radeonsi/ngg: add VGT_FLUSH when enabling fast launch
Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/2418 Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/2426 Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/2434 Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3675> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3675>
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@@ -2080,6 +2080,11 @@ static void si_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *i
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}
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if (ngg_culling != sctx->ngg_culling) {
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/* Insert a VGT_FLUSH when enabling fast launch changes to prevent hangs.
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* See issues #2418, #2426, #2434
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*/
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if (ngg_culling & SI_NGG_CULL_GS_FAST_LAUNCH_ALL)
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sctx->flags |= SI_CONTEXT_VGT_FLUSH;
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sctx->ngg_culling = ngg_culling;
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sctx->do_update_shaders = true;
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}
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