panfrost: Make the pan_blend logic panfrost_device-agnostic
We keep embedding a blend shader cache in panfrost_device, but now we have pan_blend source files that can be used without a panfrost_device object. Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com> Reviewed-by: Constantine Shablya <constantine.shablya@collabora.com> Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26698>
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3e85e3ce08
@@ -222,7 +222,8 @@ panfrost_get_blend(struct panfrost_batch *batch, unsigned rti,
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pthread_mutex_lock(&dev->blend_shaders.lock);
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struct pan_blend_shader_variant *shader =
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pan_screen(ctx->base.screen)
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->vtbl.get_blend_shader(dev, &pan_blend, col0_type, col1_type, rti);
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->vtbl.get_blend_shader(&dev->blend_shaders, &pan_blend, col0_type,
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col1_type, rti);
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/* Size check and upload */
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unsigned offset = *shader_offset;
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@@ -776,7 +776,7 @@ panfrost_destroy_screen(struct pipe_screen *pscreen)
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panfrost_resource_screen_destroy(pscreen);
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panfrost_pool_cleanup(&screen->blitter.bin_pool);
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panfrost_pool_cleanup(&screen->blitter.desc_pool);
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pan_blend_shaders_cleanup(dev);
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pan_blend_shader_cache_cleanup(&dev->blend_shaders);
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if (screen->vtbl.screen_destroy)
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screen->vtbl.screen_destroy(pscreen);
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@@ -883,7 +883,8 @@ panfrost_create_screen(int fd, const struct pipe_screen_config *config,
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screen->base.set_damage_region = panfrost_resource_set_damage_region;
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panfrost_resource_screen_init(&screen->base);
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pan_blend_shaders_init(dev);
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pan_blend_shader_cache_init(&dev->blend_shaders,
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panfrost_device_gpu_id(dev));
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panfrost_disk_cache_init(screen);
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@@ -78,7 +78,7 @@ struct panfrost_vtable {
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/* Get blend shader */
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struct pan_blend_shader_variant *(*get_blend_shader)(
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const struct panfrost_device *, const struct pan_blend_state *,
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struct pan_blend_shader_cache *cache, const struct pan_blend_state *,
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nir_alu_type, nir_alu_type, unsigned rt);
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/* Shader compilation methods */
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@@ -482,17 +482,20 @@ pan_blend_shader_key_equal(const void *a, const void *b)
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}
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void
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pan_blend_shaders_init(struct panfrost_device *dev)
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pan_blend_shader_cache_init(struct pan_blend_shader_cache *cache,
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unsigned gpu_id)
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{
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dev->blend_shaders.shaders = _mesa_hash_table_create(
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NULL, pan_blend_shader_key_hash, pan_blend_shader_key_equal);
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pthread_mutex_init(&dev->blend_shaders.lock, NULL);
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cache->gpu_id = gpu_id;
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cache->shaders = _mesa_hash_table_create(NULL, pan_blend_shader_key_hash,
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pan_blend_shader_key_equal);
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pthread_mutex_init(&cache->lock, NULL);
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}
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void
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pan_blend_shaders_cleanup(struct panfrost_device *dev)
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pan_blend_shader_cache_cleanup(struct pan_blend_shader_cache *cache)
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{
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_mesa_hash_table_destroy(dev->blend_shaders.shaders, NULL);
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_mesa_hash_table_destroy(cache->shaders, NULL);
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pthread_mutex_destroy(&cache->lock);
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}
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#else /* ifndef PAN_ARCH */
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@@ -806,7 +809,7 @@ GENX(pan_inline_rt_conversion)(nir_shader *s, enum pipe_format *formats)
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#endif
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struct pan_blend_shader_variant *
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GENX(pan_blend_get_shader_locked)(const struct panfrost_device *dev,
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GENX(pan_blend_get_shader_locked)(struct pan_blend_shader_cache *cache,
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const struct pan_blend_state *state,
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nir_alu_type src0_type,
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nir_alu_type src1_type, unsigned rt)
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@@ -824,19 +827,19 @@ GENX(pan_blend_get_shader_locked)(const struct panfrost_device *dev,
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};
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/* Blend shaders should only be used for blending on Bifrost onwards */
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assert(dev->arch <= 5 || state->logicop_enable ||
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assert(PAN_ARCH <= 5 || state->logicop_enable ||
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!pan_blend_is_opaque(state->rts[rt].equation));
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assert(state->rts[rt].equation.color_mask != 0);
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struct hash_entry *he =
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_mesa_hash_table_search(dev->blend_shaders.shaders, &key);
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_mesa_hash_table_search(cache->shaders, &key);
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struct pan_blend_shader *shader = he ? he->data : NULL;
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if (!shader) {
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shader = rzalloc(dev->blend_shaders.shaders, struct pan_blend_shader);
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shader = rzalloc(cache->shaders, struct pan_blend_shader);
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shader->key = key;
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list_inithead(&shader->variants);
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_mesa_hash_table_insert(dev->blend_shaders.shaders, &shader->key, shader);
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_mesa_hash_table_insert(cache->shaders, &shader->key, shader);
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}
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list_for_each_entry(struct pan_blend_shader_variant, iter, &shader->variants,
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@@ -868,7 +871,7 @@ GENX(pan_blend_get_shader_locked)(const struct panfrost_device *dev,
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/* Compile the NIR shader */
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struct panfrost_compile_inputs inputs = {
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.gpu_id = panfrost_device_gpu_id(dev),
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.gpu_id = cache->gpu_id,
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.is_blend = true,
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.blend.nr_samples = key.nr_samples,
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};
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@@ -889,7 +892,7 @@ GENX(pan_blend_get_shader_locked)(const struct panfrost_device *dev,
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#else
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NIR_PASS_V(nir, pan_lower_framebuffer, rt_formats,
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pan_raw_format_mask_midgard(rt_formats), MAX2(key.nr_samples, 1),
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panfrost_device_gpu_id(dev) < 0x700);
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cache->gpu_id < 0x700);
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#endif
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GENX(pan_shader_compile)(nir, &inputs, &variant->binary, &info);
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@@ -35,7 +35,12 @@
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#include "panfrost/util/pan_ir.h"
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struct MALI_BLEND_EQUATION;
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struct panfrost_device;
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struct pan_blend_shader_cache {
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unsigned gpu_id;
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struct hash_table *shaders;
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pthread_mutex_t lock;
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};
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struct pan_blend_equation {
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unsigned blend_enable : 1;
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@@ -143,9 +148,10 @@ void pan_blend_to_fixed_function_equation(const struct pan_blend_equation eq,
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uint32_t pan_pack_blend(const struct pan_blend_equation equation);
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void pan_blend_shaders_init(struct panfrost_device *dev);
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void pan_blend_shader_cache_init(struct pan_blend_shader_cache *cache,
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unsigned gpu_id);
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void pan_blend_shaders_cleanup(struct panfrost_device *dev);
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void pan_blend_shader_cache_cleanup(struct pan_blend_shader_cache *cache);
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#ifdef PAN_ARCH
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@@ -160,7 +166,7 @@ bool GENX(pan_inline_rt_conversion)(nir_shader *s, enum pipe_format *formats);
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* you're done with the shader variant object.
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*/
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struct pan_blend_shader_variant *GENX(pan_blend_get_shader_locked)(
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const struct panfrost_device *dev, const struct pan_blend_state *state,
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struct pan_blend_shader_cache *cache, const struct pan_blend_state *state,
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nir_alu_type src0_type, nir_alu_type src1_type, unsigned rt);
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#endif
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@@ -359,7 +359,7 @@ pan_blitter_get_blend_shaders(struct panfrost_device *dev, unsigned rt_count,
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pthread_mutex_lock(&dev->blend_shaders.lock);
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struct pan_blend_shader_variant *b = GENX(pan_blend_get_shader_locked)(
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dev, &blend_state, blit_shader->blend_types[i],
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&dev->blend_shaders, &blend_state, blit_shader->blend_types[i],
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nir_type_float32, /* unused */
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i);
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@@ -38,6 +38,7 @@
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#include "util/u_dynarray.h"
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#include "panfrost/util/pan_ir.h"
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#include "pan_blend.h"
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#include "pan_pool.h"
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#include "pan_util.h"
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@@ -76,11 +77,6 @@ struct pan_blitter {
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} rsds;
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};
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struct pan_blend_shaders {
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struct hash_table *shaders;
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pthread_mutex_t lock;
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};
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struct pan_indirect_dispatch {
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struct panfrost_ubo_push push;
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struct panfrost_bo *bin;
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@@ -197,7 +193,7 @@ struct panfrost_device {
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} bo_cache;
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struct pan_blitter blitter;
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struct pan_blend_shaders blend_shaders;
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struct pan_blend_shader_cache blend_shaders;
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struct pan_indirect_dispatch indirect_dispatch;
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/* Tiler heap shared across all tiler jobs, allocated against the
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@@ -226,7 +226,8 @@ panvk_per_arch(meta_blit_init)(struct panvk_physical_device *dev)
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false);
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panvk_pool_init(&dev->meta.blitter.desc_pool, &dev->pdev, NULL, 0, 16 * 1024,
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"panvk_meta blitter descriptor pool", false);
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pan_blend_shaders_init(&dev->pdev);
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pan_blend_shader_cache_init(&dev->pdev.blend_shaders,
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panfrost_device_gpu_id(&dev->pdev));
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GENX(pan_blitter_init)
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(&dev->pdev, &dev->meta.blitter.bin_pool.base,
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&dev->meta.blitter.desc_pool.base);
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@@ -236,7 +237,7 @@ void
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panvk_per_arch(meta_blit_cleanup)(struct panvk_physical_device *dev)
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{
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GENX(pan_blitter_cleanup)(&dev->pdev);
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pan_blend_shaders_cleanup(&dev->pdev);
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pan_blend_shader_cache_cleanup(&dev->pdev.blend_shaders);
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panvk_pool_cleanup(&dev->meta.blitter.desc_pool);
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panvk_pool_cleanup(&dev->meta.blitter.bin_pool);
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}
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