scons: Add option to enable floating-point textures.

Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: José Fonseca <jfonseca@vmware.com>
This commit is contained in:
Vinson Lee
2012-08-12 00:02:32 -07:00
parent 6a3ac03f2b
commit 3d6892c479
2 changed files with 5 additions and 0 deletions

View File

@@ -98,5 +98,6 @@ def AddOptions(opts):
opts.Add(BoolOption('debug', 'DEPRECATED: debug build', 'yes'))
opts.Add(BoolOption('profile', 'DEPRECATED: profile build', 'no'))
opts.Add(BoolOption('quiet', 'DEPRECATED: profile build', 'yes'))
opts.Add(BoolOption('texture_float', 'enable floating-point textures and renderbuffers', 'no'))
if host_platform == 'windows':
opts.Add(EnumOption('MSVS_VERSION', 'MS Visual C++ version', None, allowed_values=('7.1', '8.0', '9.0')))

View File

@@ -298,6 +298,10 @@ def generate(env):
cppdefines += ['BEOS_THREADS']
if env['embedded']:
cppdefines += ['PIPE_SUBSYSTEM_EMBEDDED']
if env['texture_float']:
print 'warning: Floating-point textures enabled.'
print 'warning: Please consult docs/patents.txt with your lawyer before building Mesa.'
cppdefines += ['TEXTURE_FLOAT_ENABLED']
env.Append(CPPDEFINES = cppdefines)
# C compiler options