glsl: Pass _mesa_glsl_parse_state into matching_signature and such.
During compilation, we'll use this to determine built-in availability. The plan is to have a single shader containing every built-in in every version of the language, but filter out the ones that aren't actually available to the shader being compiled. At link time, we don't actually need this filtering capability: we've already imported prototypes for every built-in that the shader actually calls, and they're flagged as is_builtin(). The linker doesn't import any additional prototypes, so it won't pull in any unavailable built-ins. When resolving prototypes to function definitions, the linker ensures the values of is_builtin() match, which means that a shader can't trick the linker into importing the body of an unavailable built-in by defining a suspiciously similar prototype. In other words, during linking, we can just pass in NULL. It will work out fine. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Matt Turner <mattst88@gmail.com> Reviewed-by: Paul Berry <stereotype441@gmail.com>
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@@ -658,7 +658,7 @@ lower_packed_varyings(void *mem_ctx, unsigned location_base,
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ir_function *main_func = shader->symbols->get_function("main");
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exec_list void_parameters;
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ir_function_signature *main_func_sig
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= main_func->matching_signature(&void_parameters);
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= main_func->matching_signature(NULL, &void_parameters);
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exec_list new_instructions;
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lower_packed_varyings_visitor visitor(mem_ctx, location_base,
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locations_used, mode,
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