compiler: move pointers to the start of shader_info
This will allow us to easily skip them when writting the struct to disk cache. Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
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@@ -32,14 +32,14 @@ extern "C" {
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#endif
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typedef struct shader_info {
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/** The shader stage, such as MESA_SHADER_VERTEX. */
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gl_shader_stage stage;
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const char *name;
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/* Descriptive name provided by the client; may be NULL */
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const char *label;
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/** The shader stage, such as MESA_SHADER_VERTEX. */
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gl_shader_stage stage;
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/* Number of textures used by this shader */
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unsigned num_textures;
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/* Number of uniform buffers used by this shader */
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