glsl: Delete lower_texture_projection
This is only used by i965 and we've been getting it through nir_lower_tex since forever. Get rid of the GLSL IR pass. Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11827>
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@@ -118,7 +118,6 @@ bool do_dead_functions(exec_list *instructions);
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bool opt_flip_matrices(exec_list *instructions);
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bool do_function_inlining(exec_list *instructions);
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bool do_lower_jumps(exec_list *instructions, bool pull_out_jumps = true, bool lower_sub_return = true, bool lower_main_return = false, bool lower_continue = false, bool lower_break = false);
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bool do_lower_texture_projection(exec_list *instructions);
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bool do_if_simplification(exec_list *instructions);
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bool opt_flatten_nested_if_blocks(exec_list *instructions);
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bool do_discard_simplification(exec_list *instructions);
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