i965: Add support for rendering to depthbuffer mipmap levels > 0.

Fixes
GL_ARB_depth_texture/fbo-clear-formats
GL_EXT_packed_depth_stencil/fbo-clear-formats
This commit is contained in:
Eric Anholt
2011-05-13 12:13:40 -07:00
parent a98dd64af7
commit 3e43adef95
4 changed files with 58 additions and 32 deletions

View File

@@ -247,6 +247,7 @@ static void emit_depthbuffer(struct brw_context *brw)
} else { } else {
struct intel_region *region = irb->region; struct intel_region *region = irb->region;
unsigned int format; unsigned int format;
uint32_t tile_x, tile_y, offset;
switch (region->cpp) { switch (region->cpp) {
case 2: case 2:
@@ -263,7 +264,8 @@ static void emit_depthbuffer(struct brw_context *brw)
return; return;
} }
assert(region->tiling != I915_TILING_X); offset = intel_region_tile_offsets(region, &tile_x, &tile_y);
assert(intel->gen < 6 || region->tiling == I915_TILING_Y); assert(intel->gen < 6 || region->tiling == I915_TILING_Y);
BEGIN_BATCH(len); BEGIN_BATCH(len);
@@ -275,14 +277,16 @@ static void emit_depthbuffer(struct brw_context *brw)
(BRW_SURFACE_2D << 29)); (BRW_SURFACE_2D << 29));
OUT_RELOC(region->buffer, OUT_RELOC(region->buffer,
I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
0); offset);
OUT_BATCH((BRW_SURFACE_MIPMAPLAYOUT_BELOW << 1) | OUT_BATCH((BRW_SURFACE_MIPMAPLAYOUT_BELOW << 1) |
((region->width - 1) << 6) | ((region->width - 1) << 6) |
((region->height - 1) << 19)); ((region->height - 1) << 19));
OUT_BATCH(0); OUT_BATCH(0);
if (intel->is_g4x || intel->gen >= 5) if (intel->is_g4x || intel->gen >= 5)
OUT_BATCH(0); OUT_BATCH(tile_x | (tile_y << 16));
else
assert(tile_x == 0 && tile_y == 0);
if (intel->gen >= 6) if (intel->gen >= 6)
OUT_BATCH(0); OUT_BATCH(0);

View File

@@ -450,6 +450,7 @@ brw_update_renderbuffer_surface(struct brw_context *brw,
struct intel_renderbuffer *irb = intel_renderbuffer(rb); struct intel_renderbuffer *irb = intel_renderbuffer(rb);
struct intel_region *region = irb->region; struct intel_region *region = irb->region;
struct brw_surface_state *surf; struct brw_surface_state *surf;
uint32_t tile_x, tile_y;
surf = brw_state_batch(brw, sizeof(*surf), 32, surf = brw_state_batch(brw, sizeof(*surf), 32,
&brw->wm.surf_offset[unit]); &brw->wm.surf_offset[unit]);
@@ -488,37 +489,19 @@ brw_update_renderbuffer_surface(struct brw_context *brw,
} }
surf->ss0.surface_type = BRW_SURFACE_2D; surf->ss0.surface_type = BRW_SURFACE_2D;
if (region->tiling == I915_TILING_NONE) { /* reloc */
surf->ss1.base_addr = (region->draw_x + surf->ss1.base_addr = intel_region_tile_offsets(region, &tile_x, &tile_y);
region->draw_y * region->pitch) * region->cpp;
} else {
uint32_t tile_base, tile_x, tile_y;
uint32_t pitch = region->pitch * region->cpp;
if (region->tiling == I915_TILING_X) {
tile_x = region->draw_x % (512 / region->cpp);
tile_y = region->draw_y % 8;
tile_base = ((region->draw_y / 8) * (8 * pitch));
tile_base += (region->draw_x - tile_x) / (512 / region->cpp) * 4096;
} else {
/* Y */
tile_x = region->draw_x % (128 / region->cpp);
tile_y = region->draw_y % 32;
tile_base = ((region->draw_y / 32) * (32 * pitch));
tile_base += (region->draw_x - tile_x) / (128 / region->cpp) * 4096;
}
assert(brw->has_surface_tile_offset || (tile_x == 0 && tile_y == 0));
assert(tile_x % 4 == 0);
assert(tile_y % 2 == 0);
/* Note that the low bits of these fields are missing, so
* there's the possibility of getting in trouble.
*/
surf->ss1.base_addr = tile_base;
surf->ss5.x_offset = tile_x / 4;
surf->ss5.y_offset = tile_y / 2;
}
surf->ss1.base_addr += region->buffer->offset; /* reloc */ surf->ss1.base_addr += region->buffer->offset; /* reloc */
assert(brw->has_surface_tile_offset || (tile_x == 0 && tile_y == 0));
/* Note that the low bits of these fields are missing, so
* there's the possibility of getting in trouble.
*/
assert(tile_x % 4 == 0);
assert(tile_y % 2 == 0);
surf->ss5.x_offset = tile_x / 4;
surf->ss5.y_offset = tile_y / 2;
surf->ss2.width = rb->Width - 1; surf->ss2.width = rb->Width - 1;
surf->ss2.height = rb->Height - 1; surf->ss2.height = rb->Height - 1;
brw_set_surface_tiling(surf, region->tiling); brw_set_surface_tiling(surf, region->tiling);

View File

@@ -524,3 +524,38 @@ intel_region_buffer(struct intel_context *intel,
return region->buffer; return region->buffer;
} }
/**
* Rendering to tiled buffers requires that the base address of the
* buffer be aligned to a page boundary. We generally render to
* textures by pointing the surface at the mipmap image level, which
* may not be aligned to a tile boundary.
*
* This function returns an appropriately-aligned base offset
* according to the tiling restrictions, plus any required x/y offset
* from there.
*/
uint32_t
intel_region_tile_offsets(struct intel_region *region,
uint32_t *tile_x,
uint32_t *tile_y)
{
uint32_t pitch = region->pitch * region->cpp;
if (region->tiling == I915_TILING_NONE) {
*tile_x = 0;
*tile_y = 0;
return region->draw_x * region->cpp + region->draw_y * pitch;
} else if (region->tiling == I915_TILING_X) {
*tile_x = region->draw_x % (512 / region->cpp);
*tile_y = region->draw_y % 8;
return ((region->draw_y / 8) * (8 * pitch) +
(region->draw_x - *tile_x) / (512 / region->cpp) * 4096);
} else {
assert(region->tiling == I915_TILING_Y);
*tile_x = region->draw_x % (128 / region->cpp);
*tile_y = region->draw_y % 32;
return ((region->draw_y / 32) * (32 * pitch) +
(region->draw_x - *tile_x) / (128 / region->cpp) * 4096);
}
}

View File

@@ -142,6 +142,10 @@ drm_intel_bo *intel_region_buffer(struct intel_context *intel,
struct intel_region *region, struct intel_region *region,
GLuint flag); GLuint flag);
uint32_t intel_region_tile_offsets(struct intel_region *region,
uint32_t *tile_x,
uint32_t *tile_y);
void _mesa_copy_rect(GLubyte * dst, void _mesa_copy_rect(GLubyte * dst,
GLuint cpp, GLuint cpp,
GLuint dst_pitch, GLuint dst_pitch,