glsl: fix struct offsets in the nir uniform linker

This change properly applies layouts to structs of uniforms in a
similar way to the GLSL IR linker.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4623>
This commit is contained in:
Timothy Arceri
2020-02-07 10:55:03 +11:00
committed by Marge Bot
parent c19ebca308
commit 3e2dbb6e70

View File

@@ -680,6 +680,52 @@ hash_free_uniform_name(struct hash_entry *entry)
free((void*)entry->key);
}
static void
enter_record(struct nir_link_uniforms_state *state,
struct gl_context *ctx,
const struct glsl_type *type,
bool row_major)
{
assert(glsl_type_is_struct(type));
if (!state->var_is_in_block)
return;
bool use_std430 = ctx->Const.UseSTD430AsDefaultPacking;
const enum glsl_interface_packing packing =
glsl_get_internal_ifc_packing(state->current_var->interface_type,
use_std430);
if (packing == GLSL_INTERFACE_PACKING_STD430)
state->offset = glsl_align(
state->offset, glsl_get_std430_base_alignment(type, row_major));
else
state->offset = glsl_align(
state->offset, glsl_get_std140_base_alignment(type, row_major));
}
static void
leave_record(struct nir_link_uniforms_state *state,
struct gl_context *ctx,
const struct glsl_type *type,
bool row_major)
{
assert(glsl_type_is_struct(type));
if (!state->var_is_in_block)
return;
bool use_std430 = ctx->Const.UseSTD430AsDefaultPacking;
const enum glsl_interface_packing packing =
glsl_get_internal_ifc_packing(state->current_var->interface_type,
use_std430);
if (packing == GLSL_INTERFACE_PACKING_STD430)
state->offset = glsl_align(
state->offset, glsl_get_std430_base_alignment(type, row_major));
else
state->offset = glsl_align(
state->offset, glsl_get_std140_base_alignment(type, row_major));
}
/**
* Creates the neccessary entries in UniformStorage for the uniform. Returns
* the number of locations used or -1 on failure.
@@ -693,7 +739,7 @@ nir_link_uniform(struct gl_context *ctx,
unsigned index_in_parent,
int location,
struct nir_link_uniforms_state *state,
char **name, size_t name_length)
char **name, size_t name_length, bool row_major)
{
struct gl_uniform_storage *uniform = NULL;
@@ -735,9 +781,13 @@ nir_link_uniform(struct gl_context *ctx,
if (glsl_type_is_unsized_array(type))
length = 1;
if (glsl_type_is_struct(type) && !prog->data->spirv)
enter_record(state, ctx, type, row_major);
for (unsigned i = 0; i < length; i++) {
const struct glsl_type *field_type;
size_t new_length = name_length;
bool field_row_major = row_major;
if (glsl_type_is_struct_or_ifc(type)) {
field_type = glsl_get_struct_field(type, i);
@@ -763,6 +813,21 @@ nir_link_uniform(struct gl_context *ctx,
ralloc_asprintf_rewrite_tail(name, &new_length, ".%s",
glsl_get_struct_elem_name(type, i));
}
/* The layout of structures at the top level of the block is set
* during parsing. For matrices contained in multiple levels of
* structures in the block, the inner structures have no layout.
* These cases must potentially inherit the layout from the outer
* levels.
*/
const enum glsl_matrix_layout matrix_layout =
glsl_get_struct_field_data(type, i)->matrix_layout;
if (matrix_layout == GLSL_MATRIX_LAYOUT_ROW_MAJOR) {
field_row_major = true;
} else if (matrix_layout == GLSL_MATRIX_LAYOUT_COLUMN_MAJOR) {
field_row_major = false;
}
} else {
field_type = glsl_get_array_element(type);
@@ -773,7 +838,9 @@ nir_link_uniform(struct gl_context *ctx,
int entries = nir_link_uniform(ctx, prog, stage_program, stage,
field_type, i, location,
state, name, new_length);
state, name, new_length,
field_row_major);
if (entries == -1)
return -1;
@@ -785,6 +852,9 @@ nir_link_uniform(struct gl_context *ctx,
state->current_type = state->current_type->next_sibling;
}
if (glsl_type_is_struct(type) && !prog->data->spirv)
leave_record(state, ctx, type, row_major);
state->current_type = old_type;
return location_count;
@@ -1289,11 +1359,14 @@ gl_nir_link_uniforms(struct gl_context *ctx,
else
location = -1;
bool row_major =
var->data.matrix_layout == GLSL_MATRIX_LAYOUT_ROW_MAJOR;
int res = nir_link_uniform(ctx, prog, sh->Program, shader_type, type,
0, location,
&state,
!prog->data->spirv ? &name : NULL,
!prog->data->spirv ? strlen(name) : 0);
!prog->data->spirv ? strlen(name) : 0,
row_major);
free_type_tree(type_tree);
ralloc_free(name);