunch of fossils with this and changes not really significant one way or another : Totals: Instrs: 9278246 -> 9277148 (-0.01%); split: -0.01%, +0.00% Cycles: 3547598421 -> 3547579435 (-0.00%); split: -0.00%, +0.00% Totals from 353 (1.14% of 31021) affected shaders: Instrs: 581546 -> 580448 (-0.19%); split: -0.23%, +0.04% Cycles: 25885422 -> 25866436 (-0.07%); split: -0.31%, +0.24% No difference on send messages or spills/fills. Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21645>
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@@ -737,6 +737,7 @@ enum brw_shader_reloc_id {
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BRW_SHADER_RELOC_SHADER_START_OFFSET,
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BRW_SHADER_RELOC_RESUME_SBT_ADDR_LOW,
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BRW_SHADER_RELOC_RESUME_SBT_ADDR_HIGH,
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BRW_SHADER_RELOC_DESCRIPTORS_ADDR_HIGH,
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};
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enum brw_shader_reloc_type {
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