st/program: add support for gs/tes/tcs nir shaders.

This probably needs more work but this just add the initial
code to convert gs/tcs/tes nir based shaders in the state tracker.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Dave Airlie
2017-10-23 06:48:30 +01:00
parent 3c34d11589
commit 3ee2e98aff
3 changed files with 56 additions and 4 deletions

View File

@@ -359,6 +359,11 @@ st_finalize_nir(struct st_context *st, struct gl_program *prog, nir_shader *nir)
case MESA_SHADER_VERTEX:
shader_program = ((struct st_vertex_program *)prog)->shader_program;
break;
case MESA_SHADER_GEOMETRY:
case MESA_SHADER_TESS_CTRL:
case MESA_SHADER_TESS_EVAL:
shader_program = ((struct st_common_program *)prog)->shader_program;
break;
case MESA_SHADER_FRAGMENT:
shader_program = ((struct st_fragment_program *)prog)->shader_program;
break;
@@ -451,6 +456,7 @@ st_nir_get_mesa_program(struct gl_context *ctx,
_mesa_associate_uniform_storage(ctx, shader_program, prog, true);
struct st_vertex_program *stvp;
struct st_common_program *stp;
struct st_fragment_program *stfp;
struct st_compute_program *stcp;
@@ -459,6 +465,12 @@ st_nir_get_mesa_program(struct gl_context *ctx,
stvp = (struct st_vertex_program *)prog;
stvp->shader_program = shader_program;
break;
case MESA_SHADER_GEOMETRY:
case MESA_SHADER_TESS_CTRL:
case MESA_SHADER_TESS_EVAL:
stp = (struct st_common_program *)prog;
stp->shader_program = shader_program;
break;
case MESA_SHADER_FRAGMENT:
stfp = (struct st_fragment_program *)prog;
stfp->shader_program = shader_program;

View File

@@ -1576,6 +1576,16 @@ st_translate_geometry_program(struct st_context *st,
{
struct ureg_program *ureg;
if (stgp->shader_program) {
nir_shader *nir = st_glsl_to_nir(st, &stgp->Base, stgp->shader_program,
MESA_SHADER_GEOMETRY);
stgp->tgsi.type = PIPE_SHADER_IR_NIR;
stgp->tgsi.ir.nir = nir;
return true;
}
ureg = ureg_create_with_screen(PIPE_SHADER_GEOMETRY, st->pipe->screen);
if (ureg == NULL)
return false;
@@ -1609,7 +1619,7 @@ st_get_basic_variant(struct st_context *st,
struct pipe_context *pipe = st->pipe;
struct st_basic_variant *v;
struct st_basic_variant_key key;
struct pipe_shader_state tgsi = {0};
memset(&key, 0, sizeof(key));
key.st = st->has_shareable_shaders ? NULL : st;
@@ -1624,16 +1634,23 @@ st_get_basic_variant(struct st_context *st,
/* create new */
v = CALLOC_STRUCT(st_basic_variant);
if (v) {
if (prog->tgsi.type == PIPE_SHADER_IR_NIR) {
tgsi.type = PIPE_SHADER_IR_NIR;
tgsi.ir.nir = nir_shader_clone(NULL, prog->tgsi.ir.nir);
st_finalize_nir(st, &prog->Base, tgsi.ir.nir);
} else
tgsi = prog->tgsi;
/* fill in new variant */
switch (pipe_shader) {
case PIPE_SHADER_TESS_CTRL:
v->driver_shader = pipe->create_tcs_state(pipe, &prog->tgsi);
v->driver_shader = pipe->create_tcs_state(pipe, &tgsi);
break;
case PIPE_SHADER_TESS_EVAL:
v->driver_shader = pipe->create_tes_state(pipe, &prog->tgsi);
v->driver_shader = pipe->create_tes_state(pipe, &tgsi);
break;
case PIPE_SHADER_GEOMETRY:
v->driver_shader = pipe->create_gs_state(pipe, &prog->tgsi);
v->driver_shader = pipe->create_gs_state(pipe, &tgsi);
break;
default:
assert(!"unhandled shader type");
@@ -1662,6 +1679,16 @@ st_translate_tessctrl_program(struct st_context *st,
{
struct ureg_program *ureg;
if (sttcp->shader_program) {
nir_shader *nir = st_glsl_to_nir(st, &sttcp->Base, sttcp->shader_program,
MESA_SHADER_TESS_EVAL);
sttcp->tgsi.type = PIPE_SHADER_IR_NIR;
sttcp->tgsi.ir.nir = nir;
return true;
}
ureg = ureg_create_with_screen(PIPE_SHADER_TESS_CTRL, st->pipe->screen);
if (ureg == NULL)
return false;
@@ -1687,6 +1714,16 @@ st_translate_tesseval_program(struct st_context *st,
{
struct ureg_program *ureg;
if (sttep->shader_program) {
nir_shader *nir = st_glsl_to_nir(st, &sttep->Base, sttep->shader_program,
MESA_SHADER_TESS_EVAL);
sttep->tgsi.type = PIPE_SHADER_IR_NIR;
sttep->tgsi.ir.nir = nir;
return true;
}
ureg = ureg_create_with_screen(PIPE_SHADER_TESS_EVAL, st->pipe->screen);
if (ureg == NULL)
return false;

View File

@@ -260,6 +260,9 @@ struct st_common_program
struct glsl_to_tgsi_visitor* glsl_to_tgsi;
uint64_t affected_states; /**< ST_NEW_* flags to mark dirty when binding */
/* used when bypassing glsl_to_tgsi: */
struct gl_shader_program *shader_program;
struct st_basic_variant *variants;
/** SHA1 hash of linked tgsi shader program, used for on-disk cache */