glsl: Consider ubo_load to be a horizontal operation.
Unclear to me whether it actually is a horizontal operation that cannot be vectorized, but the fact that i965 generates the same code in either case makes me less interested in finding out. Cc: mesa-stable@lists.freedesktop.org Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94199 Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@@ -1686,6 +1686,7 @@ public:
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operation == ir_binop_dot ||
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operation == ir_binop_vector_extract ||
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operation == ir_triop_vector_insert ||
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operation == ir_binop_ubo_load ||
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operation == ir_quadop_vector;
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}
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