additional work on GL_EXT_framebuffer_object

This commit is contained in:
Brian Paul
2005-02-07 05:08:24 +00:00
parent 1e42244e82
commit 3deaa01c2b
9 changed files with 615 additions and 263 deletions

View File

@@ -208,6 +208,12 @@
/*@}*/ /*@}*/
/** For GL_EXT_framebuffer_object */
/*@{*/
#define MAX_COLOR_ATTACHMENTS 4
/*@}*/
/** /**
* \name Mesa-specific parameters * \name Mesa-specific parameters

View File

@@ -1158,9 +1158,15 @@ _mesa_init_constants( GLcontext *ctx )
ctx->Const.MaxDrawBuffers = MAX_DRAW_BUFFERS; ctx->Const.MaxDrawBuffers = MAX_DRAW_BUFFERS;
/* GL_OES_read_format */
ctx->Const.ColorReadFormat = GL_RGBA; ctx->Const.ColorReadFormat = GL_RGBA;
ctx->Const.ColorReadType = GL_UNSIGNED_BYTE; ctx->Const.ColorReadType = GL_UNSIGNED_BYTE;
#if FEATURE_EXT_framebuffer_object
ctx->Const.MaxColorAttachments = MAX_COLOR_ATTACHMENTS;
ctx->Const.MaxRenderbufferSize = MAX_WIDTH;
#endif
/* sanity checks */ /* sanity checks */
ASSERT(ctx->Const.MaxTextureUnits == MAX2(ctx->Const.MaxTextureImageUnits, ctx->Const.MaxTextureCoordUnits)); ASSERT(ctx->Const.MaxTextureUnits == MAX2(ctx->Const.MaxTextureImageUnits, ctx->Const.MaxTextureCoordUnits));
} }

View File

@@ -90,6 +90,7 @@ static const struct {
{ ON, "GL_EXT_copy_texture", F(EXT_copy_texture) }, { ON, "GL_EXT_copy_texture", F(EXT_copy_texture) },
{ OFF, "GL_EXT_depth_bounds_test", F(EXT_depth_bounds_test) }, { OFF, "GL_EXT_depth_bounds_test", F(EXT_depth_bounds_test) },
{ ON, "GL_EXT_draw_range_elements", F(EXT_draw_range_elements) }, { ON, "GL_EXT_draw_range_elements", F(EXT_draw_range_elements) },
{ OFF, "GL_EXT_framebuffer_object", F(EXT_framebuffer_object) },
{ OFF, "GL_EXT_fog_coord", F(EXT_fog_coord) }, { OFF, "GL_EXT_fog_coord", F(EXT_fog_coord) },
{ OFF, "GL_EXT_histogram", F(EXT_histogram) }, { OFF, "GL_EXT_histogram", F(EXT_histogram) },
{ OFF, "GL_EXT_multi_draw_arrays", F(EXT_multi_draw_arrays) }, { OFF, "GL_EXT_multi_draw_arrays", F(EXT_multi_draw_arrays) },
@@ -222,6 +223,7 @@ _mesa_enable_sw_extensions(GLcontext *ctx)
ctx->Extensions.EXT_convolution = GL_TRUE; ctx->Extensions.EXT_convolution = GL_TRUE;
ctx->Extensions.EXT_depth_bounds_test = GL_TRUE; ctx->Extensions.EXT_depth_bounds_test = GL_TRUE;
ctx->Extensions.EXT_fog_coord = GL_TRUE; ctx->Extensions.EXT_fog_coord = GL_TRUE;
/*ctx->Extensions.EXT_framebuffer_object = GL_TRUE;*/
ctx->Extensions.EXT_histogram = GL_TRUE; ctx->Extensions.EXT_histogram = GL_TRUE;
ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE; ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;
ctx->Extensions.EXT_paletted_texture = GL_TRUE; ctx->Extensions.EXT_paletted_texture = GL_TRUE;

View File

@@ -28,80 +28,16 @@
#include "hash.h" #include "hash.h"
/* XXX these are temporary here! */ #define IS_CUBE_FACE(TARGET) \
#define GL_FRAMEBUFFER_EXT 0x8D40 ((TARGET) >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && \
#define GL_RENDERBUFFER_EXT 0x8D41 (TARGET) <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z)
#define GL_STENCIL_INDEX_EXT 0x8D45
#define GL_STENCIL_INDEX1_EXT 0x8D46
#define GL_STENCIL_INDEX4_EXT 0x8D47
#define GL_STENCIL_INDEX8_EXT 0x8D48
#define GL_STENCIL_INDEX16_EXT 0x8D49
#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
#define GL_STENCIL_ATTACHMENT_EXT 0x8D20
#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
#define GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT 0x8CD8
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
#define GL_FRAMEBUFFER_STATUS_ERROR_EXT 0x8CDE
#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
struct gl_render_buffer_object
{
GLint RefCount;
GLuint Name;
GLuint width, height;
};
struct gl_frame_buffer_object
{
GLint RefCount;
GLuint Name;
};
/** /**
* Helper routine for getting a gl_render_buffer_object. * Helper routine for getting a gl_render_buffer_object.
*/ */
static struct gl_render_buffer_object * static struct gl_render_buffer_object *
LookupRenderbuffer(GLcontext *ctx, GLuint id) lookup_renderbuffer(GLcontext *ctx, GLuint id)
{ {
struct gl_render_buffer_object *rb; struct gl_render_buffer_object *rb;
@@ -118,7 +54,7 @@ LookupRenderbuffer(GLcontext *ctx, GLuint id)
* Helper routine for getting a gl_frame_buffer_object. * Helper routine for getting a gl_frame_buffer_object.
*/ */
static struct gl_frame_buffer_object * static struct gl_frame_buffer_object *
LookupFramebuffer(GLcontext *ctx, GLuint id) lookup_framebuffer(GLcontext *ctx, GLuint id)
{ {
struct gl_frame_buffer_object *rb; struct gl_frame_buffer_object *rb;
@@ -136,12 +72,13 @@ LookupFramebuffer(GLcontext *ctx, GLuint id)
* XXX make this a device driver function. * XXX make this a device driver function.
*/ */
static struct gl_render_buffer_object * static struct gl_render_buffer_object *
NewRenderBuffer(GLcontext *ctx, GLuint name) new_renderbuffer(GLcontext *ctx, GLuint name)
{ {
struct gl_render_buffer_object *rb = CALLOC_STRUCT(gl_render_buffer_object); struct gl_render_buffer_object *rb = CALLOC_STRUCT(gl_render_buffer_object);
if (rb) { if (rb) {
rb->Name = name; rb->Name = name;
rb->RefCount = 1; rb->RefCount = 1;
/* other fields are zero */
} }
return rb; return rb;
} }
@@ -152,7 +89,7 @@ NewRenderBuffer(GLcontext *ctx, GLuint name)
* XXX make this a device driver function. * XXX make this a device driver function.
*/ */
static struct gl_frame_buffer_object * static struct gl_frame_buffer_object *
NewFrameBuffer(GLcontext *ctx, GLuint name) new_framebuffer(GLcontext *ctx, GLuint name)
{ {
struct gl_frame_buffer_object *fb = CALLOC_STRUCT(gl_frame_buffer_object); struct gl_frame_buffer_object *fb = CALLOC_STRUCT(gl_frame_buffer_object);
if (fb) { if (fb) {
@@ -163,6 +100,100 @@ NewFrameBuffer(GLcontext *ctx, GLuint name)
} }
static struct gl_render_buffer_attachment *
get_attachment(GLcontext *ctx, GLenum attachment)
{
GLuint i;
switch (attachment) {
case GL_COLOR_ATTACHMENT0_EXT:
case GL_COLOR_ATTACHMENT1_EXT:
case GL_COLOR_ATTACHMENT2_EXT:
case GL_COLOR_ATTACHMENT3_EXT:
case GL_COLOR_ATTACHMENT4_EXT:
case GL_COLOR_ATTACHMENT5_EXT:
case GL_COLOR_ATTACHMENT6_EXT:
case GL_COLOR_ATTACHMENT7_EXT:
case GL_COLOR_ATTACHMENT8_EXT:
case GL_COLOR_ATTACHMENT9_EXT:
case GL_COLOR_ATTACHMENT10_EXT:
case GL_COLOR_ATTACHMENT11_EXT:
case GL_COLOR_ATTACHMENT12_EXT:
case GL_COLOR_ATTACHMENT13_EXT:
case GL_COLOR_ATTACHMENT14_EXT:
case GL_COLOR_ATTACHMENT15_EXT:
i = attachment - GL_COLOR_ATTACHMENT0_EXT;
if (i >= ctx->Const.MaxColorAttachments) {
return NULL;
}
return &ctx->CurrentFramebuffer->ColorAttachment[i];
case GL_DEPTH_ATTACHMENT_EXT:
return &ctx->CurrentFramebuffer->DepthAttachment;
case GL_STENCIL_ATTACHMENT_EXT:
return &ctx->CurrentFramebuffer->StencilAttachment;
default:
return NULL;
}
}
static void
remove_attachment(GLcontext *ctx, struct gl_render_buffer_attachment *att)
{
if (att->Type == GL_TEXTURE) {
ASSERT(att->Texture);
ASSERT(!att->Renderbuffer);
att->Texture->RefCount--;
if (att->Texture->RefCount == 0) {
ctx->Driver.DeleteTexture(ctx, att->Texture);
}
att->Texture = NULL;
}
else if (att->Type == GL_RENDERBUFFER_EXT) {
ASSERT(att->Renderbuffer);
ASSERT(!att->Texture);
att->Renderbuffer->RefCount--;
if (att->Renderbuffer->RefCount == 0) {
_mesa_free(att->Renderbuffer); /* XXX driver free */
}
att->Renderbuffer = NULL;
}
att->Type = GL_NONE;
}
static void
set_texture_attachment(GLcontext *ctx,
struct gl_render_buffer_attachment *att,
struct gl_texture_object *texObj,
GLenum texTarget, GLuint level, GLuint zoffset)
{
remove_attachment(ctx, att);
att->Type = GL_TEXTURE;
att->Texture = texObj;
att->TextureLevel = level;
if (IS_CUBE_FACE(texTarget)) {
att->CubeMapFace = texTarget - GL_TEXTURE_CUBE_MAP_POSITIVE_X;
}
else {
att->CubeMapFace = 0;
}
att->Zoffset = zoffset;
texObj->RefCount++;
}
static void
set_renderbuffer_attachment(GLcontext *ctx,
struct gl_render_buffer_attachment *att,
struct gl_render_buffer_object *rb)
{
remove_attachment(ctx, att);
att->Type = GL_RENDERBUFFER_EXT;
att->Renderbuffer = rb;
rb->RefCount++;
}
GLboolean GLboolean
_mesa_IsRenderbufferEXT(GLuint renderbuffer) _mesa_IsRenderbufferEXT(GLuint renderbuffer)
@@ -172,7 +203,7 @@ _mesa_IsRenderbufferEXT(GLuint renderbuffer)
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
rb = LookupRenderbuffer(ctx, renderbuffer); rb = lookup_renderbuffer(ctx, renderbuffer);
return rb ? GL_TRUE : GL_FALSE; return rb ? GL_TRUE : GL_FALSE;
} }
@@ -180,28 +211,39 @@ _mesa_IsRenderbufferEXT(GLuint renderbuffer)
void void
_mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer) _mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer)
{ {
struct gl_render_buffer_object *rb; struct gl_render_buffer_object *newRb, *oldRb;
GET_CURRENT_CONTEXT(ctx); GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx);
switch (target) { if (target != GL_RENDERBUFFER_EXT) {
case GL_RENDERBUFFER_EXT: _mesa_error(ctx, GL_INVALID_ENUM,
break; "glBindRenderbufferEXT(target)");
case GL_FRAMEBUFFER_EXT:
break;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glBindRenderbufferEXT(target)");
return; return;
} }
rb = LookupRenderbuffer(ctx, renderbuffer); if (renderbuffer) {
if (!rb) { newRb = lookup_renderbuffer(ctx, renderbuffer);
_mesa_error(ctx, GL_INVALID_VALUE, "glIsRenderbufferEXT(renderbuffer)"); if (!newRb) {
return; /* create new renderbuffer object */
newRb = new_renderbuffer(ctx, renderbuffer);
if (!newRb) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindRenderbufferEXT");
return;
}
}
newRb->RefCount++;
} }
oldRb = ctx->CurrentRenderbuffer;
if (oldRb) {
oldRb->RefCount--;
if (oldRb->RefCount == 0) {
_mesa_free(oldRb); /* XXX device driver function */
}
}
ctx->CurrentRenderbuffer = newRb;
} }
@@ -214,19 +256,21 @@ _mesa_DeleteRenderbuffersEXT(GLsizei n, const GLuint *renderbuffers)
ASSERT_OUTSIDE_BEGIN_END(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx);
for (i = 0; i < n; i++) { for (i = 0; i < n; i++) {
struct gl_render_buffer_object *rb; if (renderbuffers[i]) {
rb = LookupRenderbuffer(ctx, renderbuffers[i]); struct gl_render_buffer_object *rb;
if (rb) { rb = lookup_renderbuffer(ctx, renderbuffers[i]);
/* remove from hash table immediately, to free the ID */ if (rb) {
_mesa_HashRemove(ctx->Shared->RenderBuffers, renderbuffers[i]); /* remove from hash table immediately, to free the ID */
_mesa_HashRemove(ctx->Shared->RenderBuffers, renderbuffers[i]);
/* But the object will not be freed until it's no longer bound in /* But the object will not be freed until it's no longer bound in
* any context. * any context.
*/ */
rb->RefCount--; rb->RefCount--;
if (rb->RefCount == 0) { if (rb->RefCount == 0) {
_mesa_free(rb); /* XXX call device driver function */ _mesa_free(rb); /* XXX call device driver function */
} }
}
} }
} }
} }
@@ -254,7 +298,7 @@ _mesa_GenRenderbuffersEXT(GLsizei n, GLuint *renderbuffers)
for (i = 0; i < n; i++) { for (i = 0; i < n; i++) {
struct gl_render_buffer_object *rb; struct gl_render_buffer_object *rb;
GLuint name = first + i; GLuint name = first + i;
rb = NewRenderBuffer(ctx, name); rb = new_renderbuffer(ctx, name);
if (!rb) { if (!rb) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenRenderbuffersEXT"); _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenRenderbuffersEXT");
return; return;
@@ -270,7 +314,6 @@ _mesa_GenRenderbuffersEXT(GLsizei n, GLuint *renderbuffers)
} }
void void
_mesa_RenderbufferStorageEXT(GLenum target, GLenum internalFormat, _mesa_RenderbufferStorageEXT(GLenum target, GLenum internalFormat,
GLsizei width, GLsizei height) GLsizei width, GLsizei height)
@@ -300,7 +343,6 @@ _mesa_RenderbufferStorageEXT(GLenum target, GLenum internalFormat,
return; return;
} }
if (width > 0 /*value of MAX_RENDERBUFFER_SIZE_EXT*/) { if (width > 0 /*value of MAX_RENDERBUFFER_SIZE_EXT*/) {
_mesa_error(ctx, GL_INVALID_VALUE, "glRenderbufferStorageEXT(width)"); _mesa_error(ctx, GL_INVALID_VALUE, "glRenderbufferStorageEXT(width)");
return; return;
@@ -311,12 +353,9 @@ _mesa_RenderbufferStorageEXT(GLenum target, GLenum internalFormat,
return; return;
} }
} }
void void
_mesa_GetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params) _mesa_GetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params)
{ {
@@ -354,7 +393,6 @@ _mesa_GetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params)
} }
GLboolean GLboolean
_mesa_IsFramebufferEXT(GLuint framebuffer) _mesa_IsFramebufferEXT(GLuint framebuffer)
{ {
@@ -363,7 +401,7 @@ _mesa_IsFramebufferEXT(GLuint framebuffer)
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
fb = LookupFramebuffer(ctx, framebuffer); fb = lookup_framebuffer(ctx, framebuffer);
return fb ? GL_TRUE : GL_FALSE; return fb ? GL_TRUE : GL_FALSE;
} }
@@ -371,20 +409,39 @@ _mesa_IsFramebufferEXT(GLuint framebuffer)
void void
_mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer) _mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer)
{ {
struct gl_frame_buffer_object *newFb, *oldFb;
GET_CURRENT_CONTEXT(ctx); GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx);
switch (target) { if (target != GL_FRAMEBUFFER_EXT) {
case GL_FRAMEBUFFER_EXT: _mesa_error(ctx, GL_INVALID_ENUM,
break;
default:
_mesa_error(ctx, GL_INVALID_ENUM,
"glBindFramebufferEXT(target)"); "glBindFramebufferEXT(target)");
return; return;
} }
if (framebuffer) {
newFb = lookup_framebuffer(ctx, framebuffer);
if (!newFb) {
/* create new framebuffer object */
newFb = new_framebuffer(ctx, framebuffer);
if (!newFb) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindFramebufferEXT");
return;
}
}
newFb->RefCount++;
}
oldFb = ctx->CurrentFramebuffer;
if (oldFb) {
oldFb->RefCount--;
if (oldFb->RefCount == 0) {
_mesa_free(oldFb); /* XXX device driver function */
}
}
ctx->CurrentFramebuffer = newFb;
} }
@@ -397,19 +454,21 @@ _mesa_DeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers)
ASSERT_OUTSIDE_BEGIN_END(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx);
for (i = 0; i < n; i++) { for (i = 0; i < n; i++) {
struct gl_frame_buffer_object *fb; if (framebuffers[i]) {
fb = LookupFramebuffer(ctx, framebuffers[i]); struct gl_frame_buffer_object *fb;
if (fb) { fb = lookup_framebuffer(ctx, framebuffers[i]);
/* remove from hash table immediately, to free the ID */ if (fb) {
_mesa_HashRemove(ctx->Shared->FrameBuffers, framebuffers[i]); /* remove from hash table immediately, to free the ID */
_mesa_HashRemove(ctx->Shared->FrameBuffers, framebuffers[i]);
/* But the object will not be freed until it's no longer bound in /* But the object will not be freed until it's no longer bound in
* any context. * any context.
*/ */
fb->RefCount--; fb->RefCount--;
if (fb->RefCount == 0) { if (fb->RefCount == 0) {
_mesa_free(fb); /* XXX call device driver function */ _mesa_free(fb); /* XXX call device driver function */
} }
}
} }
} }
} }
@@ -437,7 +496,7 @@ _mesa_GenFramebuffersEXT(GLsizei n, GLuint *framebuffers)
for (i = 0; i < n; i++) { for (i = 0; i < n; i++) {
struct gl_frame_buffer_object *fb; struct gl_frame_buffer_object *fb;
GLuint name = first + i; GLuint name = first + i;
fb = NewFrameBuffer(ctx, name); fb = new_framebuffer(ctx, name);
if (!fb) { if (!fb) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenFramebuffersEXT"); _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenFramebuffersEXT");
return; return;
@@ -492,52 +551,51 @@ _mesa_CheckFramebufferStatusEXT(GLenum target)
* \return GL_TRUE if any error, GL_FALSE otherwise * \return GL_TRUE if any error, GL_FALSE otherwise
*/ */
static GLboolean static GLboolean
error_check_framebuffer_texture(GLcontext *ctx, error_check_framebuffer_texture(GLcontext *ctx, GLuint dims,
GLuint dims, GLenum target, GLenum attachment, GLenum target, GLenum attachment,
GLint level) GLenum textarget, GLuint texture, GLint level)
{ {
ASSERT(dims >= 1 && dims <= 3);
if (target != GL_FRAMEBUFFER_EXT) { if (target != GL_FRAMEBUFFER_EXT) {
_mesa_error(ctx, GL_INVALID_ENUM, _mesa_error(ctx, GL_INVALID_ENUM,
"glFramebufferTexture%dDEXT(target)", dims); "glFramebufferTexture%dDEXT(target)", dims);
return GL_TRUE; return GL_TRUE;
} }
switch (attachment) { if (ctx->CurrentFramebuffer == NULL) {
case GL_COLOR_ATTACHMENT0_EXT: _mesa_error(ctx, GL_INVALID_OPERATION,
case GL_COLOR_ATTACHMENT1_EXT: "glFramebufferTexture%dDEXT", dims);
case GL_COLOR_ATTACHMENT2_EXT:
case GL_COLOR_ATTACHMENT3_EXT:
case GL_COLOR_ATTACHMENT4_EXT:
case GL_COLOR_ATTACHMENT5_EXT:
case GL_COLOR_ATTACHMENT6_EXT:
case GL_COLOR_ATTACHMENT7_EXT:
case GL_COLOR_ATTACHMENT8_EXT:
case GL_COLOR_ATTACHMENT9_EXT:
case GL_COLOR_ATTACHMENT10_EXT:
case GL_COLOR_ATTACHMENT11_EXT:
case GL_COLOR_ATTACHMENT12_EXT:
case GL_COLOR_ATTACHMENT13_EXT:
case GL_COLOR_ATTACHMENT14_EXT:
case GL_COLOR_ATTACHMENT15_EXT:
case GL_DEPTH_ATTACHMENT_EXT:
case GL_STENCIL_ATTACHMENT_EXT:
break;
default:
_mesa_error(ctx, GL_INVALID_ENUM,
"glFramebufferTexture%dDEXT(level)", dims);
return GL_TRUE; return GL_TRUE;
} }
if (level < 0 /* || level too large */) { /* only check textarget, level if texture ID is non-zero*/
_mesa_error(ctx, GL_INVALID_VALUE, if (texture) {
"glFramebufferTexture%dDEXT(level)", dims); if ((dims == 1 && textarget != GL_TEXTURE_1D) ||
return GL_TRUE; (dims == 3 && textarget != GL_TEXTURE_3D) ||
} (dims == 2 && textarget != GL_TEXTURE_2D &&
textarget != GL_TEXTURE_RECTANGLE_ARB &&
!IS_CUBE_FACE(textarget))) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glFramebufferTexture%dDEXT(textarget)", dims);
return GL_TRUE;
}
if (target == GL_TEXTURE_RECTANGLE_ARB && level != 0) { if ((level < 0)
_mesa_error(ctx, GL_INVALID_VALUE, || (textarget == GL_TEXTURE_1D
"glFramebufferTexture%dDEXT(level)", dims); && level >= ctx->Const.MaxTextureLevels)
return GL_TRUE; || (textarget == GL_TEXTURE_2D
&& level >= ctx->Const.MaxTextureLevels)
|| (textarget == GL_TEXTURE_3D
&& level >= ctx->Const.Max3DTextureLevels)
|| (textarget == GL_TEXTURE_RECTANGLE_ARB
&& level != 0)
|| (IS_CUBE_FACE(textarget)
&& level >= ctx->Const.MaxCubeTextureLevels)) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glFramebufferTexture%dDEXT(level)", dims);
return GL_TRUE;
}
} }
return GL_FALSE; return GL_FALSE;
@@ -548,13 +606,44 @@ void
_mesa_FramebufferTexture1DEXT(GLenum target, GLenum attachment, _mesa_FramebufferTexture1DEXT(GLenum target, GLenum attachment,
GLenum textarget, GLuint texture, GLint level) GLenum textarget, GLuint texture, GLint level)
{ {
struct gl_render_buffer_attachment *att;
GET_CURRENT_CONTEXT(ctx); GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx);
if (error_check_framebuffer_texture(ctx, 1, target, attachment, level)) if (error_check_framebuffer_texture(ctx, 1, target, attachment,
textarget, texture, level))
return; return;
ASSERT(textarget == GL_TEXTURE_1D);
att = get_attachment(ctx, attachment);
if (att == NULL) {
_mesa_error(ctx, GL_INVALID_ENUM,
"glFramebufferTexture1DEXT(attachment)");
return;
}
if (texture) {
struct gl_texture_object *texObj = (struct gl_texture_object *)
_mesa_HashLookup(ctx->Shared->TexObjects, texture);
if (!texObj) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glFramebufferTexture1DEXT(texture)");
return;
}
if (texObj->Target != textarget) {
_mesa_error(ctx, GL_INVALID_OPERATION, /* XXX correct error? */
"glFramebufferTexture1DEXT(texture target)");
return;
}
set_texture_attachment(ctx, att, texObj, textarget, level, 0);
}
else {
remove_attachment(ctx, att);
}
/* XXX call a driver function to signal new attachment? */
} }
@@ -562,12 +651,49 @@ void
_mesa_FramebufferTexture2DEXT(GLenum target, GLenum attachment, _mesa_FramebufferTexture2DEXT(GLenum target, GLenum attachment,
GLenum textarget, GLuint texture, GLint level) GLenum textarget, GLuint texture, GLint level)
{ {
struct gl_render_buffer_attachment *att;
GET_CURRENT_CONTEXT(ctx); GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx);
if (error_check_framebuffer_texture(ctx, 1, target, attachment, level)) if (error_check_framebuffer_texture(ctx, 2, target, attachment,
textarget, texture, level))
return; return;
ASSERT(textarget == GL_TEXTURE_2D ||
textarget == GL_TEXTURE_RECTANGLE_ARB ||
IS_CUBE_FACE(textarget));
att = get_attachment(ctx, attachment);
if (att == NULL) {
_mesa_error(ctx, GL_INVALID_ENUM,
"glFramebufferTexture2DEXT(attachment)");
return;
}
if (texture) {
struct gl_texture_object *texObj = (struct gl_texture_object *)
_mesa_HashLookup(ctx->Shared->TexObjects, texture);
if (!texObj) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glFramebufferTexture2DEXT(texture)");
return;
}
if ((texObj->Target == GL_TEXTURE_2D && textarget != GL_TEXTURE_2D) ||
(texObj->Target == GL_TEXTURE_RECTANGLE_ARB
&& textarget != GL_TEXTURE_RECTANGLE_ARB) ||
(texObj->Target == GL_TEXTURE_CUBE_MAP
&& !IS_CUBE_FACE(textarget))) {
_mesa_error(ctx, GL_INVALID_OPERATION, /* XXX correct error? */
"glFramebufferTexture2DEXT(texture target)");
return;
}
set_texture_attachment(ctx, att, texObj, textarget, level, 0);
}
else {
remove_attachment(ctx, att);
}
} }
@@ -576,14 +702,47 @@ _mesa_FramebufferTexture3DEXT(GLenum target, GLenum attachment,
GLenum textarget, GLuint texture, GLenum textarget, GLuint texture,
GLint level, GLint zoffset) GLint level, GLint zoffset)
{ {
struct gl_render_buffer_attachment *att;
GET_CURRENT_CONTEXT(ctx); GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx);
if (error_check_framebuffer_texture(ctx, 1, target, attachment, level)) if (error_check_framebuffer_texture(ctx, 3, target, attachment,
textarget, texture, level))
return; return;
/* check that zoffset isn't too large */ ASSERT(textarget == GL_TEXTURE_3D);
att = get_attachment(ctx, attachment);
if (att == NULL) {
_mesa_error(ctx, GL_INVALID_ENUM,
"glFramebufferTexture1DEXT(attachment)");
return;
}
if (texture) {
struct gl_texture_object *texObj = (struct gl_texture_object *)
_mesa_HashLookup(ctx->Shared->TexObjects, texture);
if (!texObj) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glFramebufferTexture3DEXT(texture)");
return;
}
if (texObj->Target != textarget) {
_mesa_error(ctx, GL_INVALID_OPERATION, /* XXX correct error? */
"glFramebufferTexture3DEXT(texture target)");
return;
}
if (zoffset >= texObj->Image[0][level]->Depth) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glFramebufferTexture3DEXT(zoffset)");
return;
}
set_texture_attachment(ctx, att, texObj, textarget, level, zoffset);
}
else {
remove_attachment(ctx, att);
}
} }
@@ -593,6 +752,8 @@ _mesa_FramebufferRenderbufferEXT(GLenum target, GLenum attachment,
GLenum renderbufferTarget, GLenum renderbufferTarget,
GLuint renderbuffer) GLuint renderbuffer)
{ {
struct gl_render_buffer_object *rb;
struct gl_render_buffer_attachment *att;
GET_CURRENT_CONTEXT(ctx); GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx);
@@ -603,39 +764,38 @@ _mesa_FramebufferRenderbufferEXT(GLenum target, GLenum attachment,
return; return;
} }
switch (attachment) { if (renderbufferTarget != GL_RENDERBUFFER_EXT) {
case GL_COLOR_ATTACHMENT0_EXT: _mesa_error(ctx, GL_INVALID_ENUM,
case GL_COLOR_ATTACHMENT1_EXT: "glFramebufferRenderbufferEXT(renderbufferTarget)");
case GL_COLOR_ATTACHMENT2_EXT: return;
case GL_COLOR_ATTACHMENT3_EXT: }
case GL_COLOR_ATTACHMENT4_EXT:
case GL_COLOR_ATTACHMENT5_EXT: if (ctx->CurrentFramebuffer == NULL) {
case GL_COLOR_ATTACHMENT6_EXT: _mesa_error(ctx, GL_INVALID_OPERATION, "glFramebufferRenderbufferEXT");
case GL_COLOR_ATTACHMENT7_EXT: return;
case GL_COLOR_ATTACHMENT8_EXT: }
case GL_COLOR_ATTACHMENT9_EXT:
case GL_COLOR_ATTACHMENT10_EXT: if (renderbuffer) {
case GL_COLOR_ATTACHMENT11_EXT: rb = lookup_renderbuffer(ctx, renderbuffer);
case GL_COLOR_ATTACHMENT12_EXT: if (!rb) {
case GL_COLOR_ATTACHMENT13_EXT: _mesa_error(ctx, GL_INVALID_VALUE,
case GL_COLOR_ATTACHMENT14_EXT: "glFramebufferRenderbufferEXT(renderbuffer)");
case GL_COLOR_ATTACHMENT15_EXT: return;
case GL_DEPTH_ATTACHMENT_EXT: }
case GL_STENCIL_ATTACHMENT_EXT: }
break; else {
default: rb = NULL; /* default renderbuffer */
}
att = get_attachment(ctx, attachment);
if (att == NULL) {
_mesa_error(ctx, GL_INVALID_ENUM, _mesa_error(ctx, GL_INVALID_ENUM,
"glFramebufferRenderbufferEXT(attachment)"); "glFramebufferRenderbufferEXT(attachment)");
return; return;
} }
if (renderbufferTarget != GL_RENDERBUFFER_EXT) { remove_attachment(ctx, att);
_mesa_error(ctx, GL_INVALID_ENUM, set_renderbuffer_attachment(ctx, att, rb);
"glFramebufferRenderbufferEXT(renderbufferTarget)");
return;
}
} }
@@ -644,6 +804,7 @@ void
_mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment,
GLenum pname, GLint *params) GLenum pname, GLint *params)
{ {
const struct gl_render_buffer_attachment *att;
GET_CURRENT_CONTEXT(ctx); GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx);
@@ -654,27 +815,14 @@ _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment,
return; return;
} }
switch (attachment) { if (ctx->CurrentFramebuffer == NULL) {
case GL_COLOR_ATTACHMENT0_EXT: _mesa_error(ctx, GL_INVALID_OPERATION,
case GL_COLOR_ATTACHMENT1_EXT: "glGetFramebufferAttachmentParameterivEXT");
case GL_COLOR_ATTACHMENT2_EXT: return;
case GL_COLOR_ATTACHMENT3_EXT: }
case GL_COLOR_ATTACHMENT4_EXT:
case GL_COLOR_ATTACHMENT5_EXT: att = get_attachment(ctx, attachment);
case GL_COLOR_ATTACHMENT6_EXT: if (att == NULL) {
case GL_COLOR_ATTACHMENT7_EXT:
case GL_COLOR_ATTACHMENT8_EXT:
case GL_COLOR_ATTACHMENT9_EXT:
case GL_COLOR_ATTACHMENT10_EXT:
case GL_COLOR_ATTACHMENT11_EXT:
case GL_COLOR_ATTACHMENT12_EXT:
case GL_COLOR_ATTACHMENT13_EXT:
case GL_COLOR_ATTACHMENT14_EXT:
case GL_COLOR_ATTACHMENT15_EXT:
case GL_DEPTH_ATTACHMENT_EXT:
case GL_STENCIL_ATTACHMENT_EXT:
break;
default:
_mesa_error(ctx, GL_INVALID_ENUM, _mesa_error(ctx, GL_INVALID_ENUM,
"glGetFramebufferAttachmentParameterivEXT(attachment)"); "glGetFramebufferAttachmentParameterivEXT(attachment)");
return; return;
@@ -682,18 +830,52 @@ _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment,
switch (pname) { switch (pname) {
case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT: case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT:
*params = att->Type;
return;
case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT: case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT:
if (att->Type == GL_RENDERBUFFER_EXT) {
*params = att->Renderbuffer->Name;
}
else if (att->Type == GL_TEXTURE) {
*params = att->Texture->Name;
}
else {
_mesa_error(ctx, GL_INVALID_ENUM,
"glGetFramebufferAttachmentParameterivEXT(pname)");
}
return;
case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT: case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT:
if (att->Type == GL_TEXTURE) {
*params = att->TextureLevel;
}
else {
_mesa_error(ctx, GL_INVALID_ENUM,
"glGetFramebufferAttachmentParameterivEXT(pname)");
}
return;
case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT: case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT:
if (att->Type == GL_TEXTURE) {
*params = GL_TEXTURE_CUBE_MAP_POSITIVE_X + att->CubeMapFace;
}
else {
_mesa_error(ctx, GL_INVALID_ENUM,
"glGetFramebufferAttachmentParameterivEXT(pname)");
}
return;
case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT: case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT:
break; if (att->Type == GL_TEXTURE) {
*params = att->Zoffset;
}
else {
_mesa_error(ctx, GL_INVALID_ENUM,
"glGetFramebufferAttachmentParameterivEXT(pname)");
}
return;
default: default:
_mesa_error(ctx, GL_INVALID_ENUM, _mesa_error(ctx, GL_INVALID_ENUM,
"glGetFramebufferAttachmentParameterivEXT(pname)"); "glGetFramebufferAttachmentParameterivEXT(pname)");
return; return;
} }
*params = 0;
} }

View File

@@ -27,6 +27,38 @@
#define FBOBJECT_H #define FBOBJECT_H
struct gl_render_buffer_object
{
GLint RefCount;
GLuint Name;
GLuint Width, Height;
};
struct gl_render_buffer_attachment
{
GLenum Type; /* GL_NONE or GL_TEXTURE or GL_RENDERBUFFER_EXT */
/* IF Type == GL_RENDERBUFFER_EXT: */
struct gl_render_buffer_object *Renderbuffer;
/* IF Type == GL_TEXTURE: */
struct gl_texture_object *Texture;
GLuint TextureLevel;
GLuint CubeMapFace; /* 0 .. 5, for Cube map textures */
GLuint Zoffset; /* for 3D textures */
};
struct gl_frame_buffer_object
{
GLint RefCount;
GLuint Name;
struct gl_render_buffer_attachment ColorAttachment[MAX_COLOR_ATTACHMENTS];
struct gl_render_buffer_attachment DepthAttachment;
struct gl_render_buffer_attachment StencilAttachment;
};
extern GLboolean extern GLboolean
_mesa_IsRenderbufferEXT(GLuint renderbuffer); _mesa_IsRenderbufferEXT(GLuint renderbuffer);

View File

@@ -7,6 +7,7 @@
#include "context.h" #include "context.h"
#include "enable.h" #include "enable.h"
#include "extensions.h" #include "extensions.h"
#include "fbobject.h"
#include "get.h" #include "get.h"
#include "macros.h" #include "macros.h"
#include "mtypes.h" #include "mtypes.h"
@@ -1873,6 +1874,22 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
case GL_STENCIL_BACK_PASS_DEPTH_PASS: case GL_STENCIL_BACK_PASS_DEPTH_PASS:
params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.ZPassFunc[1]); params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.ZPassFunc[1]);
break; break;
case GL_FRAMEBUFFER_BINDING_EXT:
CHECK_EXTENSION_B(EXT_framebuffer_object, pname);
params[0] = INT_TO_BOOLEAN(ctx->CurrentFramebuffer ? ctx->CurrentFramebuffer->Name : 0);
break;
case GL_RENDERBUFFER_BINDING_EXT:
CHECK_EXTENSION_B(EXT_framebuffer_object, pname);
params[0] = INT_TO_BOOLEAN(ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0);
break;
case GL_MAX_COLOR_ATTACHMENTS_EXT:
CHECK_EXTENSION_B(EXT_framebuffer_object, pname);
params[0] = INT_TO_BOOLEAN(ctx->Const.MaxColorAttachments);
break;
case GL_MAX_RENDERBUFFER_SIZE_EXT:
CHECK_EXTENSION_B(EXT_framebuffer_object, pname);
params[0] = INT_TO_BOOLEAN(ctx->Const.MaxRenderbufferSize);
break;
default: default:
_mesa_error(ctx, GL_INVALID_ENUM, "glGetBooleanv(pname=0x%x)", pname); _mesa_error(ctx, GL_INVALID_ENUM, "glGetBooleanv(pname=0x%x)", pname);
} }
@@ -3676,6 +3693,22 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
case GL_STENCIL_BACK_PASS_DEPTH_PASS: case GL_STENCIL_BACK_PASS_DEPTH_PASS:
params[0] = ENUM_TO_FLOAT(ctx->Stencil.ZPassFunc[1]); params[0] = ENUM_TO_FLOAT(ctx->Stencil.ZPassFunc[1]);
break; break;
case GL_FRAMEBUFFER_BINDING_EXT:
CHECK_EXTENSION_F(EXT_framebuffer_object, pname);
params[0] = (GLfloat)(ctx->CurrentFramebuffer ? ctx->CurrentFramebuffer->Name : 0);
break;
case GL_RENDERBUFFER_BINDING_EXT:
CHECK_EXTENSION_F(EXT_framebuffer_object, pname);
params[0] = (GLfloat)(ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0);
break;
case GL_MAX_COLOR_ATTACHMENTS_EXT:
CHECK_EXTENSION_F(EXT_framebuffer_object, pname);
params[0] = (GLfloat)(ctx->Const.MaxColorAttachments);
break;
case GL_MAX_RENDERBUFFER_SIZE_EXT:
CHECK_EXTENSION_F(EXT_framebuffer_object, pname);
params[0] = (GLfloat)(ctx->Const.MaxRenderbufferSize);
break;
default: default:
_mesa_error(ctx, GL_INVALID_ENUM, "glGetFloatv(pname=0x%x)", pname); _mesa_error(ctx, GL_INVALID_ENUM, "glGetFloatv(pname=0x%x)", pname);
} }
@@ -5479,6 +5512,22 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
case GL_STENCIL_BACK_PASS_DEPTH_PASS: case GL_STENCIL_BACK_PASS_DEPTH_PASS:
params[0] = ENUM_TO_INT(ctx->Stencil.ZPassFunc[1]); params[0] = ENUM_TO_INT(ctx->Stencil.ZPassFunc[1]);
break; break;
case GL_FRAMEBUFFER_BINDING_EXT:
CHECK_EXTENSION_I(EXT_framebuffer_object, pname);
params[0] = ctx->CurrentFramebuffer ? ctx->CurrentFramebuffer->Name : 0;
break;
case GL_RENDERBUFFER_BINDING_EXT:
CHECK_EXTENSION_I(EXT_framebuffer_object, pname);
params[0] = ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0;
break;
case GL_MAX_COLOR_ATTACHMENTS_EXT:
CHECK_EXTENSION_I(EXT_framebuffer_object, pname);
params[0] = ctx->Const.MaxColorAttachments;
break;
case GL_MAX_RENDERBUFFER_SIZE_EXT:
CHECK_EXTENSION_I(EXT_framebuffer_object, pname);
params[0] = ctx->Const.MaxRenderbufferSize;
break;
default: default:
_mesa_error(ctx, GL_INVALID_ENUM, "glGetIntegerv(pname=0x%x)", pname); _mesa_error(ctx, GL_INVALID_ENUM, "glGetIntegerv(pname=0x%x)", pname);
} }

View File

@@ -951,6 +951,19 @@ StateVars = [
( "GL_STENCIL_BACK_PASS_DEPTH_FAIL", GLenum, ["ctx->Stencil.ZFailFunc[1]"], "", None ), ( "GL_STENCIL_BACK_PASS_DEPTH_FAIL", GLenum, ["ctx->Stencil.ZFailFunc[1]"], "", None ),
( "GL_STENCIL_BACK_PASS_DEPTH_PASS", GLenum, ["ctx->Stencil.ZPassFunc[1]"], "", None ), ( "GL_STENCIL_BACK_PASS_DEPTH_PASS", GLenum, ["ctx->Stencil.ZPassFunc[1]"], "", None ),
# GL_EXT_framebuffer_object
( "GL_FRAMEBUFFER_BINDING_EXT", GLint,
["ctx->CurrentFramebuffer ? ctx->CurrentFramebuffer->Name : 0"], "",
"EXT_framebuffer_object" ),
( "GL_RENDERBUFFER_BINDING_EXT", GLint,
["ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0"], "",
"EXT_framebuffer_object" ),
( "GL_MAX_COLOR_ATTACHMENTS_EXT", GLint,
["ctx->Const.MaxColorAttachments"], "",
"EXT_framebuffer_object" ),
( "GL_MAX_RENDERBUFFER_SIZE_EXT", GLint,
["ctx->Const.MaxRenderbufferSize"], "",
"EXT_framebuffer_object" )
] ]
@@ -1042,6 +1055,7 @@ def EmitHeader():
#include "context.h" #include "context.h"
#include "enable.h" #include "enable.h"
#include "extensions.h" #include "extensions.h"
#include "fbobject.h"
#include "get.h" #include "get.h"
#include "macros.h" #include "macros.h"
#include "mtypes.h" #include "mtypes.h"

View File

@@ -271,6 +271,58 @@ typedef struct tagPIXELFORMATDESCRIPTOR PIXELFORMATDESCRIPTOR, *PPIXELFORMATDESC
#endif #endif
/* XXX these are temporary here! */
#define GL_FRAMEBUFFER_EXT 0x8D40
#define GL_RENDERBUFFER_EXT 0x8D41
#define GL_STENCIL_INDEX_EXT 0x8D45
#define GL_STENCIL_INDEX1_EXT 0x8D46
#define GL_STENCIL_INDEX4_EXT 0x8D47
#define GL_STENCIL_INDEX8_EXT 0x8D48
#define GL_STENCIL_INDEX16_EXT 0x8D49
#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
#define GL_STENCIL_ATTACHMENT_EXT 0x8D20
#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
#define GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT 0x8CD8
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
#define GL_FRAMEBUFFER_STATUS_ERROR_EXT 0x8CDE
#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
#include "config.h" #include "config.h"
#endif /* GLHEADER_H */ #endif /* GLHEADER_H */

View File

@@ -1751,11 +1751,11 @@ struct fragment_program
struct ati_fragment_shader struct ati_fragment_shader
{ {
struct program Base; struct program Base;
struct atifs_instruction *Instructions; struct atifs_instruction *Instructions;
GLfloat Constants[8][4]; GLfloat Constants[8][4];
GLint NumPasses; GLint NumPasses;
GLint cur_pass; GLint cur_pass;
}; };
/** /**
@@ -1823,11 +1823,11 @@ struct gl_fragment_program_state
*/ */
struct gl_ati_fragment_shader_state struct gl_ati_fragment_shader_state
{ {
GLboolean Enabled; GLboolean Enabled;
GLboolean _Enabled; GLboolean _Enabled;
GLboolean Compiling; GLboolean Compiling;
struct atifs_machine Machine; /* machine state */ struct atifs_machine Machine; /* machine state */
struct ati_fragment_shader *Current; struct ati_fragment_shader *Current;
}; };
/* /*
@@ -1847,80 +1847,80 @@ struct gl_occlusion_state
*/ */
enum gl2_uiid enum gl2_uiid
{ {
UIID_UNKNOWN, /* supported by all objects */ UIID_UNKNOWN, /* supported by all objects */
UIID_GENERIC, /* generic object */ UIID_GENERIC, /* generic object */
UIID_CONTAINER, /* contains generic objects */ UIID_CONTAINER, /* contains generic objects */
UIID_SHADER, /* shader object */ UIID_SHADER, /* shader object */
UIID_FRAGMENT_SHADER, /* fragment shader */ UIID_FRAGMENT_SHADER, /* fragment shader */
UIID_VERTEX_SHADER, /* vertex shader */ UIID_VERTEX_SHADER, /* vertex shader */
UIID_PROGRAM, /* program object */ UIID_PROGRAM, /* program object */
UIID_3DLABS_SHHANDLE /* encapsulates 3dlabs' ShHandle */ UIID_3DLABS_SHHANDLE /* encapsulates 3dlabs' ShHandle */
}; };
struct gl2_unknown_intf struct gl2_unknown_intf
{ {
GLvoid (* AddRef) (struct gl2_unknown_intf **); GLvoid (* AddRef) (struct gl2_unknown_intf **);
GLvoid (* Release) (struct gl2_unknown_intf **); GLvoid (* Release) (struct gl2_unknown_intf **);
struct gl2_unknown_intf **(* QueryInterface) (struct gl2_unknown_intf **, enum gl2_uiid uiid); struct gl2_unknown_intf **(* QueryInterface) (struct gl2_unknown_intf **, enum gl2_uiid uiid);
}; };
struct gl2_generic_intf struct gl2_generic_intf
{ {
struct gl2_unknown_intf _unknown; struct gl2_unknown_intf _unknown;
GLvoid (* Delete) (struct gl2_generic_intf **); GLvoid (* Delete) (struct gl2_generic_intf **);
GLenum (* GetType) (struct gl2_generic_intf **); GLenum (* GetType) (struct gl2_generic_intf **);
GLhandleARB (* GetName) (struct gl2_generic_intf **); GLhandleARB (* GetName) (struct gl2_generic_intf **);
GLboolean (* GetDeleteStatus) (struct gl2_generic_intf **); GLboolean (* GetDeleteStatus) (struct gl2_generic_intf **);
const GLcharARB *(* GetInfoLog) (struct gl2_generic_intf **); const GLcharARB *(* GetInfoLog) (struct gl2_generic_intf **);
}; };
struct gl2_container_intf struct gl2_container_intf
{ {
struct gl2_generic_intf _generic; struct gl2_generic_intf _generic;
GLboolean (* Attach) (struct gl2_container_intf **, struct gl2_generic_intf **); GLboolean (* Attach) (struct gl2_container_intf **, struct gl2_generic_intf **);
GLboolean (* Detach) (struct gl2_container_intf **, struct gl2_generic_intf **); GLboolean (* Detach) (struct gl2_container_intf **, struct gl2_generic_intf **);
GLsizei (* GetAttachedCount) (struct gl2_container_intf **); GLsizei (* GetAttachedCount) (struct gl2_container_intf **);
struct gl2_generic_intf **(* GetAttached) (struct gl2_container_intf **, GLuint); struct gl2_generic_intf **(* GetAttached) (struct gl2_container_intf **, GLuint);
}; };
struct gl2_shader_intf struct gl2_shader_intf
{ {
struct gl2_generic_intf _generic; struct gl2_generic_intf _generic;
GLenum (* GetSubType) (struct gl2_shader_intf **); GLenum (* GetSubType) (struct gl2_shader_intf **);
GLboolean (* GetCompileStatus) (struct gl2_shader_intf **); GLboolean (* GetCompileStatus) (struct gl2_shader_intf **);
GLvoid (* SetSource) (struct gl2_shader_intf **, GLcharARB *, GLint *, GLsizei); GLvoid (* SetSource) (struct gl2_shader_intf **, GLcharARB *, GLint *, GLsizei);
const GLcharARB *(* GetSource) (struct gl2_shader_intf **); const GLcharARB *(* GetSource) (struct gl2_shader_intf **);
GLvoid (* Compile) (struct gl2_shader_intf **); GLvoid (* Compile) (struct gl2_shader_intf **);
}; };
struct gl2_program_intf struct gl2_program_intf
{ {
struct gl2_container_intf _container; struct gl2_container_intf _container;
GLboolean (* GetLinkStatus) (struct gl2_program_intf **); GLboolean (* GetLinkStatus) (struct gl2_program_intf **);
GLboolean (* GetValidateStatus) (struct gl2_program_intf **); GLboolean (* GetValidateStatus) (struct gl2_program_intf **);
GLvoid (* Link) (struct gl2_program_intf **); GLvoid (* Link) (struct gl2_program_intf **);
GLvoid (* Validate) (struct gl2_program_intf **); GLvoid (* Validate) (struct gl2_program_intf **);
}; };
struct gl2_fragment_shader_intf struct gl2_fragment_shader_intf
{ {
struct gl2_shader_intf _shader; struct gl2_shader_intf _shader;
}; };
struct gl2_vertex_shader_intf struct gl2_vertex_shader_intf
{ {
struct gl2_shader_intf _shader; struct gl2_shader_intf _shader;
}; };
struct gl2_3dlabs_shhandle_intf struct gl2_3dlabs_shhandle_intf
{ {
struct gl2_unknown_intf _unknown; struct gl2_unknown_intf _unknown;
GLvoid *(* GetShHandle) (struct gl2_3dlabs_shhandle_intf **); GLvoid *(* GetShHandle) (struct gl2_3dlabs_shhandle_intf **);
}; };
struct gl_shader_objects_state struct gl_shader_objects_state
{ {
struct gl2_program_intf **current_program; struct gl2_program_intf **current_program;
}; };
@@ -1946,7 +1946,7 @@ struct gl_shared_state
/*@}*/ /*@}*/
/** /**
* \name GL_NV_vertex/_program * \name Vertex/fragment programs
*/ */
/*@{*/ /*@{*/
struct _mesa_HashTable *Programs; struct _mesa_HashTable *Programs;
@@ -1961,7 +1961,7 @@ struct gl_shared_state
#endif #endif
/*@}*/ /*@}*/
#if FEATURE_ARB_vertex_buffer_object #if FEATURE_ARB_vertex_buffer_object || FEATURE_ARB_pixel_buffer_object
struct _mesa_HashTable *BufferObjects; struct _mesa_HashTable *BufferObjects;
#endif #endif
@@ -2095,6 +2095,9 @@ struct gl_constants
/* GL_OES_read_format */ /* GL_OES_read_format */
GLenum ColorReadFormat; GLenum ColorReadFormat;
GLenum ColorReadType; GLenum ColorReadType;
/* GL_EXT_framebuffer_object */
GLuint MaxColorAttachments;
GLuint MaxRenderbufferSize;
}; };
@@ -2152,6 +2155,7 @@ struct gl_extensions
GLboolean EXT_copy_texture; GLboolean EXT_copy_texture;
GLboolean EXT_depth_bounds_test; GLboolean EXT_depth_bounds_test;
GLboolean EXT_draw_range_elements; GLboolean EXT_draw_range_elements;
GLboolean EXT_framebuffer_object;
GLboolean EXT_fog_coord; GLboolean EXT_fog_coord;
GLboolean EXT_histogram; GLboolean EXT_histogram;
GLboolean EXT_multi_draw_arrays; GLboolean EXT_multi_draw_arrays;
@@ -2626,6 +2630,11 @@ struct __GLcontextRec
struct gl_shader_objects_state ShaderObjects; /* GL_ARB_shader_objects */ struct gl_shader_objects_state ShaderObjects; /* GL_ARB_shader_objects */
/*@}*/ /*@}*/
#if FEATURE_EXT_framebuffer_object
struct gl_frame_buffer_object *CurrentFramebuffer;
struct gl_render_buffer_object *CurrentRenderbuffer;
#endif
GLenum ErrorValue; /**< Last error code */ GLenum ErrorValue; /**< Last error code */
GLenum RenderMode; /**< either GL_RENDER, GL_SELECT, GL_FEEDBACK */ GLenum RenderMode; /**< either GL_RENDER, GL_SELECT, GL_FEEDBACK */
GLuint NewState; /**< bitwise-or of _NEW_* flags */ GLuint NewState; /**< bitwise-or of _NEW_* flags */