mesa: remove some unused gl_shader fields

This commit is contained in:
Brian Paul
2011-02-11 08:40:54 -07:00
parent 413511f796
commit 3ee97ead0b

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@@ -2103,8 +2103,6 @@ struct gl_shader
GLint RefCount; /**< Reference count */
GLboolean DeletePending;
GLboolean CompileStatus;
GLboolean Main; /**< shader defines main() */
GLboolean UnresolvedRefs;
const GLchar *Source; /**< Source code string */
GLuint SourceChecksum; /**< for debug/logging purposes */
struct gl_program *Program; /**< Post-compile assembly code */