v3d: Avoid duplicating limits defines between gallium and v3d core.
We don't want to pull the compiler into every include in the gallium driver, so just make a new little header to store the limits.
This commit is contained in:
@@ -21,6 +21,7 @@ BROADCOM_FILES = \
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common/v3d_debug.c \
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common/v3d_debug.h \
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common/v3d_device_info.h \
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common/v3d_limits.h \
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common/v3d_macros.h \
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compiler/nir_to_vir.c \
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compiler/vir.c \
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41
src/broadcom/common/v3d_limits.h
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41
src/broadcom/common/v3d_limits.h
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@@ -0,0 +1,41 @@
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/*
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* Copyright © 2019 Broadcom
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#ifndef V3D_LIMITS_H
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#define V3D_LIMITS_H
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#define V3D_MAX_FS_INPUTS 64
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#define V3D_MAX_VS_INPUTS 64
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/* Not specifically a hardware limit, just coordination between compiler and
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* driver.
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*/
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#define V3D_MAX_TEXTURE_SAMPLERS 32
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#define V3D_MAX_MIP_LEVELS 12
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#define V3D_MAX_SAMPLES 4
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#define V3D_MAX_DRAW_BUFFERS 4
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#endif /* V3D_LIMITS_H */
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@@ -34,6 +34,7 @@
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#include "util/macros.h"
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#include "common/v3d_debug.h"
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#include "common/v3d_device_info.h"
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#include "common/v3d_limits.h"
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#include "compiler/nir/nir.h"
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#include "util/list.h"
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#include "util/u_math.h"
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@@ -41,11 +42,6 @@
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#include "qpu/qpu_instr.h"
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#include "pipe/p_state.h"
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#define V3D_MAX_TEXTURE_SAMPLERS 32
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#define V3D_MAX_SAMPLES 4
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#define V3D_MAX_FS_INPUTS 64
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#define V3D_MAX_VS_INPUTS 64
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struct nir_builder;
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struct v3d_fs_inputs {
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@@ -37,6 +37,7 @@
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#include "v3d_screen.h"
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#include "v3d_context.h"
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#include "v3d_resource.h"
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#include "broadcom/compiler/v3d_compiler.h"
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void
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v3d_flush(struct pipe_context *pctx)
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@@ -38,6 +38,7 @@
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#include "xf86drm.h"
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#include "v3d_drm.h"
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#include "v3d_screen.h"
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#include "broadcom/common/v3d_limits.h"
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struct v3d_job;
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struct v3d_bo;
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@@ -190,10 +191,10 @@ struct v3d_vertexbuf_stateobj {
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};
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struct v3d_vertex_stateobj {
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struct pipe_vertex_element pipe[V3D_MAX_ATTRIBUTES];
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struct pipe_vertex_element pipe[V3D_MAX_VS_INPUTS / 4];
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unsigned num_elements;
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uint8_t attrs[16 * V3D_MAX_ATTRIBUTES];
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uint8_t attrs[16 * (V3D_MAX_VS_INPUTS / 4)];
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struct pipe_resource *defaults;
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uint32_t defaults_offset;
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};
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@@ -262,7 +262,7 @@ v3d_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
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if (shader == PIPE_SHADER_FRAGMENT)
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return V3D_MAX_FS_INPUTS / 4;
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else
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return V3D_MAX_ATTRIBUTES;
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return V3D_MAX_VS_INPUTS / 4;
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case PIPE_SHADER_CAP_MAX_OUTPUTS:
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if (shader == PIPE_SHADER_FRAGMENT)
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return 4;
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@@ -35,12 +35,6 @@
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struct v3d_bo;
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#define V3D_MAX_MIP_LEVELS 12
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#define V3D_MAX_TEXTURE_SAMPLERS 32
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#define V3D_MAX_SAMPLES 4
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#define V3D_MAX_DRAW_BUFFERS 4
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#define V3D_MAX_ATTRIBUTES 16
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/* These are tunable parameters in the HW design, but all the V3D
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* implementations agree.
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*/
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@@ -317,7 +317,7 @@ v3d_emit_gl_shader_state(struct v3d_context *v3d,
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attr.maximum_index = 0xffffff;
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#endif
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}
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STATIC_ASSERT(sizeof(vtx->attrs) >= V3D_MAX_ATTRIBUTES * size);
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STATIC_ASSERT(sizeof(vtx->attrs) >= V3D_MAX_VS_INPUTS / 4 * size);
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}
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if (vtx->num_elements == 0) {
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@@ -35,6 +35,7 @@
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#include "v3d_context.h"
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#include "v3d_tiling.h"
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#include "broadcom/common/v3d_macros.h"
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#include "broadcom/compiler/v3d_compiler.h"
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#include "broadcom/cle/v3dx_pack.h"
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static void
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@@ -407,10 +408,10 @@ v3d_vertex_state_create(struct pipe_context *pctx, unsigned num_elements,
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*/
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uint32_t *attrs;
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u_upload_alloc(v3d->state_uploader, 0,
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V3D_MAX_ATTRIBUTES * 4 * sizeof(float), 16,
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V3D_MAX_VS_INPUTS * sizeof(float), 16,
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&so->defaults_offset, &so->defaults, (void **)&attrs);
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for (int i = 0; i < V3D_MAX_ATTRIBUTES; i++) {
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for (int i = 0; i < V3D_MAX_VS_INPUTS / 4; i++) {
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attrs[i * 4 + 0] = 0;
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attrs[i * 4 + 1] = 0;
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attrs[i * 4 + 2] = 0;
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