ci: Uprev ANGLE to 0518a3ff4d4e ("Android: Simplify power metrics collection")
There have been some fixes for our drivers that we'd like to bring in. Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24200>
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@@ -2,7 +2,7 @@
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set -ex
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set -ex
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ANGLE_REV="82f1cee01a9ea24960e8f23b24d348fccbe0aae0"
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ANGLE_REV="0518a3ff4d4e7e5b2ce8203358f719613a31c118"
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# DEPOT tools
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# DEPOT tools
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git clone --depth 1 https://chromium.googlesource.com/chromium/tools/depot_tools.git
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git clone --depth 1 https://chromium.googlesource.com/chromium/tools/depot_tools.git
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@@ -21,7 +21,7 @@ variables:
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ALPINE_X86_64_BUILD_TAG: "2023-05-01-3.18-bump-1"
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ALPINE_X86_64_BUILD_TAG: "2023-05-01-3.18-bump-1"
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ALPINE_X86_64_LAVA_SSH_TAG: "2023-06-26-first-version"
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ALPINE_X86_64_LAVA_SSH_TAG: "2023-06-26-first-version"
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FEDORA_X86_64_BUILD_TAG: "2023-05-05-ccache-on"
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FEDORA_X86_64_BUILD_TAG: "2023-05-05-ccache-on"
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KERNEL_ROOTFS_TAG: "2023-07-19-kdl-5056f71b"
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KERNEL_ROOTFS_TAG: "2023-07-24-angle"
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KERNEL_TAG: "v6.3.13-for-mesa-ci-bbe75e512c76"
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KERNEL_TAG: "v6.3.13-for-mesa-ci-bbe75e512c76"
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WINDOWS_X64_VS_PATH: "windows/x64_vs"
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WINDOWS_X64_VS_PATH: "windows/x64_vs"
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@@ -56,46 +56,9 @@ dEQP-GLES31.functional.texture.specification.texsubimage3d_depth.depth32f_stenci
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dEQP-GLES31.functional.texture.specification.texstorage3d.format.depth24_stencil8_cube_array,Fail
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dEQP-GLES31.functional.texture.specification.texstorage3d.format.depth24_stencil8_cube_array,Fail
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dEQP-GLES31.functional.texture.specification.texstorage3d.format.depth32f_stencil8_cube_array,Fail
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dEQP-GLES31.functional.texture.specification.texstorage3d.format.depth32f_stencil8_cube_array,Fail
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# "Iteration 3/3: Samples per pixel: 2
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# Verifying image has (at least) 3 different shades
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# Found 2 different shades. Rare (less than 100 pixels): 0 Common: 2
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# Also fails, reports no validation failures on my RX Vega.
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dEQP-GLES31.functional.sample_shading.min_sample_shading.multisample_renderbuffer_samples_2_color,Fail
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dEQP-GLES31.functional.sample_shading.min_sample_shading.multisample_renderbuffer_samples_2_discard,Fail
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dEQP-GLES31.functional.sample_shading.min_sample_shading.multisample_renderbuffer_samples_4_color,Fail
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dEQP-GLES31.functional.sample_shading.min_sample_shading.multisample_renderbuffer_samples_4_discard,Fail
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dEQP-GLES31.functional.sample_shading.min_sample_shading.multisample_renderbuffer_samples_8_color,Fail
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dEQP-GLES31.functional.sample_shading.min_sample_shading.multisample_renderbuffer_samples_8_discard,Fail
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dEQP-GLES31.functional.sample_shading.min_sample_shading.multisample_texture_samples_2_color,Fail
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dEQP-GLES31.functional.sample_shading.min_sample_shading.multisample_texture_samples_2_discard,Fail
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dEQP-GLES31.functional.sample_shading.min_sample_shading.multisample_texture_samples_4_color,Fail
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dEQP-GLES31.functional.sample_shading.min_sample_shading.multisample_texture_samples_4_discard,Fail
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dEQP-GLES31.functional.sample_shading.min_sample_shading.multisample_texture_samples_8_color,Fail
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dEQP-GLES31.functional.sample_shading.min_sample_shading.multisample_texture_samples_8_discard,Fail
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# "Result buffer failed, got unexpected values.
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# Error at index 16: expected 1, got 0."
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# Also fails, reports no validation failures on my RX Vega.
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dEQP-GLES31.functional.synchronization.in_invocation.ssbo_alias_write,Fail
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dEQP-GLES31.functional.synchronization.inter_invocation.image_alias_write,Fail
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dEQP-GLES31.functional.synchronization.inter_invocation.ssbo_alias_write,Fail
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# No useful debug info in the qpa. Also fails, reports no validation failures on my an RX Vega.
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KHR-GLES31.core.sample_shading.render.rgba32f.full,Fail
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KHR-GLES31.core.sample_shading.render.rgba32f.half,Fail
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KHR-GLES31.core.sample_shading.render.rgba8.full,Fail
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KHR-GLES31.core.sample_shading.render.rgba8.half,Fail
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KHR-GLES31.core.sample_shading.render.rgba8i.full,Fail
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KHR-GLES31.core.sample_shading.render.rgba8i.half,Fail
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KHR-GLES31.core.sample_shading.render.rgba8ui.full,Fail
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KHR-GLES31.core.sample_shading.render.rgba8ui.half,Fail
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# Note that the set of test failures in this group changes based on the tests
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# Note that the set of test failures in this group changes based on the tests
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# run before them in the caselist! We set them to what CI currently produces
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# run before them in the caselist! We set them to what CI currently produces
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# for the default fractional test run, and mark the rest as flakes.
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# for the default fractional test run, and mark the rest as flakes.
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multisample-dEQP-GLES31.functional.blend_equation_advanced.basic.multiply,Fail
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multisample-dEQP-GLES31.functional.blend_equation_advanced.basic.multiply,Fail
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multisample-dEQP-GLES31.functional.blend_equation_advanced.basic.overlay,Fail
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multisample-dEQP-GLES31.functional.blend_equation_advanced.basic.overlay,Fail
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multisample-dEQP-GLES31.functional.blend_equation_advanced.basic.screen,Fail
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multisample-dEQP-GLES31.functional.blend_equation_advanced.basic.screen,Fail
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multisample-dEQP-GLES31.functional.sample_shading.min_sample_shading.default_framebuffer_color,Fail
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multisample-dEQP-GLES31.functional.sample_shading.min_sample_shading.default_framebuffer_discard,Fail
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