glsl: Delete lower_texture_projection
This is only used by i965 and we've been getting it through nir_lower_tex since forever. Get rid of the GLSL IR pass. Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11827>
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@@ -2078,7 +2078,7 @@ vec4_visitor::nir_emit_texture(nir_tex_instr *instr)
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}
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case nir_tex_src_projector:
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unreachable("Should be lowered by do_lower_texture_projection");
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unreachable("Should be lowered by nir_lower_tex");
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case nir_tex_src_bias:
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unreachable("LOD bias is not valid for vertex shaders.\n");
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