pan/decode: Use unpacks for state descriptor
This is a win in terms of line of decoder code, but it's a regression in terms of verbosity. That will be fixed when we teach the decode autogeneration about defaults and non-canonical fields. Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com> Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6440>
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committed by
Tomeu Vizoso

parent
1b377c2e59
commit
3d7ce13416
@@ -228,29 +228,6 @@ static const struct pandecode_flag_info clear_flag_info[] = {
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};
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#undef FLAG_INFO
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#define FLAG_INFO(flag) { MALI_##flag, "MALI_" #flag }
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static const struct pandecode_flag_info u3_flag_info[] = {
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FLAG_INFO(HAS_MSAA),
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FLAG_INFO(PER_SAMPLE),
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FLAG_INFO(CAN_DISCARD),
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FLAG_INFO(HAS_BLEND_SHADER),
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FLAG_INFO(DEPTH_WRITEMASK),
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FLAG_INFO(DEPTH_CLIP_NEAR),
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FLAG_INFO(DEPTH_CLIP_FAR),
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{}
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};
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static const struct pandecode_flag_info u4_flag_info[] = {
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FLAG_INFO(NO_MSAA),
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FLAG_INFO(NO_DITHER),
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FLAG_INFO(DEPTH_RANGE_A),
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FLAG_INFO(DEPTH_RANGE_B),
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FLAG_INFO(STENCIL_TEST),
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FLAG_INFO(ALPHA_TO_COVERAGE),
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{}
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};
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#undef FLAG_INFO
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#define FLAG_INFO(flag) { MALI_MFBD_FORMAT_##flag, "MALI_MFBD_FORMAT_" #flag }
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static const struct pandecode_flag_info mfbd_fmt_flag_info[] = {
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FLAG_INFO(SRGB),
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@@ -1709,7 +1686,7 @@ pandecode_vertex_tiler_postfix_pre(
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if (p->shader) {
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struct pandecode_mapped_memory *smem = pandecode_find_mapped_gpu_mem_containing(p->shader);
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struct mali_shader_meta *PANDECODE_PTR_VAR(s, smem, p->shader);
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uint32_t *cl = pandecode_fetch_gpu_mem(smem, p->shader, MALI_STATE_LENGTH);
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/* Disassemble ahead-of-time to get stats. Initialize with
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* stats for the missing-shader case so we get validation
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@@ -1726,58 +1703,48 @@ pandecode_vertex_tiler_postfix_pre(
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.uniform_buffer_count = 0
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};
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struct MALI_SHADER shader;
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struct MALI_STATE state;
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struct MALI_MIDGARD_PROPERTIES midg_props;
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struct MALI_BIFROST_PROPERTIES bi_props;
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struct MALI_PRELOAD bi_preload;
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struct mali_shader_packed shader_packed = s->shader;
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MALI_SHADER_unpack((const uint8_t *) &shader_packed, &shader);
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MALI_STATE_unpack((const uint8_t *) cl, &state);
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if (shader.shader & ~0xF)
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info = pandecode_shader_disassemble(shader.shader & ~0xF, job_no, job_type, is_bifrost, gpu_id);
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if (state.shader.shader & ~0xF)
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info = pandecode_shader_disassemble(state.shader.shader & ~0xF, job_no, job_type, is_bifrost, gpu_id);
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pandecode_log("struct mali_shader_meta shader_meta_%"PRIx64"_%d%s = {\n", p->shader, job_no, suffix);
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pandecode_indent++;
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fprintf(pandecode_dump_stream, "State %"PRIx64"\n", p->shader);
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MALI_STATE_print(pandecode_dump_stream, &state, 1 * 2);
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/* Save for dumps */
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attribute_count = shader.attribute_count;
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varying_count = shader.varying_count;
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texture_count = shader.texture_count;
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sampler_count = shader.sampler_count;
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attribute_count = state.shader.attribute_count;
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varying_count = state.shader.varying_count;
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texture_count = state.shader.texture_count;
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sampler_count = state.shader.sampler_count;
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fprintf(pandecode_dump_stream, " Properties\n");
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if (is_bifrost) {
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uint32_t opaque = s->bifrost_props.opaque[0];
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MALI_BIFROST_PROPERTIES_unpack((const uint8_t *) &opaque, &bi_props);
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MALI_BIFROST_PROPERTIES_unpack((const uint8_t *) &state.properties, &bi_props);
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MALI_BIFROST_PROPERTIES_print(pandecode_dump_stream, &bi_props, 2 * 2);
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opaque = s->bifrost_preload.opaque[0];
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MALI_PRELOAD_unpack((const uint8_t *) &opaque, &bi_preload);
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uniform_count = bi_preload.uniform_count;
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uniform_count = state.preload.uniform_count;
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uniform_buffer_count = bi_props.uniform_buffer_count;
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} else {
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uint32_t opaque = s->midgard_props.opaque[0];
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MALI_MIDGARD_PROPERTIES_unpack((const uint8_t *) &opaque, &midg_props);
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MALI_MIDGARD_PROPERTIES_unpack((const uint8_t *) &state.properties, &midg_props);
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MALI_MIDGARD_PROPERTIES_print(pandecode_dump_stream, &midg_props, 2 * 2);
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uniform_count = midg_props.uniform_count;
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uniform_buffer_count = midg_props.uniform_buffer_count;
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}
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pandecode_shader_address("shader", shader.shader);
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pandecode_shader_prop("texture_count", texture_count, info.texture_count, false);
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pandecode_shader_prop("sampler_count", sampler_count, info.sampler_count, false);
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pandecode_shader_prop("attribute_count", attribute_count, info.attribute_count, false);
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pandecode_shader_prop("varying_count", varying_count, info.varying_count, false);
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if (is_bifrost)
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MALI_BIFROST_PROPERTIES_print(pandecode_dump_stream, &bi_props, 2);
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else
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MALI_MIDGARD_PROPERTIES_print(pandecode_dump_stream, &midg_props, 2);
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if (is_bifrost) {
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uint32_t opaque = s->bifrost_preload.opaque[0];
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uint32_t opaque = state.preload.uniform_count << 15
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| state.preload.untyped;
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switch (job_type) {
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case MALI_JOB_TYPE_VERTEX:
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DUMP_CL("Preload", PRELOAD_VERTEX, &opaque, 2);
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@@ -1794,80 +1761,20 @@ pandecode_vertex_tiler_postfix_pre(
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}
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}
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if (s->depth_units || s->depth_factor) {
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pandecode_prop("depth_factor = %f", s->depth_factor);
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pandecode_prop("depth_units = %f", s->depth_units);
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}
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if (s->coverage_mask)
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pandecode_prop("coverage_mask = 0x%X", s->coverage_mask);
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if (s->unknown2_2)
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pandecode_prop(".unknown2_2 = %X", s->unknown2_2);
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if (s->unknown2_3 || s->unknown2_4) {
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pandecode_log(".unknown2_3 = ");
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int unknown2_3 = s->unknown2_3;
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int unknown2_4 = s->unknown2_4;
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/* We're not quite sure what these flags mean without the depth test, if anything */
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if (unknown2_3 & (MALI_DEPTH_WRITEMASK | MALI_DEPTH_FUNC_MASK)) {
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const char *func = mali_func_as_str(MALI_GET_DEPTH_FUNC(unknown2_3));
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unknown2_3 &= ~MALI_DEPTH_FUNC_MASK;
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pandecode_log_cont("MALI_DEPTH_FUNC(%s) | ", func);
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}
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pandecode_log_decoded_flags(u3_flag_info, unknown2_3);
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pandecode_log_cont(",\n");
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pandecode_log(".unknown2_4 = ");
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pandecode_log_decoded_flags(u4_flag_info, unknown2_4);
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pandecode_log_cont(",\n");
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}
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if (s->stencil_mask_front || s->stencil_mask_back) {
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pandecode_prop("stencil_mask_front = 0x%02X", s->stencil_mask_front);
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pandecode_prop("stencil_mask_back = 0x%02X", s->stencil_mask_back);
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}
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DUMP_CL("Stencil front", STENCIL, &s->stencil_front, 1);
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DUMP_CL("Stencil back", STENCIL, &s->stencil_back, 1);
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if (!is_bifrost && s->midgard2.unknown2_7) {
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pandecode_log(".midgard2 = {\n");
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pandecode_indent++;
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pandecode_prop("unknown2_7 = 0x%" PRIx32, s->midgard2.unknown2_7);
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pandecode_indent--;
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pandecode_log("},\n");
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}
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if (s->padding) {
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pandecode_msg("XXX: shader padding tripped\n");
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pandecode_prop("padding = 0x%" PRIx32, s->padding);
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}
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if (!is_bifrost) {
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/* TODO: Blend shaders routing/disasm */
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union midgard_blend blend = s->blend;
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mali_ptr shader = pandecode_midgard_blend(&blend, s->unknown2_3 & MALI_HAS_BLEND_SHADER);
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union midgard_blend blend;
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memcpy(&blend, &state.sfbd_blend, sizeof(blend));
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mali_ptr shader = pandecode_midgard_blend(&blend, state.multisample_misc.sfbd_blend_shader);
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if (shader & ~0xF)
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pandecode_blend_shader_disassemble(shader, job_no, job_type, false, gpu_id);
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} else {
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pandecode_msg("mdg_blend = %" PRIx64 "\n", s->blend.shader);
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}
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pandecode_indent--;
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pandecode_log("};\n");
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/* MRT blend fields are used whenever MFBD is used, with
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* per-RT descriptors */
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if (job_type == MALI_JOB_TYPE_TILER && (is_bifrost || p->shared_memory & MALI_MFBD)) {
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void* blend_base = (void *) (s + 1);
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void* blend_base = ((void *) cl) + MALI_STATE_LENGTH;
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for (unsigned i = 0; i < fbd_info.rt_count; i++) {
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mali_ptr shader = 0;
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