linker: Update some comments, remove a couple FINISHMEs

This commit is contained in:
Ian Romanick
2010-06-23 12:18:21 -07:00
parent 553dcdcaaf
commit 3ed850e91c

View File

@@ -814,7 +814,6 @@ link_shaders(struct glsl_program *prog)
goto done;
/* FINISHME: Perform inter-stage linking. */
prog->_LinkedShaders = (struct glsl_shader **)
calloc(2, sizeof(struct glsl_shader *));
prog->_NumLinkedShaders = 0;
@@ -829,6 +828,10 @@ link_shaders(struct glsl_program *prog)
prog->_NumLinkedShaders++;
}
/* Here begins the inter-stage linking phase. Some initial validation is
* performed, then locations are assigned for uniforms, attributes, and
* varyings.
*/
if (cross_validate_uniforms(prog)) {
/* Validate the inputs of each stage with the output of the preceeding
* stage.
@@ -862,8 +865,6 @@ link_shaders(struct glsl_program *prog)
/* FINISHME: Assign fragment shader output locations. */
/* FINISHME: Generate code here. */
done:
free(vert_shader_list);
}