v3d: Avoid duplicating limits defines between gallium and v3d core.
We don't want to pull the compiler into every include in the gallium driver, so just make a new little header to store the limits.
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@@ -34,6 +34,7 @@
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#include "util/macros.h"
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#include "common/v3d_debug.h"
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#include "common/v3d_device_info.h"
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#include "common/v3d_limits.h"
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#include "compiler/nir/nir.h"
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#include "util/list.h"
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#include "util/u_math.h"
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@@ -41,11 +42,6 @@
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#include "qpu/qpu_instr.h"
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#include "pipe/p_state.h"
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#define V3D_MAX_TEXTURE_SAMPLERS 32
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#define V3D_MAX_SAMPLES 4
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#define V3D_MAX_FS_INPUTS 64
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#define V3D_MAX_VS_INPUTS 64
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struct nir_builder;
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struct v3d_fs_inputs {
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