glsl: Delete lower_texture_projection

This is only used by i965 and we've been getting it through
nir_lower_tex since forever.  Get rid of the GLSL IR pass.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11827>
This commit is contained in:
Jason Ekstrand
2021-07-12 11:50:04 -05:00
committed by Marge Bot
parent 2de1849a8c
commit 3d934ee03f
6 changed files with 1 additions and 109 deletions

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@@ -118,7 +118,6 @@ bool do_dead_functions(exec_list *instructions);
bool opt_flip_matrices(exec_list *instructions);
bool do_function_inlining(exec_list *instructions);
bool do_lower_jumps(exec_list *instructions, bool pull_out_jumps = true, bool lower_sub_return = true, bool lower_main_return = false, bool lower_continue = false, bool lower_break = false);
bool do_lower_texture_projection(exec_list *instructions);
bool do_if_simplification(exec_list *instructions);
bool opt_flatten_nested_if_blocks(exec_list *instructions);
bool do_discard_simplification(exec_list *instructions);

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@@ -1,103 +0,0 @@
/*
* Copyright © 2010 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
/**
* \file lower_texture_projection.cpp
*
* IR lower pass to perform the division of texture coordinates by the texture
* projector if present.
*
* Many GPUs have a texture sampling opcode that takes the projector
* and does the divide internally, thus the presence of the projector
* in the IR. For GPUs that don't, this saves the driver needing the
* logic for handling the divide.
*
* \author Eric Anholt <eric@anholt.net>
*/
#include "ir.h"
namespace {
class lower_texture_projection_visitor : public ir_hierarchical_visitor {
public:
lower_texture_projection_visitor()
{
progress = false;
}
ir_visitor_status visit_leave(ir_texture *ir);
bool progress;
};
} /* anonymous namespace */
ir_visitor_status
lower_texture_projection_visitor::visit_leave(ir_texture *ir)
{
if (!ir->projector)
return visit_continue;
void *mem_ctx = ralloc_parent(ir);
ir_variable *var = new(mem_ctx) ir_variable(ir->projector->type,
"projector", ir_var_temporary);
base_ir->insert_before(var);
ir_dereference *deref = new(mem_ctx) ir_dereference_variable(var);
ir_expression *expr = new(mem_ctx) ir_expression(ir_unop_rcp,
ir->projector->type,
ir->projector,
NULL);
ir_assignment *assign = new(mem_ctx) ir_assignment(deref, expr);
base_ir->insert_before(assign);
deref = new(mem_ctx) ir_dereference_variable(var);
ir->coordinate = new(mem_ctx) ir_expression(ir_binop_mul,
ir->coordinate->type,
ir->coordinate,
deref);
if (ir->shadow_comparator) {
deref = new(mem_ctx) ir_dereference_variable(var);
ir->shadow_comparator = new(mem_ctx) ir_expression(ir_binop_mul,
ir->shadow_comparator->type,
ir->shadow_comparator,
deref);
}
ir->projector = NULL;
progress = true;
return visit_continue;
}
bool
do_lower_texture_projection(exec_list *instructions)
{
lower_texture_projection_visitor v;
visit_list_elements(&v, instructions);
return v.progress;
}

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@@ -175,7 +175,6 @@ files_libglsl = files(
'lower_precision.cpp',
'lower_subroutine.cpp',
'lower_tess_level.cpp',
'lower_texture_projection.cpp',
'lower_variable_index_to_cond_assign.cpp',
'lower_vec_index_to_cond_assign.cpp',
'lower_vec_index_to_swizzle.cpp',

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@@ -92,8 +92,6 @@ do_optimization(struct exec_list *ir, const char *optimization,
&int_0, &int_1, &int_2, &int_3, &int_4) == 5) {
return do_lower_jumps(ir, int_0 != 0, int_1 != 0, int_2 != 0,
int_3 != 0, int_4 != 0);
} else if (strcmp(optimization, "do_lower_texture_projection") == 0) {
return do_lower_texture_projection(ir);
} else if (strcmp(optimization, "do_if_simplification") == 0) {
return do_if_simplification(ir);
} else if (sscanf(optimization, "lower_if_to_cond_assign ( %d ) ",

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@@ -2078,7 +2078,7 @@ vec4_visitor::nir_emit_texture(nir_tex_instr *instr)
}
case nir_tex_src_projector:
unreachable("Should be lowered by do_lower_texture_projection");
unreachable("Should be lowered by nir_lower_tex");
case nir_tex_src_bias:
unreachable("LOD bias is not valid for vertex shaders.\n");

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@@ -131,7 +131,6 @@ process_glsl_ir(struct brw_context *brw,
if (devinfo->ver < 6)
lower_if_to_cond_assign(shader->Stage, shader->ir, 16);
do_lower_texture_projection(shader->ir);
do_vec_index_to_cond_assign(shader->ir);
lower_vector_insert(shader->ir, true);
lower_offset_arrays(shader->ir);