radeonsi: eliminate trivial constant VS outputs

These constant value VS PARAM exports:
- 0,0,0,0
- 0,0,0,1
- 1,1,1,0
- 1,1,1,1
can be loaded into PS inputs using the DEFAULT_VAL field, and the VS exports
can be removed from the IR to save export & parameter memory.

After LLVM optimizations, analyze the IR to see which exports are equal to
the ones listed above (or undef) and remove them if they are.

Targeted use cases:
- All DX9 eON ports always clear 10 VS outputs to 0.0 even if most of them
  are unused by PS (such as Witcher 2 below).
- VS output arrays with unused elements that the GLSL compiler can't
  eliminate (such as Batman below).

The shader-db deltas are quite interesting:
(not from upstream si-report.py, it won't be upstreamed)

PERCENTAGE DELTAS    Shaders PARAM exports (affected only)
batman_arkham_origins    589  -67.17 %
bioshock-infinite       1769   -0.47 %
dirt-showdown            548   -2.68 %
dota2                   1747   -3.36 %
f1-2015                  776   -4.94 %
left_4_dead_2           1762   -0.07 %
metro_2033_redux        2670   -0.43 %
portal                   474   -0.22 %
talos_principle          324   -3.63 %
warsow                   176   -2.20 %
witcher2                1040  -73.78 %
----------------------------------------
All affected             991  -65.37 %  ... 9681 -> 3353
----------------------------------------
Total                  26725  -10.82 %  ... 58490 -> 52162

v2: treat Undef as both 0 and 1

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com> (v1)
Tested-by: Edmondo Tommasina <edmondo.tommasina@gmail.com> (v1)
This commit is contained in:
Marek Olšák
2016-10-18 15:20:22 +02:00
parent 041da0ae81
commit 3ec9975555
3 changed files with 186 additions and 2 deletions

View File

@@ -6523,6 +6523,159 @@ static void si_init_shader_ctx(struct si_shader_context *ctx,
bld_base->op_actions[TGSI_OPCODE_BARRIER].emit = si_llvm_emit_barrier;
}
/* Return true if the PARAM export has been eliminated. */
static bool si_eliminate_const_output(struct si_shader_context *ctx,
LLVMValueRef inst, unsigned offset)
{
struct si_shader *shader = ctx->shader;
unsigned num_outputs = shader->selector->info.num_outputs;
unsigned i, default_val; /* SPI_PS_INPUT_CNTL_i.DEFAULT_VAL */
bool is_zero[4] = {}, is_one[4] = {};
for (i = 0; i < 4; i++) {
LLVMBool loses_info;
LLVMValueRef p = LLVMGetOperand(inst, 5 + i);
if (!LLVMIsConstant(p))
return false;
/* It's a constant expression. Undef outputs are eliminated too. */
if (LLVMIsUndef(p)) {
is_zero[i] = true;
is_one[i] = true;
} else {
double a = LLVMConstRealGetDouble(p, &loses_info);
if (a == 0)
is_zero[i] = true;
else if (a == 1)
is_one[i] = true;
else
return false; /* other constant */
}
}
/* Only certain combinations of 0 and 1 can be eliminated. */
if (is_zero[0] && is_zero[1] && is_zero[2])
default_val = is_zero[3] ? 0 : 1;
else if (is_one[0] && is_one[1] && is_one[2])
default_val = is_zero[3] ? 2 : 3;
else
return false;
/* The PARAM export can be represented as DEFAULT_VAL. Kill it. */
LLVMInstructionEraseFromParent(inst);
/* Change OFFSET to DEFAULT_VAL. */
for (i = 0; i < num_outputs; i++) {
if (shader->info.vs_output_param_offset[i] == offset) {
shader->info.vs_output_param_offset[i] =
EXP_PARAM_DEFAULT_VAL_0000 + default_val;
break;
}
}
return true;
}
struct si_vs_exports {
unsigned num;
unsigned offset[SI_MAX_VS_OUTPUTS];
LLVMValueRef inst[SI_MAX_VS_OUTPUTS];
};
static void si_eliminate_const_vs_outputs(struct si_shader_context *ctx)
{
struct si_shader *shader = ctx->shader;
struct tgsi_shader_info *info = &shader->selector->info;
LLVMBasicBlockRef bb;
struct si_vs_exports exports;
bool removed_any = false;
exports.num = 0;
if ((ctx->type == PIPE_SHADER_VERTEX &&
(shader->key.vs.as_es || shader->key.vs.as_ls)) ||
(ctx->type == PIPE_SHADER_TESS_EVAL && shader->key.tes.as_es))
return;
/* Process all LLVM instructions. */
bb = LLVMGetFirstBasicBlock(ctx->main_fn);
while (bb) {
LLVMValueRef inst = LLVMGetFirstInstruction(bb);
while (inst) {
LLVMValueRef cur = inst;
inst = LLVMGetNextInstruction(inst);
if (LLVMGetInstructionOpcode(cur) != LLVMCall)
continue;
LLVMValueRef callee = LLVMGetCalledValue(cur);
LLVMValueKind kind = LLVMGetValueKind(callee);
if (kind != LLVMFunctionValueKind)
continue;
const char *name = LLVMGetValueName(callee);
unsigned num_args = LLVMCountParams(callee);
/* Check if this is an export instruction. */
if (num_args != 9 || strcmp(name, "llvm.SI.export"))
continue;
LLVMValueRef arg = LLVMGetOperand(cur, 3);
unsigned target = LLVMConstIntGetZExtValue(arg);
if (target < V_008DFC_SQ_EXP_PARAM)
continue;
target -= V_008DFC_SQ_EXP_PARAM;
/* Eliminate constant value PARAM exports. */
if (si_eliminate_const_output(ctx, cur, target)) {
removed_any = true;
} else {
exports.offset[exports.num] = target;
exports.inst[exports.num] = cur;
exports.num++;
}
}
bb = LLVMGetNextBasicBlock(bb);
}
/* Remove holes in export memory due to removed PARAM exports.
* This is done by renumbering all PARAM exports.
*/
if (removed_any) {
ubyte current_offset[SI_MAX_VS_OUTPUTS];
unsigned new_count = 0;
unsigned out, i;
/* Make a copy of the offsets. We need the old version while
* we are modifying some of them. */
assert(sizeof(current_offset) ==
sizeof(shader->info.vs_output_param_offset));
memcpy(current_offset, shader->info.vs_output_param_offset,
sizeof(current_offset));
for (i = 0; i < exports.num; i++) {
unsigned offset = exports.offset[i];
for (out = 0; out < info->num_outputs; out++) {
if (current_offset[out] != offset)
continue;
LLVMSetOperand(exports.inst[i], 3,
LLVMConstInt(ctx->i32,
V_008DFC_SQ_EXP_PARAM + new_count, 0));
shader->info.vs_output_param_offset[out] = new_count;
new_count++;
break;
}
}
shader->info.nr_param_exports = new_count;
}
}
int si_compile_tgsi_shader(struct si_screen *sscreen,
LLVMTargetMachineRef tm,
struct si_shader *shader,
@@ -6546,6 +6699,9 @@ int si_compile_tgsi_shader(struct si_screen *sscreen,
si_init_shader_ctx(&ctx, sscreen, shader, tm);
ctx.is_monolithic = is_monolithic;
memset(shader->info.vs_output_param_offset, 0xff,
sizeof(shader->info.vs_output_param_offset));
shader->info.uses_instanceid = sel->info.uses_instanceid;
bld_base = &ctx.soa.bld_base;
@@ -6630,6 +6786,10 @@ int si_compile_tgsi_shader(struct si_screen *sscreen,
si_llvm_finalize_module(&ctx,
r600_extra_shader_checks(&sscreen->b, ctx.type));
/* Post-optimization transformations. */
si_eliminate_const_vs_outputs(&ctx);
/* Compile to bytecode. */
r = si_compile_llvm(sscreen, &shader->binary, &shader->config, tm,
mod, debug, ctx.type, "TGSI shader");
if (r) {

View File

@@ -415,6 +415,17 @@ struct si_shader_config {
unsigned rsrc2;
};
enum {
/* SPI_PS_INPUT_CNTL_i.OFFSET[0:4] */
EXP_PARAM_OFFSET_0 = 0,
EXP_PARAM_OFFSET_31 = 31,
/* SPI_PS_INPUT_CNTL_i.DEFAULT_VAL[0:1] */
EXP_PARAM_DEFAULT_VAL_0000 = 64,
EXP_PARAM_DEFAULT_VAL_0001,
EXP_PARAM_DEFAULT_VAL_1110,
EXP_PARAM_DEFAULT_VAL_1111,
};
/* GCN-specific shader info. */
struct si_shader_info {
ubyte vs_output_param_offset[SI_MAX_VS_OUTPUTS];

View File

@@ -1567,7 +1567,7 @@ static unsigned si_get_ps_input_cntl(struct si_context *sctx,
unsigned index, unsigned interpolate)
{
struct tgsi_shader_info *vsinfo = &vs->selector->info;
unsigned j, ps_input_cntl = 0;
unsigned j, offset, ps_input_cntl = 0;
if (interpolate == TGSI_INTERPOLATE_CONSTANT ||
(interpolate == TGSI_INTERPOLATE_COLOR && sctx->flatshade))
@@ -1582,7 +1582,20 @@ static unsigned si_get_ps_input_cntl(struct si_context *sctx,
for (j = 0; j < vsinfo->num_outputs; j++) {
if (name == vsinfo->output_semantic_name[j] &&
index == vsinfo->output_semantic_index[j]) {
ps_input_cntl |= S_028644_OFFSET(vs->info.vs_output_param_offset[j]);
offset = vs->info.vs_output_param_offset[j];
if (offset <= EXP_PARAM_OFFSET_31) {
/* The input is loaded from parameter memory. */
ps_input_cntl |= S_028644_OFFSET(offset);
} else if (!G_028644_PT_SPRITE_TEX(ps_input_cntl)) {
/* The input is a DEFAULT_VAL constant. */
assert(offset >= EXP_PARAM_DEFAULT_VAL_0000 &&
offset <= EXP_PARAM_DEFAULT_VAL_1111);
offset -= EXP_PARAM_DEFAULT_VAL_0000;
ps_input_cntl = S_028644_OFFSET(0x20) |
S_028644_DEFAULT_VAL(offset);
}
break;
}
}