nir: Add pass to scalarize read_invocation/read_first_invocation

i965 will want these to be scalar operations.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Matt Turner
2017-07-05 21:57:44 -07:00
parent 43ef75b394
commit 3e7b8f6cd4
3 changed files with 114 additions and 1 deletions

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@@ -229,6 +229,7 @@ NIR_FILES = \
nir/nir_lower_passthrough_edgeflags.c \
nir/nir_lower_patch_vertices.c \
nir/nir_lower_phis_to_scalar.c \
nir/nir_lower_read_invocation_to_scalar.c \
nir/nir_lower_regs_to_ssa.c \
nir/nir_lower_returns.c \
nir/nir_lower_samplers.c \

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@@ -2432,7 +2432,7 @@ bool nir_move_vec_src_uses_to_dest(nir_shader *shader);
bool nir_lower_vec_to_movs(nir_shader *shader);
bool nir_lower_alu_to_scalar(nir_shader *shader);
bool nir_lower_load_const_to_scalar(nir_shader *shader);
bool nir_lower_read_invocation_to_scalar(nir_shader *shader);
bool nir_lower_phis_to_scalar(nir_shader *shader);
void nir_lower_io_to_scalar(nir_shader *shader, nir_variable_mode mask);

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@@ -0,0 +1,112 @@
/*
* Copyright © 2017 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "nir.h"
#include "nir_builder.h"
/** @file nir_lower_read_invocation_to_scalar.c
*
* Replaces nir_intrinsic_read_invocation/nir_intrinsic_read_first_invocation
* operations with num_components != 1 with individual per-channel operations.
*/
static void
lower_read_invocation_to_scalar(nir_builder *b, nir_intrinsic_instr *intrin)
{
b->cursor = nir_before_instr(&intrin->instr);
nir_ssa_def *value = nir_ssa_for_src(b, intrin->src[0], intrin->num_components);
nir_ssa_def *reads[4];
for (unsigned i = 0; i < intrin->num_components; i++) {
nir_intrinsic_instr *chan_intrin =
nir_intrinsic_instr_create(b->shader, intrin->intrinsic);
nir_ssa_dest_init(&chan_intrin->instr, &chan_intrin->dest,
1, intrin->dest.ssa.bit_size, NULL);
chan_intrin->num_components = 1;
/* value */
chan_intrin->src[0] = nir_src_for_ssa(nir_channel(b, value, i));
/* invocation */
if (intrin->intrinsic == nir_intrinsic_read_invocation)
nir_src_copy(&chan_intrin->src[1], &intrin->src[1], chan_intrin);
nir_builder_instr_insert(b, &chan_intrin->instr);
reads[i] = &chan_intrin->dest.ssa;
}
nir_ssa_def_rewrite_uses(&intrin->dest.ssa,
nir_src_for_ssa(nir_vec(b, reads,
intrin->num_components)));
nir_instr_remove(&intrin->instr);
}
static bool
nir_lower_read_invocation_to_scalar_impl(nir_function_impl *impl)
{
bool progress = false;
nir_builder b;
nir_builder_init(&b, impl);
nir_foreach_block(block, impl) {
nir_foreach_instr_safe(instr, block) {
if (instr->type != nir_instr_type_intrinsic)
continue;
nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
if (intrin->num_components == 1)
continue;
switch (intrin->intrinsic) {
case nir_intrinsic_read_invocation:
case nir_intrinsic_read_first_invocation:
lower_read_invocation_to_scalar(&b, intrin);
progress = true;
break;
default:
break;
}
}
}
if (progress) {
nir_metadata_preserve(impl, nir_metadata_block_index |
nir_metadata_dominance);
}
return progress;
}
bool
nir_lower_read_invocation_to_scalar(nir_shader *shader)
{
bool progress = false;
nir_foreach_function(function, shader) {
if (function->impl)
progress |= nir_lower_read_invocation_to_scalar_impl(function->impl);
}
return progress;
}