Removed DD_STENCIL, DD_FEEDBACK, DD_SELECT.
Added some switchable debug to s_context.c
This commit is contained in:
@@ -1,4 +1,4 @@
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/* $Id: debug.c,v 1.10 2001/03/29 16:50:31 brianp Exp $ */
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/* $Id: debug.c,v 1.11 2001/03/29 17:08:26 keithw Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -30,7 +30,7 @@
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void _mesa_print_state( const char *msg, GLuint state )
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{
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fprintf(stderr,
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"%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n",
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"%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n",
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msg,
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state,
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(state & _NEW_MODELVIEW) ? "ctx->ModelView, " : "",
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@@ -92,11 +92,9 @@ void _mesa_print_enable_flags( const char *msg, GLuint flags )
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void _mesa_print_tri_caps( const char *name, GLuint flags )
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{
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fprintf(stderr,
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"%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n",
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"%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s%s\n",
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name,
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flags,
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(flags & DD_FEEDBACK) ? "feedback, " : "",
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(flags & DD_SELECT) ? "select, " : "",
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(flags & DD_FLATSHADE) ? "flat-shade, " : "",
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(flags & DD_SEPARATE_SPECULAR) ? "separate-specular, " : "",
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(flags & DD_TRI_LIGHT_TWOSIDE) ? "tri-light-twoside, " : "",
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@@ -110,7 +108,6 @@ void _mesa_print_tri_caps( const char *name, GLuint flags )
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(flags & DD_POINT_SMOOTH) ? "point-smooth, " : "",
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(flags & DD_POINT_SIZE) ? "point-size, " : "",
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(flags & DD_POINT_ATTEN) ? "point-atten, " : "",
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(flags & DD_TRI_CULL_FRONT_BACK) ? "cull-all, " : "",
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(flags & DD_STENCIL) ? "stencil, " : ""
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(flags & DD_TRI_CULL_FRONT_BACK) ? "cull-all, " : ""
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);
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}
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@@ -1,4 +1,4 @@
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/* $Id: enable.c,v 1.46 2001/03/29 16:50:32 brianp Exp $ */
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/* $Id: enable.c,v 1.47 2001/03/29 17:08:26 keithw Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -497,7 +497,6 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state )
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return;
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FLUSH_VERTICES(ctx, _NEW_STENCIL);
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ctx->Stencil.Enabled = state;
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ctx->_TriangleCaps ^= DD_STENCIL;
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break;
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case GL_TEXTURE_1D: {
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const GLuint curr = ctx->Texture.CurrentUnit;
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@@ -1,4 +1,4 @@
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/* $Id: feedback.c,v 1.23 2001/03/12 00:48:37 gareth Exp $ */
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/* $Id: feedback.c,v 1.24 2001/03/29 17:08:26 keithw Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -343,7 +343,6 @@ _mesa_RenderMode( GLenum mode )
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fprintf(stderr, "glRenderMode %s\n", _mesa_lookup_enum_by_nr(mode));
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FLUSH_VERTICES(ctx, _NEW_RENDERMODE);
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ctx->_TriangleCaps &= ~(DD_FEEDBACK|DD_SELECT);
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switch (ctx->RenderMode) {
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case GL_RENDER:
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@@ -386,14 +385,12 @@ _mesa_RenderMode( GLenum mode )
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case GL_RENDER:
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break;
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case GL_SELECT:
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ctx->_TriangleCaps |= DD_SELECT;
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if (ctx->Select.BufferSize==0) {
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/* haven't called glSelectBuffer yet */
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_mesa_error( ctx, GL_INVALID_OPERATION, "glRenderMode" );
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}
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break;
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case GL_FEEDBACK:
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ctx->_TriangleCaps |= DD_FEEDBACK;
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if (ctx->Feedback.BufferSize==0) {
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/* haven't called glFeedbackBuffer yet */
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_mesa_error( ctx, GL_INVALID_OPERATION, "glRenderMode" );
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@@ -1,4 +1,4 @@
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/* $Id: mtypes.h,v 1.36 2001/03/29 16:50:32 brianp Exp $ */
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/* $Id: mtypes.h,v 1.37 2001/03/29 17:08:26 keithw Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -1327,31 +1327,26 @@ struct gl_extensions {
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/* A bunch of flags that we think might be useful to drivers.
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*/
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#define DD_FEEDBACK 0x1
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#define DD_SELECT 0x2
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#define DD_FLATSHADE 0x4
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#define DD_SEPARATE_SPECULAR 0x10
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#define DD_TRI_LIGHT_TWOSIDE 0x20
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#define DD_TRI_UNFILLED 0x40
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#define DD_TRI_SMOOTH 0x80
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#define DD_TRI_STIPPLE 0x100
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#define DD_TRI_OFFSET 0x200
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#define DD_LINE_SMOOTH 0x800
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#define DD_LINE_STIPPLE 0x1000
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#define DD_LINE_WIDTH 0x2000
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#define DD_POINT_SMOOTH 0x4000
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#define DD_POINT_SIZE 0x8000
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#define DD_POINT_ATTEN 0x10000
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#define DD_TRI_CULL_FRONT_BACK 0x400000 /* special case on some hw */
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#define DD_STENCIL 0x800000
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#define DD_FLATSHADE 0x1
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#define DD_SEPARATE_SPECULAR 0x2
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#define DD_TRI_CULL_FRONT_BACK 0x4 /* special case on some hw */
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#define DD_TRI_LIGHT_TWOSIDE 0x8
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#define DD_TRI_UNFILLED 0x10
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#define DD_TRI_SMOOTH 0x20
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#define DD_TRI_STIPPLE 0x40
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#define DD_TRI_OFFSET 0x80
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#define DD_LINE_SMOOTH 0x100
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#define DD_LINE_STIPPLE 0x200
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#define DD_LINE_WIDTH 0x400
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#define DD_POINT_SMOOTH 0x800
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#define DD_POINT_SIZE 0x1000
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#define DD_POINT_ATTEN 0x2000
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/* Define the state changes under which each of these bits might change
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*/
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#define _DD_NEW_FEEDBACK _NEW_RENDERMODE
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#define _DD_NEW_SELECT _NEW_RENDERMODE
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#define _DD_NEW_FLATSHADE _NEW_LIGHT
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#define _DD_NEW_MULTIDRAW _NEW_COLOR
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#define _DD_NEW_SEPARATE_SPECULAR (_NEW_LIGHT | _NEW_FOG)
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#define _DD_NEW_TRI_CULL_FRONT_BACK _NEW_POLYGON
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#define _DD_NEW_TRI_LIGHT_TWOSIDE _NEW_LIGHT
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#define _DD_NEW_TRI_UNFILLED _NEW_POLYGON
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#define _DD_NEW_TRI_SMOOTH _NEW_POLYGON
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@@ -1363,8 +1358,6 @@ struct gl_extensions {
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#define _DD_NEW_POINT_SMOOTH _NEW_POINT
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#define _DD_NEW_POINT_SIZE _NEW_POINT
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#define _DD_NEW_POINT_ATTEN _NEW_POINT
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#define _DD_NEW_TRI_CULL_FRONT_BACK _NEW_POLYGON
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#define _DD_NEW_STENCIL _NEW_STENCIL
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#define _MESA_NEW_NEED_EYE_COORDS (_NEW_LIGHT | \
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_NEW_TEXTURE | \
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@@ -1,4 +1,4 @@
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/* $Id: state.c,v 1.62 2001/03/19 02:25:35 keithw Exp $ */
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/* $Id: state.c,v 1.63 2001/03/29 17:08:26 keithw Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -949,11 +949,6 @@ void _mesa_update_state( GLcontext *ctx )
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/* At this point we can do some assertions to be sure the required
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* device driver function pointers are all initialized.
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*
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* KW: Moved the some of these asserts to t_vb_render.c, as they
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* are strictly only required for that stage. The Driver struct
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* should probably be split; the read/write span/pixels functions
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* should be referenced only from swrast, for instance.
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*/
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ASSERT(ctx->Driver.GetString);
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ASSERT(ctx->Driver.UpdateState);
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@@ -1,4 +1,4 @@
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/* $Id: s_context.c,v 1.19 2001/03/29 16:50:32 brianp Exp $ */
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/* $Id: s_context.c,v 1.20 2001/03/29 17:08:27 keithw Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -367,7 +367,7 @@ _swrast_validate_derived( GLcontext *ctx )
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}
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}
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#define SWRAST_DEBUG 0
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/* Public entrypoints: See also s_accum.c, s_bitmap.c, etc.
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*/
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@@ -376,6 +376,13 @@ _swrast_Quad( GLcontext *ctx,
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const SWvertex *v0, const SWvertex *v1,
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const SWvertex *v2, const SWvertex *v3 )
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{
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if (SWRAST_DEBUG) {
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fprintf(stderr, "_swrast_Quad\n");
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_swrast_print_vertex( ctx, v0 );
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_swrast_print_vertex( ctx, v1 );
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_swrast_print_vertex( ctx, v2 );
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_swrast_print_vertex( ctx, v3 );
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}
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SWRAST_CONTEXT(ctx)->Triangle( ctx, v0, v1, v2 );
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SWRAST_CONTEXT(ctx)->Triangle( ctx, v0, v2, v3 );
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}
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@@ -384,45 +391,60 @@ void
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_swrast_Triangle( GLcontext *ctx, const SWvertex *v0,
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const SWvertex *v1, const SWvertex *v2 )
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{
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/* fprintf(stderr, "%s\n", __FUNCTION__); */
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/* _swrast_print_vertex( ctx, v0 ); */
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/* _swrast_print_vertex( ctx, v1 ); */
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/* _swrast_print_vertex( ctx, v2 ); */
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if (SWRAST_DEBUG) {
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fprintf(stderr, "_swrast_Triangle\n");
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_swrast_print_vertex( ctx, v0 );
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_swrast_print_vertex( ctx, v1 );
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_swrast_print_vertex( ctx, v2 );
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}
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SWRAST_CONTEXT(ctx)->Triangle( ctx, v0, v1, v2 );
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}
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void
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_swrast_Line( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1 )
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{
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/* fprintf(stderr, "%s\n", __FUNCTION__); */
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/* _swrast_print_vertex( ctx, v0 ); */
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/* _swrast_print_vertex( ctx, v1 ); */
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if (SWRAST_DEBUG) {
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fprintf(stderr, "_swrast_Line\n");
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_swrast_print_vertex( ctx, v0 );
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_swrast_print_vertex( ctx, v1 );
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}
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SWRAST_CONTEXT(ctx)->Line( ctx, v0, v1 );
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}
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void
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_swrast_Point( GLcontext *ctx, const SWvertex *v0 )
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{
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/* fprintf(stderr, "%s\n", __FUNCTION__); */
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/* _swrast_print_vertex( ctx, v0 ); */
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if (SWRAST_DEBUG) {
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fprintf(stderr, "_swrast_Point\n");
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_swrast_print_vertex( ctx, v0 );
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}
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SWRAST_CONTEXT(ctx)->Point( ctx, v0 );
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}
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void
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_swrast_InvalidateState( GLcontext *ctx, GLuint new_state )
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{
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if (SWRAST_DEBUG) {
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fprintf(stderr, "_swrast_InvalidateState\n");
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}
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SWRAST_CONTEXT(ctx)->InvalidateState( ctx, new_state );
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}
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void
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_swrast_ResetLineStipple( GLcontext *ctx )
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{
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if (SWRAST_DEBUG) {
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fprintf(stderr, "_swrast_ResetLineStipple\n");
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}
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SWRAST_CONTEXT(ctx)->StippleCounter = 0;
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}
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void
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_swrast_allow_vertex_fog( GLcontext *ctx, GLboolean value )
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{
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if (SWRAST_DEBUG) {
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fprintf(stderr, "_swrast_allow_vertex_fog %d\n", value);
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}
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SWRAST_CONTEXT(ctx)->InvalidateState( ctx, _NEW_HINT );
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SWRAST_CONTEXT(ctx)->AllowVertexFog = value;
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}
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@@ -430,6 +452,9 @@ _swrast_allow_vertex_fog( GLcontext *ctx, GLboolean value )
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void
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_swrast_allow_pixel_fog( GLcontext *ctx, GLboolean value )
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{
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if (SWRAST_DEBUG) {
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fprintf(stderr, "_swrast_allow_pixel_fog %d\n", value);
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}
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SWRAST_CONTEXT(ctx)->InvalidateState( ctx, _NEW_HINT );
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SWRAST_CONTEXT(ctx)->AllowPixelFog = value;
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}
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@@ -440,6 +465,11 @@ _swrast_CreateContext( GLcontext *ctx )
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{
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GLuint i;
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SWcontext *swrast = (SWcontext *)CALLOC(sizeof(SWcontext));
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if (SWRAST_DEBUG) {
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fprintf(stderr, "_swrast_CreateContext\n");
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}
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if (!swrast)
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return GL_FALSE;
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@@ -485,6 +515,10 @@ _swrast_DestroyContext( GLcontext *ctx )
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{
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SWcontext *swrast = SWRAST_CONTEXT(ctx);
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if (SWRAST_DEBUG) {
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fprintf(stderr, "_swrast_DestroyContext\n");
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}
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FREE( swrast->PB );
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FREE( swrast );
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@@ -499,26 +533,29 @@ _swrast_GetDeviceDriverReference( GLcontext *ctx )
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return &swrast->Driver;
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}
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#define SWRAST_DEBUG_VERTICES 0
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void
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_swrast_print_vertex( GLcontext *ctx, const SWvertex *v )
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{
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GLuint i;
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fprintf(stderr, "win %f %f %f %f\n",
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v->win[0], v->win[1], v->win[2], v->win[3]);
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if (SWRAST_DEBUG_VERTICES) {
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fprintf(stderr, "win %f %f %f %f\n",
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v->win[0], v->win[1], v->win[2], v->win[3]);
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for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++)
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fprintf(stderr, "texcoord[%d] %f %f %f %f\n", i,
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v->texcoord[i][0], v->texcoord[i][1],
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v->texcoord[i][2], v->texcoord[i][3]);
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for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++)
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fprintf(stderr, "texcoord[%d] %f %f %f %f\n", i,
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v->texcoord[i][0], v->texcoord[i][1],
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v->texcoord[i][2], v->texcoord[i][3]);
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fprintf(stderr, "color %d %d %d %d\n",
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v->color[0], v->color[1], v->color[2], v->color[3]);
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fprintf(stderr, "spec %d %d %d %d\n",
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v->specular[0], v->specular[1], v->specular[2], v->specular[3]);
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fprintf(stderr, "fog %f\n", v->fog);
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fprintf(stderr, "index %d\n", v->index);
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fprintf(stderr, "pointsize %f\n", v->pointSize);
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fprintf(stderr, "\n");
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fprintf(stderr, "color %d %d %d %d\n",
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v->color[0], v->color[1], v->color[2], v->color[3]);
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fprintf(stderr, "spec %d %d %d %d\n",
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v->specular[0], v->specular[1], v->specular[2], v->specular[3]);
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fprintf(stderr, "fog %f\n", v->fog);
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fprintf(stderr, "index %d\n", v->index);
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fprintf(stderr, "pointsize %f\n", v->pointSize);
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fprintf(stderr, "\n");
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}
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}
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