mesa: remove some unused gl_shader fields
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@@ -2103,8 +2103,6 @@ struct gl_shader
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GLint RefCount; /**< Reference count */
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GLboolean DeletePending;
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GLboolean CompileStatus;
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GLboolean Main; /**< shader defines main() */
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GLboolean UnresolvedRefs;
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const GLchar *Source; /**< Source code string */
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GLuint SourceChecksum; /**< for debug/logging purposes */
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struct gl_program *Program; /**< Post-compile assembly code */
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