radeonsi: eliminate trivial constant VS outputs
These constant value VS PARAM exports: - 0,0,0,0 - 0,0,0,1 - 1,1,1,0 - 1,1,1,1 can be loaded into PS inputs using the DEFAULT_VAL field, and the VS exports can be removed from the IR to save export & parameter memory. After LLVM optimizations, analyze the IR to see which exports are equal to the ones listed above (or undef) and remove them if they are. Targeted use cases: - All DX9 eON ports always clear 10 VS outputs to 0.0 even if most of them are unused by PS (such as Witcher 2 below). - VS output arrays with unused elements that the GLSL compiler can't eliminate (such as Batman below). The shader-db deltas are quite interesting: (not from upstream si-report.py, it won't be upstreamed) PERCENTAGE DELTAS Shaders PARAM exports (affected only) batman_arkham_origins 589 -67.17 % bioshock-infinite 1769 -0.47 % dirt-showdown 548 -2.68 % dota2 1747 -3.36 % f1-2015 776 -4.94 % left_4_dead_2 1762 -0.07 % metro_2033_redux 2670 -0.43 % portal 474 -0.22 % talos_principle 324 -3.63 % warsow 176 -2.20 % witcher2 1040 -73.78 % ---------------------------------------- All affected 991 -65.37 % ... 9681 -> 3353 ---------------------------------------- Total 26725 -10.82 % ... 58490 -> 52162 v2: treat Undef as both 0 and 1 Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com> (v1) Tested-by: Edmondo Tommasina <edmondo.tommasina@gmail.com> (v1)
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@@ -6523,6 +6523,159 @@ static void si_init_shader_ctx(struct si_shader_context *ctx,
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bld_base->op_actions[TGSI_OPCODE_BARRIER].emit = si_llvm_emit_barrier;
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}
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/* Return true if the PARAM export has been eliminated. */
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static bool si_eliminate_const_output(struct si_shader_context *ctx,
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LLVMValueRef inst, unsigned offset)
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{
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struct si_shader *shader = ctx->shader;
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unsigned num_outputs = shader->selector->info.num_outputs;
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unsigned i, default_val; /* SPI_PS_INPUT_CNTL_i.DEFAULT_VAL */
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bool is_zero[4] = {}, is_one[4] = {};
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for (i = 0; i < 4; i++) {
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LLVMBool loses_info;
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LLVMValueRef p = LLVMGetOperand(inst, 5 + i);
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if (!LLVMIsConstant(p))
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return false;
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/* It's a constant expression. Undef outputs are eliminated too. */
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if (LLVMIsUndef(p)) {
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is_zero[i] = true;
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is_one[i] = true;
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} else {
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double a = LLVMConstRealGetDouble(p, &loses_info);
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if (a == 0)
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is_zero[i] = true;
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else if (a == 1)
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is_one[i] = true;
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else
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return false; /* other constant */
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}
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}
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/* Only certain combinations of 0 and 1 can be eliminated. */
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if (is_zero[0] && is_zero[1] && is_zero[2])
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default_val = is_zero[3] ? 0 : 1;
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else if (is_one[0] && is_one[1] && is_one[2])
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default_val = is_zero[3] ? 2 : 3;
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else
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return false;
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/* The PARAM export can be represented as DEFAULT_VAL. Kill it. */
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LLVMInstructionEraseFromParent(inst);
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/* Change OFFSET to DEFAULT_VAL. */
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for (i = 0; i < num_outputs; i++) {
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if (shader->info.vs_output_param_offset[i] == offset) {
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shader->info.vs_output_param_offset[i] =
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EXP_PARAM_DEFAULT_VAL_0000 + default_val;
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break;
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}
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}
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return true;
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}
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struct si_vs_exports {
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unsigned num;
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unsigned offset[SI_MAX_VS_OUTPUTS];
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LLVMValueRef inst[SI_MAX_VS_OUTPUTS];
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};
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static void si_eliminate_const_vs_outputs(struct si_shader_context *ctx)
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{
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struct si_shader *shader = ctx->shader;
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struct tgsi_shader_info *info = &shader->selector->info;
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LLVMBasicBlockRef bb;
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struct si_vs_exports exports;
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bool removed_any = false;
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exports.num = 0;
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if ((ctx->type == PIPE_SHADER_VERTEX &&
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(shader->key.vs.as_es || shader->key.vs.as_ls)) ||
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(ctx->type == PIPE_SHADER_TESS_EVAL && shader->key.tes.as_es))
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return;
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/* Process all LLVM instructions. */
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bb = LLVMGetFirstBasicBlock(ctx->main_fn);
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while (bb) {
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LLVMValueRef inst = LLVMGetFirstInstruction(bb);
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while (inst) {
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LLVMValueRef cur = inst;
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inst = LLVMGetNextInstruction(inst);
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if (LLVMGetInstructionOpcode(cur) != LLVMCall)
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continue;
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LLVMValueRef callee = LLVMGetCalledValue(cur);
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LLVMValueKind kind = LLVMGetValueKind(callee);
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if (kind != LLVMFunctionValueKind)
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continue;
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const char *name = LLVMGetValueName(callee);
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unsigned num_args = LLVMCountParams(callee);
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/* Check if this is an export instruction. */
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if (num_args != 9 || strcmp(name, "llvm.SI.export"))
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continue;
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LLVMValueRef arg = LLVMGetOperand(cur, 3);
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unsigned target = LLVMConstIntGetZExtValue(arg);
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if (target < V_008DFC_SQ_EXP_PARAM)
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continue;
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target -= V_008DFC_SQ_EXP_PARAM;
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/* Eliminate constant value PARAM exports. */
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if (si_eliminate_const_output(ctx, cur, target)) {
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removed_any = true;
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} else {
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exports.offset[exports.num] = target;
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exports.inst[exports.num] = cur;
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exports.num++;
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}
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}
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bb = LLVMGetNextBasicBlock(bb);
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}
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/* Remove holes in export memory due to removed PARAM exports.
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* This is done by renumbering all PARAM exports.
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*/
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if (removed_any) {
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ubyte current_offset[SI_MAX_VS_OUTPUTS];
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unsigned new_count = 0;
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unsigned out, i;
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/* Make a copy of the offsets. We need the old version while
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* we are modifying some of them. */
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assert(sizeof(current_offset) ==
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sizeof(shader->info.vs_output_param_offset));
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memcpy(current_offset, shader->info.vs_output_param_offset,
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sizeof(current_offset));
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for (i = 0; i < exports.num; i++) {
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unsigned offset = exports.offset[i];
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for (out = 0; out < info->num_outputs; out++) {
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if (current_offset[out] != offset)
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continue;
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LLVMSetOperand(exports.inst[i], 3,
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LLVMConstInt(ctx->i32,
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V_008DFC_SQ_EXP_PARAM + new_count, 0));
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shader->info.vs_output_param_offset[out] = new_count;
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new_count++;
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break;
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}
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}
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shader->info.nr_param_exports = new_count;
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}
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}
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int si_compile_tgsi_shader(struct si_screen *sscreen,
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LLVMTargetMachineRef tm,
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struct si_shader *shader,
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@@ -6546,6 +6699,9 @@ int si_compile_tgsi_shader(struct si_screen *sscreen,
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si_init_shader_ctx(&ctx, sscreen, shader, tm);
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ctx.is_monolithic = is_monolithic;
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memset(shader->info.vs_output_param_offset, 0xff,
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sizeof(shader->info.vs_output_param_offset));
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shader->info.uses_instanceid = sel->info.uses_instanceid;
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bld_base = &ctx.soa.bld_base;
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@@ -6630,6 +6786,10 @@ int si_compile_tgsi_shader(struct si_screen *sscreen,
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si_llvm_finalize_module(&ctx,
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r600_extra_shader_checks(&sscreen->b, ctx.type));
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/* Post-optimization transformations. */
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si_eliminate_const_vs_outputs(&ctx);
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/* Compile to bytecode. */
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r = si_compile_llvm(sscreen, &shader->binary, &shader->config, tm,
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mod, debug, ctx.type, "TGSI shader");
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if (r) {
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@@ -415,6 +415,17 @@ struct si_shader_config {
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unsigned rsrc2;
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};
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enum {
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/* SPI_PS_INPUT_CNTL_i.OFFSET[0:4] */
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EXP_PARAM_OFFSET_0 = 0,
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EXP_PARAM_OFFSET_31 = 31,
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/* SPI_PS_INPUT_CNTL_i.DEFAULT_VAL[0:1] */
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EXP_PARAM_DEFAULT_VAL_0000 = 64,
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EXP_PARAM_DEFAULT_VAL_0001,
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EXP_PARAM_DEFAULT_VAL_1110,
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EXP_PARAM_DEFAULT_VAL_1111,
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};
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/* GCN-specific shader info. */
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struct si_shader_info {
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ubyte vs_output_param_offset[SI_MAX_VS_OUTPUTS];
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@@ -1567,7 +1567,7 @@ static unsigned si_get_ps_input_cntl(struct si_context *sctx,
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unsigned index, unsigned interpolate)
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{
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struct tgsi_shader_info *vsinfo = &vs->selector->info;
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unsigned j, ps_input_cntl = 0;
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unsigned j, offset, ps_input_cntl = 0;
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if (interpolate == TGSI_INTERPOLATE_CONSTANT ||
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(interpolate == TGSI_INTERPOLATE_COLOR && sctx->flatshade))
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@@ -1582,7 +1582,20 @@ static unsigned si_get_ps_input_cntl(struct si_context *sctx,
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for (j = 0; j < vsinfo->num_outputs; j++) {
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if (name == vsinfo->output_semantic_name[j] &&
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index == vsinfo->output_semantic_index[j]) {
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ps_input_cntl |= S_028644_OFFSET(vs->info.vs_output_param_offset[j]);
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offset = vs->info.vs_output_param_offset[j];
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if (offset <= EXP_PARAM_OFFSET_31) {
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/* The input is loaded from parameter memory. */
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ps_input_cntl |= S_028644_OFFSET(offset);
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} else if (!G_028644_PT_SPRITE_TEX(ps_input_cntl)) {
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/* The input is a DEFAULT_VAL constant. */
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assert(offset >= EXP_PARAM_DEFAULT_VAL_0000 &&
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offset <= EXP_PARAM_DEFAULT_VAL_1111);
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offset -= EXP_PARAM_DEFAULT_VAL_0000;
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ps_input_cntl = S_028644_OFFSET(0x20) |
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S_028644_DEFAULT_VAL(offset);
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}
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break;
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}
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}
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