st/program: add support for gs/tes/tcs nir shaders.
This probably needs more work but this just add the initial code to convert gs/tcs/tes nir based shaders in the state tracker. Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
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@@ -1576,6 +1576,16 @@ st_translate_geometry_program(struct st_context *st,
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{
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struct ureg_program *ureg;
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if (stgp->shader_program) {
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nir_shader *nir = st_glsl_to_nir(st, &stgp->Base, stgp->shader_program,
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MESA_SHADER_GEOMETRY);
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stgp->tgsi.type = PIPE_SHADER_IR_NIR;
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stgp->tgsi.ir.nir = nir;
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return true;
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}
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ureg = ureg_create_with_screen(PIPE_SHADER_GEOMETRY, st->pipe->screen);
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if (ureg == NULL)
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return false;
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@@ -1609,7 +1619,7 @@ st_get_basic_variant(struct st_context *st,
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struct pipe_context *pipe = st->pipe;
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struct st_basic_variant *v;
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struct st_basic_variant_key key;
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struct pipe_shader_state tgsi = {0};
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memset(&key, 0, sizeof(key));
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key.st = st->has_shareable_shaders ? NULL : st;
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@@ -1624,16 +1634,23 @@ st_get_basic_variant(struct st_context *st,
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/* create new */
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v = CALLOC_STRUCT(st_basic_variant);
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if (v) {
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if (prog->tgsi.type == PIPE_SHADER_IR_NIR) {
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tgsi.type = PIPE_SHADER_IR_NIR;
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tgsi.ir.nir = nir_shader_clone(NULL, prog->tgsi.ir.nir);
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st_finalize_nir(st, &prog->Base, tgsi.ir.nir);
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} else
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tgsi = prog->tgsi;
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/* fill in new variant */
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switch (pipe_shader) {
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case PIPE_SHADER_TESS_CTRL:
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v->driver_shader = pipe->create_tcs_state(pipe, &prog->tgsi);
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v->driver_shader = pipe->create_tcs_state(pipe, &tgsi);
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break;
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case PIPE_SHADER_TESS_EVAL:
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v->driver_shader = pipe->create_tes_state(pipe, &prog->tgsi);
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v->driver_shader = pipe->create_tes_state(pipe, &tgsi);
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break;
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case PIPE_SHADER_GEOMETRY:
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v->driver_shader = pipe->create_gs_state(pipe, &prog->tgsi);
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v->driver_shader = pipe->create_gs_state(pipe, &tgsi);
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break;
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default:
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assert(!"unhandled shader type");
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@@ -1662,6 +1679,16 @@ st_translate_tessctrl_program(struct st_context *st,
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{
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struct ureg_program *ureg;
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if (sttcp->shader_program) {
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nir_shader *nir = st_glsl_to_nir(st, &sttcp->Base, sttcp->shader_program,
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MESA_SHADER_TESS_EVAL);
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sttcp->tgsi.type = PIPE_SHADER_IR_NIR;
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sttcp->tgsi.ir.nir = nir;
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return true;
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}
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ureg = ureg_create_with_screen(PIPE_SHADER_TESS_CTRL, st->pipe->screen);
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if (ureg == NULL)
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return false;
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@@ -1687,6 +1714,16 @@ st_translate_tesseval_program(struct st_context *st,
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{
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struct ureg_program *ureg;
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if (sttep->shader_program) {
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nir_shader *nir = st_glsl_to_nir(st, &sttep->Base, sttep->shader_program,
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MESA_SHADER_TESS_EVAL);
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sttep->tgsi.type = PIPE_SHADER_IR_NIR;
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sttep->tgsi.ir.nir = nir;
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return true;
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}
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ureg = ureg_create_with_screen(PIPE_SHADER_TESS_EVAL, st->pipe->screen);
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if (ureg == NULL)
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return false;
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